LGMar 24, 2022
Bellman Residual Orthogonalization for Offline Reinforcement LearningAndrea Zanette, Martin J. Wainwright
We propose and analyze a reinforcement learning principle that approximates the Bellman equations by enforcing their validity only along an user-defined space of test functions. Focusing on applications to model-free offline RL with function approximation, we exploit this principle to derive confidence intervals for off-policy evaluation, as well as to optimize over policies within a prescribed policy class. We prove an oracle inequality on our policy optimization procedure in terms of a trade-off between the value and uncertainty of an arbitrary comparator policy. Different choices of test function spaces allow us to tackle different problems within a common framework. We characterize the loss of efficiency in moving from on-policy to off-policy data using our procedures, and establish connections to concentrability coefficients studied in past work. We examine in depth the implementation of our methods with linear function approximation, and provide theoretical guarantees with polynomial-time implementations even when Bellman closure does not hold.
LGJun 1, 2022
Stabilizing Q-learning with Linear Architectures for Provably Efficient LearningAndrea Zanette, Martin J. Wainwright
The $Q$-learning algorithm is a simple and widely-used stochastic approximation scheme for reinforcement learning, but the basic protocol can exhibit instability in conjunction with function approximation. Such instability can be observed even with linear function approximation. In practice, tools such as target networks and experience replay appear to be essential, but the individual contribution of each of these mechanisms is not well understood theoretically. This work proposes an exploration variant of the basic $Q$-learning protocol with linear function approximation. Our modular analysis illustrates the role played by each algorithmic tool that we adopt: a second order update rule, a set of target networks, and a mechanism akin to experience replay. Together, they enable state of the art regret bounds on linear MDPs while preserving the most prominent feature of the algorithm, namely a space complexity independent of the number of step elapsed. We show that the performance of the algorithm degrades very gracefully under a novel and more permissive notion of approximation error. The algorithm also exhibits a form of instance-dependence, in that its performance depends on the "effective" feature dimension.
LGFeb 2
Expanding the Capabilities of Reinforcement Learning via Text FeedbackYuda Song, Lili Chen, Fahim Tajwar et al.
The success of RL for LLM post-training stems from an unreasonably uninformative source: a single bit of information per rollout as binary reward or preference label. At the other extreme, distillation offers dense supervision but requires demonstrations, which are costly and difficult to scale. We study text feedback as an intermediate signal: richer than scalar rewards, yet cheaper than complete demonstrations. Textual feedback is a natural mode of human interaction and is already abundant in many real-world settings, where users, annotators, and automated judges routinely critique LLM outputs. Towards leveraging text feedback at scale, we formalize a multi-turn RL setup, RL from Text Feedback (RLTF), where text feedback is available during training but not at inference. Therefore, models must learn to internalize the feedback in order to improve their test-time single-turn performance. To do this, we propose two methods: Self Distillation (RLTF-SD), which trains the single-turn policy to match its own feedback-conditioned second-turn generations; and Feedback Modeling (RLTF-FM), which predicts the feedback as an auxiliary objective. We provide theoretical analysis on both methods, and empirically evaluate on reasoning puzzles, competition math, and creative writing tasks. Our results show that both methods consistently outperform strong baselines across benchmarks, highlighting the potential of RL with an additional source of rich supervision at scale.
LGNov 10, 2022
When is Realizability Sufficient for Off-Policy Reinforcement Learning?Andrea Zanette
Model-free algorithms for reinforcement learning typically require a condition called Bellman completeness in order to successfully operate off-policy with function approximation, unless additional conditions are met. However, Bellman completeness is a requirement that is much stronger than realizability and that is deemed to be too strong to hold in practice. In this work, we relax this structural assumption and analyze the statistical complexity of off-policy reinforcement learning when only realizability holds for the prescribed function class. We establish finite-sample guarantees for off-policy reinforcement learning that are free of the approximation error term known as inherent Bellman error, and that depend on the interplay of three factors. The first two are well known: they are the metric entropy of the function class and the concentrability coefficient that represents the cost of learning off-policy. The third factor is new, and it measures the violation of Bellman completeness, namely the mis-alignment between the chosen function class and its image through the Bellman operator. In essence, these error bounds establish that off-policy reinforcement learning remains statistically viable even in absence of Bellman completeness, and characterize the intermediate situation between the favorable Bellman complete setting and the worst-case scenario where exponential lower bounds are in force. Our analysis directly applies to the solution found by temporal difference algorithms when they converge.
