Adriano Fragomeni

CV
h-index4
4papers
1,855citations
Novelty40%
AI Score32

4 Papers

4.8CVOct 9, 2022Code
ConTra: (Con)text (Tra)nsformer for Cross-Modal Video Retrieval

Adriano Fragomeni, Michael Wray, Dima Damen

In this paper, we re-examine the task of cross-modal clip-sentence retrieval, where the clip is part of a longer untrimmed video. When the clip is short or visually ambiguous, knowledge of its local temporal context (i.e. surrounding video segments) can be used to improve the retrieval performance. We propose Context Transformer (ConTra); an encoder architecture that models the interaction between a video clip and its local temporal context in order to enhance its embedded representations. Importantly, we supervise the context transformer using contrastive losses in the cross-modal embedding space. We explore context transformers for video and text modalities. Results consistently demonstrate improved performance on three datasets: YouCook2, EPIC-KITCHENS and a clip-sentence version of ActivityNet Captions. Exhaustive ablation studies and context analysis show the efficacy of the proposed method.

3.7CVFeb 4, 2024
Video Editing for Video Retrieval

Bin Zhu, Kevin Flanagan, Adriano Fragomeni et al.

Though pre-training vision-language models have demonstrated significant benefits in boosting video-text retrieval performance from large-scale web videos, fine-tuning still plays a critical role with manually annotated clips with start and end times, which requires considerable human effort. To address this issue, we explore an alternative cheaper source of annotations, single timestamps, for video-text retrieval. We initialise clips from timestamps in a heuristic way to warm up a retrieval model. Then a video clip editing method is proposed to refine the initial rough boundaries to improve retrieval performance. A student-teacher network is introduced for video clip editing. The teacher model is employed to edit the clips in the training set whereas the student model trains on the edited clips. The teacher weights are updated from the student's after the student's performance increases. Our method is model agnostic and applicable to any retrieval models. We conduct experiments based on three state-of-the-art retrieval models, COOT, VideoCLIP and CLIP4Clip. Experiments conducted on three video retrieval datasets, YouCook2, DiDeMo and ActivityNet-Captions show that our edited clips consistently improve retrieval performance over initial clips across all the three retrieval models.

54.7CVOct 13, 2021Code
Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne et al.

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

4.7CVSep 28, 2021
3D Hand Pose and Shape Estimation from RGB Images for Keypoint-Based Hand Gesture Recognition

Danilo Avola, Luigi Cinque, