CLSep 11, 2024
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function CallingJaewoo Song, Andrew Zhu, Chris Callison-Burch
Developing a consistent and reliable AI game master for text-based games is a challenging task due to the limitations of large language models (LLMs) and the complexity of the game master's role. This paper presents a novel approach to enhance AI game masters by leveraging function calling in the context of the table-top role-playing game "Jim Henson's Labyrinth: The Adventure Game." Our methodology involves integrating game-specific controls through functions, which we show improves the narrative quality and state update consistency of the AI game master. The experimental results, based on human evaluations and unit tests, demonstrate the effectiveness of our approach in enhancing gameplay experience and maintaining coherence with the game state. This work contributes to the advancement of game AI and interactive storytelling, offering insights into the design of more engaging and consistent AI-driven game masters.
CVDec 1, 2025
DCText: Scheduled Attention Masking for Visual Text Generation via Divide-and-Conquer StrategyJaewoo Song, Jooyoung Choi, Kanghyun Baek et al.
Despite recent text-to-image models achieving highfidelity text rendering, they still struggle with long or multiple texts due to diluted global attention. We propose DCText, a training-free visual text generation method that adopts a divide-and-conquer strategy, leveraging the reliable short-text generation of Multi-Modal Diffusion Transformers. Our method first decomposes a prompt by extracting and dividing the target text, then assigns each to a designated region. To accurately render each segment within their regions while preserving overall image coherence, we introduce two attention masks - Text-Focus and Context-Expansion - applied sequentially during denoising. Additionally, Localized Noise Initialization further improves text accuracy and region alignment without increasing computational cost. Extensive experiments on single- and multisentence benchmarks show that DCText achieves the best text accuracy without compromising image quality while also delivering the lowest generation latency.
CVDec 10, 2025
TextGuider: Training-Free Guidance for Text Rendering via Attention AlignmentKanghyun Baek, Sangyub Lee, Jin Young Choi et al.
Despite recent advances, diffusion-based text-to-image models still struggle with accurate text rendering. Several studies have proposed fine-tuning or training-free refinement methods for accurate text rendering. However, the critical issue of text omission, where the desired text is partially or entirely missing, remains largely overlooked. In this work, we propose TextGuider, a novel training-free method that encourages accurate and complete text appearance by aligning textual content tokens and text regions in the image. Specifically, we analyze attention patterns in MM-DiT models, particularly for text-related tokens intended to be rendered in the image. Leveraging this observation, we apply latent guidance during the early stage of denoising steps based on two loss functions that we introduce. Our method achieves state-of-the-art performance in test-time text rendering, with significant gains in recall and strong results in OCR accuracy and CLIP score.
LGJun 10, 2025Code
An Open-Source Software Toolkit & Benchmark Suite for the Evaluation and Adaptation of Multimodal Action ModelsPranav Guruprasad, Yangyue Wang, Sudipta Chowdhury et al. · gatech, harvard
Recent innovations in multimodal action models represent a promising direction for developing general-purpose agentic systems, combining visual understanding, language comprehension, and action generation. We introduce MultiNet - a novel, fully open-source benchmark and surrounding software ecosystem designed to rigorously evaluate and adapt models across vision, language, and action domains. We establish standardized evaluation protocols for assessing vision-language models (VLMs) and vision-language-action models (VLAs), and provide open source software to download relevant data, models, and evaluations. Additionally, we provide a composite dataset with over 1.3 trillion tokens of image captioning, visual question answering, commonsense reasoning, robotic control, digital game-play, simulated locomotion/manipulation, and many more tasks. The MultiNet benchmark, framework, toolkit, and evaluation harness have been used in downstream research on the limitations of VLA generalization.
LGJan 8, 2022Code
PocketNN: Integer-only Training and Inference of Neural Networks via Direct Feedback Alignment and Pocket Activations in Pure C++Jaewoo Song, Fangzhen Lin
Standard deep learning algorithms are implemented using floating-point real numbers. This presents an obstacle for implementing them on low-end devices which may not have dedicated floating-point units (FPUs). As a result, researchers in tinyML have considered machine learning algorithms that can train and run a deep neural network (DNN) on a low-end device using integer operations only. In this paper we propose PocketNN, a light and self-contained proof-of-concept framework in pure C++ for the training and inference of DNNs using only integers. Unlike other approaches, PocketNN directly operates on integers without requiring any explicit quantization algorithms or customized fixed-point formats. This was made possible by pocket activations, which are a family of activation functions devised for integer-only DNNs, and an emerging DNN training algorithm called direct feedback alignment (DFA). Unlike the standard backpropagation (BP), DFA trains each layer independently, thus avoiding integer overflow which is a key problem when using BP with integer-only operations. We used PocketNN to train some DNNs on two well-known datasets, MNIST and Fashion-MNIST. Our experiments show that the DNNs trained with our PocketNN achieved 96.98% and 87.7% accuracies on MNIST and Fashion-MNIST datasets, respectively. The accuracies are very close to the equivalent DNNs trained using BP with floating-point real number operations, such that accuracy degradations were just 1.02%p and 2.09%p, respectively. Finally, our PocketNN has high compatibility and portability for low-end devices as it is open source and implemented in pure C++ without any dependencies.
RONov 4, 2024
Benchmarking Vision, Language, & Action Models on Robotic Learning TasksPranav Guruprasad, Harshvardhan Sikka, Jaewoo Song et al. · gatech, harvard
Vision-language-action (VLA) models represent a promising direction for developing general-purpose robotic systems, demonstrating the ability to combine visual understanding, language comprehension, and action generation. However, systematic evaluation of these models across diverse robotic tasks remains limited. In this work, we present a comprehensive evaluation framework and benchmark suite for assessing VLA models. We profile three state-of-the-art VLM and VLAs - GPT-4o, OpenVLA, and JAT - across 20 diverse datasets from the Open-X-Embodiment collection, evaluating their performance on various manipulation tasks. Our analysis reveals several key insights: 1. current VLA models show significant variation in performance across different tasks and robot platforms, with GPT-4o demonstrating the most consistent performance through sophisticated prompt engineering, 2. all models struggle with complex manipulation tasks requiring multi-step planning, and 3. model performance is notably sensitive to action space characteristics and environmental factors. We release our evaluation framework and findings to facilitate systematic assessment of future VLA models and identify critical areas for improvement in the development of general purpose robotic systems.
CVMar 18, 2025
DefectFill: Realistic Defect Generation with Inpainting Diffusion Model for Visual InspectionJaewoo Song, Daemin Park, Kanghyun Baek et al.
Developing effective visual inspection models remains challenging due to the scarcity of defect data. While image generation models have been used to synthesize defect images, producing highly realistic defects remains difficult. We propose DefectFill, a novel method for realistic defect generation that requires only a few reference defect images. It leverages a fine-tuned inpainting diffusion model, optimized with our custom loss functions incorporating defect, object, and attention terms. It enables precise capture of detailed, localized defect features and their seamless integration into defect-free objects. Additionally, our Low-Fidelity Selection method further enhances the defect sample quality. Experiments show that DefectFill generates high-quality defect images, enabling visual inspection models to achieve state-of-the-art performance on the MVTec AD dataset.
LGJan 21, 2025
SplitQuant: Layer Splitting for Low-Bit Neural Network QuantizationJaewoo Song, Fangzhen Lin
Quantization for deep neural networks (DNNs) is the process of mapping the parameter values of DNNs from original data types to other data types of lower precision to reduce model sizes and make inference faster. Quantization often maps different original values to a single quantized value because the range of the original values is larger than the range of the quantized values. This leads to the degradation of the accuracy of the quantized DNNs. Outliers are a main cause of the degradation of quantization resolution because they enlarge the range of original values. To solve the problem, the percentile method is often used to clip outliers. However, clipping the outliers has another problem of removing the important and strong signals in the DNNs. This paper proposes SplitQuant to keep the outliers and improve the quantization resolution at the same time. SplitQuant narrows down the range of the original values and mitigates the effect of outliers by splitting each quantizable layer into three mathematically equivalent layers and applies different scaling factors. Especially, weights and biases are clustered into lower, middle and upper clusters for optimized split. By preprocessing DNNs with SplitQuant, quantization algorithms can achieve better results. SplitQuant was applied on two BERT-Tiny models and improved the accuracy of INT2 quantization by 3.3%p and 2.1%p, achieving accuracies comparable to those of the original FP32 models.
LGMar 7, 2025
SplitQuantV2: Enhancing Low-Bit Quantization of LLMs Without GPUsJaewoo Song, Fangzhen Lin
The quantization of large language models (LLMs) is crucial for deploying them on devices with limited computational resources. While advanced quantization algorithms offer improved performance compared to the basic linear quantization, they typically require high-end graphics processing units (GPUs), are often restricted to specific deep neural network (DNN) frameworks, and require calibration datasets. This limitation poses challenges for using such algorithms on various neural processing units (NPUs) and edge AI devices, which have diverse model formats and frameworks. In this paper, we show SplitQuantV2, an innovative algorithm designed to enhance low-bit linear quantization of LLMs, can achieve results comparable to those of advanced algorithms. SplitQuantV2 preprocesses models by splitting linear and convolution layers into functionally equivalent, quantization-friendly structures. The algorithm's platform-agnostic, concise, and efficient nature allows for implementation without the need for GPUs. Our evaluation on the Llama 3.2 1B Instruct model using the AI2's Reasoning Challenge (ARC) dataset demonstrates that SplitQuantV2 improves the accuracy of the INT4 quantization model by 11.76%p, matching the performance of the original floating-point model. Remarkably, SplitQuantV2 took only 2 minutes 6 seconds to preprocess the 1B model and perform linear INT4 quantization using only an Apple M4 CPU. SplitQuantV2 provides a practical solution for low-bit quantization on LLMs, especially when complex, computation-intensive algorithms are inaccessible due to hardware limitations or framework incompatibilities.