LGJul 10, 2023
Policy Finetuning in Reinforcement Learning via Design of Experiments using Offline DataRuiqi Zhang, Andrea Zanette
In some applications of reinforcement learning, a dataset of pre-collected experience is already available but it is also possible to acquire some additional online data to help improve the quality of the policy. However, it may be preferable to gather additional data with a single, non-reactive exploration policy and avoid the engineering costs associated with switching policies. In this paper we propose an algorithm with provable guarantees that can leverage an offline dataset to design a single non-reactive policy for exploration. We theoretically analyze the algorithm and measure the quality of the final policy as a function of the local coverage of the original dataset and the amount of additional data collected.
LGNov 5, 2025
Shrinking the Variance: Shrinkage Baselines for Reinforcement Learning with Verifiable RewardsGuanning Zeng, Zhaoyi Zhou, Daman Arora et al.
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful paradigm for post-training large reasoning models (LRMs) using policy-gradient methods such as GRPO. To stabilize training, these methods typically center trajectory rewards by subtracting the empirical mean for each prompt. Statistically, this centering acts as a control variate (or baseline), reducing the variance of the policy-gradient estimator. Typically, the mean reward is estimated using per-prompt empirical averages for each prompt in a batch. Drawing inspiration from Stein's paradox, we propose using shrinkage estimators that combine per-prompt and across-prompt means to improve the overall per-prompt mean estimation accuracy -- particularly in the low-generation regime typical of RLVR. Theoretically, we construct a shrinkage-based baseline that provably yields lower-variance policy-gradient estimators across algorithms. Our proposed baseline serves as a drop-in replacement for existing per-prompt mean baselines, requiring no additional hyper-parameters or computation. Empirically, shrinkage baselines consistently outperform standard empirical-mean baselines, leading to lower-variance gradient updates and improved training stability.
LGFeb 6, 2025
Training Language Models to Reason EfficientlyDaman Arora, Andrea Zanette · cmu
Scaling model size and training data has led to great advances in the performance of Large Language Models (LLMs). However, the diminishing returns of this approach necessitate alternative methods to improve model capabilities, particularly in tasks requiring advanced reasoning. Large reasoning models, which leverage long chain-of-thoughts, bring unprecedented breakthroughs in problem-solving capabilities but at a substantial deployment cost associated to longer generations. Reducing inference costs is crucial for the economic feasibility, user experience, and environmental sustainability of these models. In this work, we propose to train large reasoning models to reason efficiently. More precisely, we use reinforcement learning (RL) to train reasoning models to dynamically allocate inference-time compute based on task complexity. Our method incentivizes models to minimize unnecessary computational overhead while maintaining accuracy, thereby achieving substantial efficiency gains. It enables the derivation of a family of reasoning models with varying efficiency levels, controlled via a single hyperparameter. Experiments on two open-weight large reasoning models demonstrate significant reductions in inference cost while preserving most of the accuracy.
