Patryk Chrabąszcz

NE
h-index6
5papers
1,376citations
Novelty29%
AI Score30

5 Papers

23.3IVFeb 11, 2020Code
Machine-Learning-Based Diagnostics of EEG Pathology

Lukas Alexander Wilhelm Gemein, Robin Tibor Schirrmeister, Patryk Chrabąszcz et al.

Machine learning (ML) methods have the potential to automate clinical EEG analysis. They can be categorized into feature-based (with handcrafted features), and end-to-end approaches (with learned features). Previous studies on EEG pathology decoding have typically analyzed a limited number of features, decoders, or both. For a I) more elaborate feature-based EEG analysis, and II) in-depth comparisons of both approaches, here we first develop a comprehensive feature-based framework, and then compare this framework to state-of-the-art end-to-end methods. To this aim, we apply the proposed feature-based framework and deep neural networks including an EEG-optimized temporal convolutional network (TCN) to the task of pathological versus non-pathological EEG classification. For a robust comparison, we chose the Temple University Hospital (TUH) Abnormal EEG Corpus (v2.0.0), which contains approximately 3000 EEG recordings. The results demonstrate that the proposed feature-based decoding framework can achieve accuracies on the same level as state-of-the-art deep neural networks. We find accuracies across both approaches in an astonishingly narrow range from 81--86\%. Moreover, visualizations and analyses indicated that both approaches used similar aspects of the data, e.g., delta and theta band power at temporal electrode locations. We argue that the accuracies of current binary EEG pathology decoders could saturate near 90\% due to the imperfect inter-rater agreement of the clinical labels, and that such decoders are already clinically useful, such as in areas where clinical EEG experts are rare. We make the proposed feature-based framework available open source and thus offer a new tool for EEG machine learning research.

7.5LGJun 5, 2018Code
Training Generative Reversible Networks

Robin Tibor Schirrmeister, Patryk Chrabąszcz, Frank Hutter et al.

Generative models with an encoding component such as autoencoders currently receive great interest. However, training of autoencoders is typically complicated by the need to train a separate encoder and decoder model that have to be enforced to be reciprocal to each other. To overcome this problem, by-design reversible neural networks (RevNets) had been previously used as generative models either directly optimizing the likelihood of the data under the model or using an adversarial approach on the generated data. Here, we instead investigate their performance using an adversary on the latent space in the adversarial autoencoder framework. We investigate the generative performance of RevNets on the CelebA dataset, showing that generative RevNets can generate coherent faces with similar quality as Variational Autoencoders. This first attempt to use RevNets inside the adversarial autoencoder framework slightly underperformed relative to recent advanced generative models using an autoencoder component on CelebA, but this gap may diminish with further optimization of the training setup of generative RevNets. In addition to the experiments on CelebA, we show a proof-of-principle experiment on the MNIST dataset suggesting that adversary-free trained RevNets can discover meaningful latent dimensions without pre-specifying the number of dimensions of the latent sampling distribution. In summary, this study shows that RevNets can be employed in different generative training settings. Source code for this study is at https://github.com/robintibor/generative-reversible

41.1CVJul 27, 2017Code
A Downsampled Variant of ImageNet as an Alternative to the CIFAR datasets

Patryk Chrabaszcz, Ilya Loshchilov, Frank Hutter

The original ImageNet dataset is a popular large-scale benchmark for training Deep Neural Networks. Since the cost of performing experiments (e.g, algorithm design, architecture search, and hyperparameter tuning) on the original dataset might be prohibitive, we propose to consider a downsampled version of ImageNet. In contrast to the CIFAR datasets and earlier downsampled versions of ImageNet, our proposed ImageNet32$\times$32 (and its variants ImageNet64$\times$64 and ImageNet16$\times$16) contains exactly the same number of classes and images as ImageNet, with the only difference that the images are downsampled to 32$\times$32 pixels per image (64$\times$64 and 16$\times$16 pixels for the variants, respectively). Experiments on these downsampled variants are dramatically faster than on the original ImageNet and the characteristics of the downsampled datasets with respect to optimal hyperparameters appear to remain similar. The proposed datasets and scripts to reproduce our results are available at http://image-net.org/download-images and https://github.com/PatrykChrabaszcz/Imagenet32_Scripts

35.0NEMar 9, 2018
The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities

Joel Lehman, Jeff Clune, Dusan Misevic et al.

Biological evolution provides a creative fount of complex and subtle adaptations, often surprising the scientists who discover them. However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution's creativity is not limited to nature. Indeed, many researchers in the field of digital evolution have observed their evolving algorithms and organisms subverting their intentions, exposing unrecognized bugs in their code, producing unexpected adaptations, or exhibiting outcomes uncannily convergent with ones in nature. Such stories routinely reveal creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This paper is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems.

28.6NEFeb 24, 2018Code
Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari

Patryk Chrabaszcz, Ilya Loshchilov, Frank Hutter

Evolution Strategies (ES) have recently been demonstrated to be a viable alternative to reinforcement learning (RL) algorithms on a set of challenging deep RL problems, including Atari games and MuJoCo humanoid locomotion benchmarks. While the ES algorithms in that work belonged to the specialized class of natural evolution strategies (which resemble approximate gradient RL algorithms, such as REINFORCE), we demonstrate that even a very basic canonical ES algorithm can achieve the same or even better performance. This success of a basic ES algorithm suggests that the state-of-the-art can be advanced further by integrating the many advances made in the field of ES in the last decades. We also demonstrate qualitatively that ES algorithms have very different performance characteristics than traditional RL algorithms: on some games, they learn to exploit the environment and perform much better while on others they can get stuck in suboptimal local minima. Combining their strengths with those of traditional RL algorithms is therefore likely to lead to new advances in the state of the art.