85.9CVJun 2
MAOAM: Unified Object and Material Selection with Vision-Language ModelsJaden Park, Valentin Deschaintre, Jason Kuen et al.
Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or click-based interactions, and the system should support selecting not only objects but also other criteria, such as materials. Material-based selection is valuable for tasks like re-texturing surfaces or editing instances of a specific material. However, existing vision-language-model (VLM) based selection methods are object-centric and typically support a single interaction modality, limiting their applicability. In this work, we thus present Mask Any Object And Material (MAOAM), a unified selection framework that enables precise object and material-level selection across both text- and click-based interactions. MAOAM leverages a VLM with a segmentation head to produce pixel-accurate masks from user prompts: the VLM interprets the user's selection intent (object or material-level) and encodes visual entities, attributes, and spatial relations, while the segmentation head decodes the output token into a mask. A key challenge is the lack of material selection datasets with text annotations. We propose a scalable data generation pipeline: we collect real and synthetic images with material masks, and leverage VLMs to generate material descriptions with rich visual-semantics. We train MAOAM with a multi-task objective over click and text-based selection, along with an auxiliary VQA task derived from the material descriptions to facilitate deeper material understanding. Despite being trained with uni-modal prompts, our model exhibits an emergent improvement in selection when combining text and clicks at inference, enabling flexible image editing workflows. Experiments demonstrate accurate and coherent selections across diverse objects, materials, and interaction scenarios, highlighting robustness in practice.
CVNov 30, 2022
Plateau-reduced Differentiable Path TracingMichael Fischer, Tobias Ritschel
Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function that maps scene parameters to images with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-free gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on.
GROct 7, 2022
Learning to Learn and Sample BRDFsChen Liu, Michael Fischer, Tobias Ritschel
We propose a method to accelerate the joint process of physically acquiring and learning neural Bi-directional Reflectance Distribution Function (BRDF) models. While BRDF learning alone can be accelerated by meta-learning, acquisition remains slow as it relies on a mechanical process. We show that meta-learning can be extended to optimize the physical sampling pattern, too. After our method has been meta-trained for a set of fully-sampled BRDFs, it is able to quickly train on new BRDFs with up to five orders of magnitude fewer physical acquisition samples at similar quality. Our approach also extends to other linear and non-linear BRDF models, which we show in an extensive evaluation.
CVAug 10, 2023
Zero Grads: Learning Local Surrogate Losses for Non-Differentiable GraphicsMichael Fischer, Tobias Ritschel
Gradient-based optimization is now ubiquitous across graphics, but unfortunately can not be applied to problems with undefined or zero gradients. To circumvent this issue, the loss function can be manually replaced by a ``surrogate'' that has similar minima but is differentiable. Our proposed framework, ZeroGrads, automates this process by learning a neural approximation of the objective function, which in turn can be used to differentiate through arbitrary black-box graphics pipelines. We train the surrogate on an actively smoothed version of the objective and encourage locality, focusing the surrogate's capacity on what matters at the current training episode. The fitting is performed online, alongside the parameter optimization, and self-supervised, without pre-computed data or pre-trained models. As sampling the objective is expensive (it requires a full rendering or simulator run), we devise an efficient sampling scheme that allows for tractable run-times and competitive performance at little overhead. We demonstrate optimizing diverse non-convex, non-differentiable black-box problems in graphics, such as visibility in rendering, discrete parameter spaces in procedural modelling or optimal control in physics-driven animation. In contrast to other derivative-free algorithms, our approach scales well to higher dimensions, which we demonstrate on problems with up to 35k interlinked variables.
CVDec 3, 2025
UniLight: A Unified Representation for LightingZitian Zhang, Iliyan Georgiev, Michael Fischer et al.
Lighting has a strong influence on visual appearance, yet understanding and representing lighting in images remains notoriously difficult. Various lighting representations exist, such as environment maps, irradiance, spherical harmonics, or text, but they are incompatible, which limits cross-modal transfer. We thus propose UniLight, a joint latent space as lighting representation, that unifies multiple modalities within a shared embedding. Modality-specific encoders for text, images, irradiance, and environment maps are trained contrastively to align their representations, with an auxiliary spherical-harmonics prediction task reinforcing directional understanding. Our multi-modal data pipeline enables large-scale training and evaluation across three tasks: lighting-based retrieval, environment-map generation, and lighting control in diffusion-based image synthesis. Experiments show that our representation captures consistent and transferable lighting features, enabling flexible manipulation across modalities.
GROct 10, 2023
Neural BoundingStephanie Wenxin Liu, Michael Fischer, Paul D. Yoo et al.