LGFeb 29, 2024
ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RLYifei Zhou, Andrea Zanette, Jiayi Pan et al. · berkeley
A broad use case of large language models (LLMs) is in goal-directed decision-making tasks (or "agent" tasks), where an LLM needs to not just generate completions for a given prompt, but rather make intelligent decisions over a multi-turn interaction to accomplish a task (e.g., when interacting with the web, using tools, or providing customer support). Reinforcement learning (RL) provides a general paradigm to address such agent tasks, but current RL methods for LLMs largely focus on optimizing single-turn rewards. By construction, most single-turn RL methods cannot endow LLMs with the ability to intelligently seek information over multiple turns, perform credit assignment, or reason about their past actions -- all of which are critical in agent tasks. This raises the question: how can we design effective and efficient multi-turn RL algorithms for LLMs? In this paper, we develop a framework for building multi-turn RL algorithms for fine-tuning LLMs, that preserves the flexibility of existing single-turn RL methods for LLMs (e.g., proximal policy optimization), while accommodating multiple turns, long horizons, and delayed rewards effectively. To do this, our framework adopts a hierarchical RL approach and runs two RL algorithms in parallel: a high-level off-policy value-based RL algorithm to aggregate reward over utterances, and a low-level RL algorithm that utilizes this high-level value function to train a token policy within each utterance or turn. Our hierarchical framework, Actor-Critic Framework with a Hierarchical Structure (ArCHer), can also give rise to other RL methods. Empirically, we find that ArCHer significantly improves efficiency and performance on agent tasks, attaining a sample efficiency of about 100x over existing methods, while also improving with larger model capacity (upto the 7 billion scale that we tested on).
CLOct 26, 2024
Fast Best-of-N Decoding via Speculative RejectionHanshi Sun, Momin Haider, Ruiqi Zhang et al.
The safe and effective deployment of Large Language Models (LLMs) involves a critical step called alignment, which ensures that the model's responses are in accordance with human preferences. Prevalent alignment techniques, such as DPO, PPO and their variants, align LLMs by changing the pre-trained model weights during a phase called post-training. While predominant, these post-training methods add substantial complexity before LLMs can be deployed. Inference-time alignment methods avoid the complex post-training step and instead bias the generation towards responses that are aligned with human preferences. The best-known inference-time alignment method, called Best-of-N, is as effective as the state-of-the-art post-training procedures. Unfortunately, Best-of-N requires vastly more resources at inference time than standard decoding strategies, which makes it computationally not viable. In this work, we introduce Speculative Rejection, a computationally-viable inference-time alignment algorithm. It generates high-scoring responses according to a given reward model, like Best-of-N does, while being between 16 to 32 times more computationally efficient.
LGMay 27, 2025
Can Large Reasoning Models Self-Train?Sheikh Shafayat, Fahim Tajwar, Ruslan Salakhutdinov et al.
Recent successes of reinforcement learning (RL) in training large reasoning models motivate the question of whether self-training - the process where a model learns from its own judgments - can be sustained within RL. In this work, we study this question using majority voting as a simple self-feedback mechanism. On a comprehensive set of experiments on both synthetic and real reasoning tasks, we find that this basic approach improves not only the model's reasoning performance, but also its capability of generating better quality feedback for the next RL iteration, driving further model improvement. Yet our analysis also reveals a critical limitation of such a self-training paradigm - prolonged RL with self-reward leads to reward hacking where models learn to maximize training (pseudo-)reward, resulting in sudden and complete performance collapse. Together, these results highlight feedback design as the central challenge and call for future research on mechanisms to enable prolonged self-improvement.
LGJun 10, 2025
SPEED-RL: Faster Training of Reasoning Models via Online Curriculum LearningRuiqi Zhang, Daman Arora, Song Mei et al. · cmu
Training large language models with reinforcement learning (RL) against verifiable rewards significantly enhances their reasoning abilities, yet remains computationally expensive due to inefficient uniform prompt sampling. We introduce Selective Prompting with Efficient Estimation of Difficulty (SPEED), an adaptive online RL curriculum that selectively chooses training examples of intermediate difficulty to maximize learning efficiency. Theoretically, we establish that intermediate-difficulty prompts improve the gradient estimator's signal-to-noise ratio, accelerating convergence. Empirically, our efficient implementation leads to 2x to 6x faster training without degrading accuracy, requires no manual tuning, and integrates seamlessly into standard RL algorithms.
LGFeb 2
Maximum Likelihood Reinforcement LearningFahim Tajwar, Guanning Zeng, Yueer Zhou et al.
