85.6HCApr 9
Exploring MLLMs Perception of Network Visualization PrinciplesJacob Miller, Markus Wallinger, Ludwig Felder et al.
In this paper, we test whether Multimodal Large Language Models (MLLMs) can match human-subject performance in tasks involving the perception of properties in network layouts. Specifically, we replicate a human-subject experiment about perceiving quality (namely stress) in network layouts using GPT-4o, Gemini-2.5 and Qwen2.5. Our experiments show that giving MLLMs the same study information as trained human participants yields performance comparable to that of human experts and exceeds that of untrained non-experts. Additionally, we show that prompt engineering that deviates from the human-subject experiment can lead to better-than-human performance in some settings. Interestingly, like human subjects, the MLLMs seem to rely on visual proxies rather than computing the actual value of stress, indicating some sense or facsimile of perception. Explanations from the models are similar to those used by the human participants (e.g., an even distribution of nodes and uniform edge lengths).
GRNov 5, 2025
Visualization Biases MLLM's Decision Making in Network Data TasksTimo Brand, Henry Förster, Stephen G. Kobourov et al.
We evaluate how visualizations can influence the judgment of MLLMs about the presence or absence of bridges in a network. We show that the inclusion of visualization improves confidence over a structured text-based input that could theoretically be helpful for answering the question. On the other hand, we observe that standard visualization techniques create a strong bias towards accepting or refuting the presence of a bridge -- independently of whether or not a bridge actually exists in the network. While our results indicate that the inclusion of visualization techniques can effectively influence the MLLM's judgment without compromising its self-reported confidence, they also imply that practitioners must be careful of allowing users to include visualizations in generative AI applications so as to avoid undesired hallucinations.
DMApr 7, 2025
A Customized SAT-based Solver for Graph ColoringTimo Brand, Daniel Faber, Stephan Held et al.
We introduce ZykovColor, a novel SAT-based algorithm to solve the graph coloring problem working on top of an encoding that mimics the Zykov tree. Our method is based on an approach of Hébrard and Katsirelos (2020) that employs a propagator to enforce transitivity constraints, incorporate lower bounds for search tree pruning, and enable inferred propagations. We leverage the recently introduced IPASIR-UP interface for CaDiCaL to implement these techniques with a SAT solver. Furthermore, we propose new features that take advantage of the underlying SAT solver. These include modifying the integrated decision strategy with vertex domination hints and using incremental bottom-up search that allows to reuse learned clauses from previous calls. Additionally, we integrate a more effective clique computation and an algorithm for computing the fractional chromatic number to improve the lower bounds used for pruning during the search. We validate the effectiveness of each new feature through an experimental analysis. ZykovColor outperforms other state-of-the-art graph coloring implementations on the DIMACS benchmark set. Further experiments on random Erdős-Rényi graphs show that our new approach matches or outperforms state-of-the-art SAT-based methods for both very sparse and highly dense graphs. We give an additional configuration of ZykovColor that dominates other SAT-based methods on the Erdős-Rényi graphs.
CGSep 7, 2025
Using Reinforcement Learning to Optimize the Global and Local Crossing NumberTimo Brand, Henry Förster, Stephen Kobourov et al.
We present a novel approach to graph drawing based on reinforcement learning for minimizing the global and the local crossing number, that is, the total number of edge crossings and the maximum number of crossings on any edge, respectively. In our framework, an agent learns how to move a vertex based on a given observation vector in order to optimize its position. The agent receives feedback in the form of local reward signals tied to crossing reduction. To generate an initial layout, we use a stress-based graph-drawing algorithm. We compare our method against force- and stress-based (baseline) algorithms as well as three established algorithms for global crossing minimization on a suite of benchmark graphs. The experiments show mixed results: our current algorithm is mainly competitive for the local crossing number. We see a potential for further development of the approach in the future.