Bounding volumes are an established concept in computer graphics and vision tasks but have seen little change since their early inception. In this work, we study the use of neural networks as bounding volumes. Our key observation is that bounding, which so far has primarily been considered a problem of computational geometry, can be redefined as a problem of learning to classify space into free or occupied. This learning-based approach is particularly advantageous in high-dimensional spaces, such as animated scenes with complex queries, where neural networks are known to excel. However, unlocking neural bounding requires a twist: allowing -- but also limiting -- false positives, while ensuring that the number of false negatives is strictly zero. We enable such tight and conservative results using a dynamically-weighted asymmetric loss function. Our results show that our neural bounding produces up to an order of magnitude fewer false positives than traditional methods. In addition, we propose an extension of our bounding method using early exits that accelerates query speeds by 25%. We also demonstrate that our approach is applicable to non-deep learning models that train within seconds. Our project page is at: https://wenxin-liu.github.io/neural_bounding/.
CVFeb 13, 2024
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFsMichael Fischer, Zhengqin Li, Thu Nguyen-Phuoc et al.
A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way, such that the resulting new NeRF retains the target geometry but has an appearance that is an analogy to the source NeRF. To this end, we generalize classic image analogies from 2D images to NeRFs. We leverage correspondence transfer along semantic affinity that is driven by semantic features from large, pre-trained 2D image models to achieve multi-view consistent appearance transfer. Our method allows exploring the mix-and-match product space of 3D geometry and appearance. We show that our method outperforms traditional stylization-based methods and that a large majority of users prefer our method over several typical baselines.
CVNov 28, 2024
SAMa: Material-aware 3D Selection and SegmentationMichael Fischer, Iliyan Georgiev, Thibault Groueix et al.
Decomposing 3D assets into material parts is a common task for artists and creators, yet remains a highly manual process. In this work, we introduce Select Any Material (SAMa), a material selection approach for various 3D representations. Building on the recently introduced SAM2 video selection model, we extend its capabilities to the material domain. We leverage the model's cross-view consistency to create a 3D-consistent intermediate material-similarity representation in the form of a point cloud from a sparse set of views. Nearest-neighbour lookups in this similarity cloud allow us to efficiently reconstruct accurate continuous selection masks over objects' surfaces that can be inspected from any view. Our method is multiview-consistent by design, alleviating the need for contrastive learning or feature-field pre-processing, and performs optimization-free selection in seconds. Our approach works on arbitrary 3D representations and outperforms several strong baselines in terms of selection accuracy and multiview consistency. It enables several compelling applications, such as replacing the diffuse-textured materials on a text-to-3D output, or selecting and editing materials on NeRFs and 3D-Gaussians.
CVJan 14, 2025
Bootstrapping Corner Cases: High-Resolution Inpainting for Safety Critical Detect and Avoid for Automated FlyingJonathan Lyhs, Lars Hinneburg, Michael Fischer et al.
Modern machine learning techniques have shown tremendous potential, especially for object detection on camera images. For this reason, they are also used to enable safety-critical automated processes such as autonomous drone flights. We present a study on object detection for Detect and Avoid, a safety critical function for drones that detects air traffic during automated flights for safety reasons. An ill-posed problem is the generation of good and especially large data sets, since detection itself is the corner case. Most models suffer from limited ground truth in raw data, \eg recorded air traffic or frontal flight with a small aircraft. It often leads to poor and critical detection rates. We overcome this problem by using inpainting methods to bootstrap the dataset such that it explicitly contains the corner cases of the raw data. We provide an overview of inpainting methods and generative models and present an example pipeline given a small annotated dataset. We validate our method by generating a high-resolution dataset, which we make publicly available and present it to an independent object detector that was fully trained on real data.
GRJun 10, 2025
Fine-Grained Spatially Varying Material Selection in ImagesJulia Guerrero-Viu, Michael Fischer, Iliyan Georgiev et al.
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
HCDec 3, 2020
NICER: Aesthetic Image Enhancement with Humans in the LoopMichael Fischer, Konstantin Kobs, Andreas Hotho
Fully- or semi-automatic image enhancement software helps users to increase the visual appeal of photos and does not require in-depth knowledge of manual image editing. However, fully-automatic approaches usually enhance the image in a black-box manner that does not give the user any control over the optimization process, possibly leading to edited images that do not subjectively appeal to the user. Semi-automatic methods mostly allow for controlling which pre-defined editing step is taken, which restricts the users in their creativity and ability to make detailed adjustments, such as brightness or contrast. We argue that incorporating user preferences by guiding an automated enhancement method simplifies image editing and increases the enhancement's focus on the user. This work thus proposes the Neural Image Correction & Enhancement Routine (NICER), a neural network based approach to no-reference image enhancement in a fully-, semi-automatic or fully manual process that is interactive and user-centered. NICER iteratively adjusts image editing parameters in order to maximize an aesthetic score based on image style and content. Users can modify these parameters at any time and guide the optimization process towards a desired direction. This interactive workflow is a novelty in the field of human-computer interaction for image enhancement tasks. In a user study, we show that NICER can improve image aesthetics without user interaction and that allowing user interaction leads to diverse enhancement outcomes that are strongly preferred over the unedited image. We make our code publicly available to facilitate further research in this direction.