Reinforcement learning is the method of choice to train models in sampling-based setups with binary outcome feedback, such as navigation, code generation, and mathematical problem solving. In such settings, models implicitly induce a likelihood over correct rollouts. However, we observe that reinforcement learning does not maximize this likelihood, and instead optimizes only a lower-order approximation. Inspired by this observation, we introduce Maximum Likelihood Reinforcement Learning (MaxRL), a sampling-based framework to approximate maximum likelihood using reinforcement learning techniques. MaxRL addresses the challenges of non-differentiable sampling by defining a compute-indexed family of sample-based objectives that interpolate between standard reinforcement learning and exact maximum likelihood as additional sampling compute is allocated. The resulting objectives admit a simple, unbiased policy-gradient estimator and converge to maximum likelihood optimization in the infinite-compute limit. Empirically, we show that MaxRL Pareto-dominates existing methods in all models and tasks we tested, achieving up to 20x test-time scaling efficiency gains compared to its GRPO-trained counterpart. We also observe MaxRL to scale better with additional data and compute. Our results suggest MaxRL is a promising framework for scaling RL training in correctness based settings.
LGFeb 14, 2025
Accelerating Unbiased LLM Evaluation via Synthetic FeedbackZhaoyi Zhou, Yuda Song, Andrea Zanette
When developing new large language models (LLMs), a key step is evaluating their final performance, often by computing the win-rate against a reference model based on external feedback. Human feedback is the gold standard, particularly for capturing nuanced qualities like coherence, readability, and alignment with human expectations. However, human evaluations are costly -- even for large tech companies -- and when conducted with active users, they may negatively impact user experience. A promising alternative is synthetic feedback, where evaluations are conducted by other large language models, including reward models. While this eliminates the need for costly human annotations, it introduces biases that may distort the evaluation process. In this work, we propose a statistically principled framework that integrates human and synthetic feedback to reduce reliance on human annotations while maintaining unbiased win-rate calculations. Our experiments demonstrate a reduction in human annotations by up to 12.2% with an off-the-shelf synthetic evaluator and up to 24.8% with a finetuned variant. Apart from being generalizable, scalable, and free of hyper-parameter tuning, our method offers predictable annotation savings, which can be estimated based on data-dependent characteristics.
LGFeb 24, 2024
Is Offline Decision Making Possible with Only Few Samples? Reliable Decisions in Data-Starved Bandits via Trust Region EnhancementRuiqi Zhang, Yuexiang Zhai, Andrea Zanette
What can an agent learn in a stochastic Multi-Armed Bandit (MAB) problem from a dataset that contains just a single sample for each arm? Surprisingly, in this work, we demonstrate that even in such a data-starved setting it may still be possible to find a policy competitive with the optimal one. This paves the way to reliable decision-making in settings where critical decisions must be made by relying only on a handful of samples. Our analysis reveals that \emph{stochastic policies can be substantially better} than deterministic ones for offline decision-making. Focusing on offline multi-armed bandits, we design an algorithm called Trust Region of Uncertainty for Stochastic policy enhancemenT (TRUST) which is quite different from the predominant value-based lower confidence bound approach. Its design is enabled by localization laws, critical radii, and relative pessimism. We prove that its sample complexity is comparable to that of LCB on minimax problems while being substantially lower on problems with very few samples. Finally, we consider an application to offline reinforcement learning in the special case where the logging policies are known.
LGAug 19, 2021
Provable Benefits of Actor-Critic Methods for Offline Reinforcement LearningAndrea Zanette, Martin J. Wainwright, Emma Brunskill
Actor-critic methods are widely used in offline reinforcement learning practice, but are not so well-understood theoretically. We propose a new offline actor-critic algorithm that naturally incorporates the pessimism principle, leading to several key advantages compared to the state of the art. The algorithm can operate when the Bellman evaluation operator is closed with respect to the action value function of the actor's policies; this is a more general setting than the low-rank MDP model. Despite the added generality, the procedure is computationally tractable as it involves the solution of a sequence of second-order programs. We prove an upper bound on the suboptimality gap of the policy returned by the procedure that depends on the data coverage of any arbitrary, possibly data dependent comparator policy. The achievable guarantee is complemented with a minimax lower bound that is matching up to logarithmic factors.
LGJul 21, 2021
Design of Experiments for Stochastic Contextual Linear BanditsAndrea Zanette, Kefan Dong, Jonathan Lee et al.
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal policy can be extracted. We present a theoretical analysis as well as numerical experiments on both synthetic and real-world datasets.
LGMar 24, 2021
Cautiously Optimistic Policy Optimization and Exploration with Linear Function ApproximationAndrea Zanette, Ching-An Cheng, Alekh Agarwal
Policy optimization methods are popular reinforcement learning algorithms, because their incremental and on-policy nature makes them more stable than the value-based counterparts. However, the same properties also make them slow to converge and sample inefficient, as the on-policy requirement precludes data reuse and the incremental updates couple large iteration complexity into the sample complexity. These characteristics have been observed in experiments as well as in theory in the recent work of~\citet{agarwal2020pc}, which provides a policy optimization method PCPG that can robustly find near optimal polices for approximately linear Markov decision processes but suffers from an extremely poor sample complexity compared with value-based techniques. In this paper, we propose a new algorithm, COPOE, that overcomes the sample complexity issue of PCPG while retaining its robustness to model misspecification. Compared with PCPG, COPOE makes several important algorithmic enhancements, such as enabling data reuse, and uses more refined analysis techniques, which we expect to be more broadly applicable to designing new reinforcement learning algorithms. The result is an improvement in sample complexity from $\widetilde{O}(1/ε^{11})$ for PCPG to $\widetilde{O}(1/ε^3)$ for PCPG, nearly bridging the gap with value-based techniques.
LGDec 14, 2020
Exponential Lower Bounds for Batch Reinforcement Learning: Batch RL can be Exponentially Harder than Online RLAndrea Zanette
Several practical applications of reinforcement learning involve an agent learning from past data without the possibility of further exploration. Often these applications require us to 1) identify a near optimal policy or to 2) estimate the value of a target policy. For both tasks we derive \emph{exponential} information-theoretic lower bounds in discounted infinite horizon MDPs with a linear function representation for the action value function even if 1) \emph{realizability} holds, 2) the batch algorithm observes the exact reward and transition \emph{functions}, and 3) the batch algorithm is given the \emph{best} a priori data distribution for the problem class. Our work introduces a new `oracle + batch algorithm' framework to prove lower bounds that hold for every distribution. The work shows an exponential separation between batch and online reinforcement learning.
LGAug 18, 2020
Provably Efficient Reward-Agnostic Navigation with Linear Value IterationAndrea Zanette, Alessandro Lazaric, Mykel J. Kochenderfer et al.
There has been growing progress on theoretical analyses for provably efficient learning in MDPs with linear function approximation, but much of the existing work has made strong assumptions to enable exploration by conventional exploration frameworks. Typically these assumptions are stronger than what is needed to find good solutions in the batch setting. In this work, we show how under a more standard notion of low inherent Bellman error, typically employed in least-square value iteration-style algorithms, we can provide strong PAC guarantees on learning a near optimal value function provided that the linear space is sufficiently "explorable". We present a computationally tractable algorithm for the reward-free setting and show how it can be used to learn a near optimal policy for any (linear) reward function, which is revealed only once learning has completed. If this reward function is also estimated from the samples gathered during pure exploration, our results also provide same-order PAC guarantees on the performance of the resulting policy for this setting.
LGFeb 29, 2020
Learning Near Optimal Policies with Low Inherent Bellman ErrorAndrea Zanette, Alessandro Lazaric, Mykel Kochenderfer et al.
We study the exploration problem with approximate linear action-value functions in episodic reinforcement learning under the notion of low inherent Bellman error, a condition normally employed to show convergence of approximate value iteration. First we relate this condition to other common frameworks and show that it is strictly more general than the low rank (or linear) MDP assumption of prior work. Second we provide an algorithm with a high probability regret bound $\widetilde O(\sum_{t=1}^H d_t \sqrt{K} + \sum_{t=1}^H \sqrt{d_t} \IBE K)$ where $H$ is the horizon, $K$ is the number of episodes, $\IBE$ is the value if the inherent Bellman error and $d_t$ is the feature dimension at timestep $t$. In addition, we show that the result is unimprovable beyond constants and logs by showing a matching lower bound. This has two important consequences: 1) it shows that exploration is possible using only \emph{batch assumptions} with an algorithm that achieves the optimal statistical rate for the setting we consider, which is more general than prior work on low-rank MDPs 2) the lack of closedness (measured by the inherent Bellman error) is only amplified by $\sqrt{d_t}$ despite working in the online setting. Finally, the algorithm reduces to the celebrated \textsc{LinUCB} when $H=1$ but with a different choice of the exploration parameter that allows handling misspecified contextual linear bandits. While computational tractability questions remain open for the MDP setting, this enriches the class of MDPs with a linear representation for the action-value function where statistically efficient reinforcement learning is possible.
LGNov 3, 2019
Problem Dependent Reinforcement Learning Bounds Which Can Identify Bandit Structure in MDPsAndrea Zanette, Emma Brunskill
In order to make good decision under uncertainty an agent must learn from observations. To do so, two of the most common frameworks are Contextual Bandits and Markov Decision Processes (MDPs). In this paper, we study whether there exist algorithms for the more general framework (MDP) which automatically provide the best performance bounds for the specific problem at hand without user intervention and without modifying the algorithm. In particular, it is found that a very minor variant of a recently proposed reinforcement learning algorithm for MDPs already matches the best possible regret bound $\tilde O (\sqrt{SAT})$ in the dominant term if deployed on a tabular Contextual Bandit problem despite the agent being agnostic to such setting.
LGNov 1, 2019
Frequentist Regret Bounds for Randomized Least-Squares Value IterationAndrea Zanette, David Brandfonbrener, Emma Brunskill et al.
We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning (RL). When the state space is large or continuous, traditional tabular approaches are unfeasible and some form of function approximation is mandatory. In this paper, we introduce an optimistically-initialized variant of the popular randomized least-squares value iteration (RLSVI), a model-free algorithm where exploration is induced by perturbing the least-squares approximation of the action-value function. Under the assumption that the Markov decision process has low-rank transition dynamics, we prove that the frequentist regret of RLSVI is upper-bounded by $\widetilde O(d^2 H^2 \sqrt{T})$ where $ d $ are the feature dimension, $ H $ is the horizon, and $ T $ is the total number of steps. To the best of our knowledge, this is the first frequentist regret analysis for randomized exploration with function approximation.
LGJan 1, 2019
Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function BoundsAndrea Zanette, Emma Brunskill
Strong worst-case performance bounds for episodic reinforcement learning exist but fortunately in practice RL algorithms perform much better than such bounds would predict. Algorithms and theory that provide strong problem-dependent bounds could help illuminate the key features of what makes a RL problem hard and reduce the barrier to using RL algorithms in practice. As a step towards this we derive an algorithm for finite horizon discrete MDPs and associated analysis that both yields state-of-the art worst-case regret bounds in the dominant terms and yields substantially tighter bounds if the RL environment has small environmental norm, which is a function of the variance of the next-state value functions. An important benefit of our algorithmic is that it does not require apriori knowledge of a bound on the environmental norm. As a result of our analysis, we also help address an open learning theory question~\cite{jiang2018open} about episodic MDPs with a constant upper-bound on the sum of rewards, providing a regret bound with no $H$-dependence in the leading term that scales a polynomial function of the number of episodes.
MLNov 25, 2018
Robust Super-Level Set Estimation using Gaussian ProcessesAndrea Zanette, Junzi Zhang, Mykel J. Kochenderfer
This paper focuses on the problem of determining as large a region as possible where a function exceeds a given threshold with high probability. We assume that we only have access to a noise-corrupted version of the function and that function evaluations are costly. To select the next query point, we propose maximizing the expected volume of the domain identified as above the threshold as predicted by a Gaussian process, robustified by a variance term. We also give asymptotic guarantees on the exploration effect of the algorithm, regardless of the prior misspecification. We show by various numerical examples that our approach also outperforms existing techniques in the literature in practice.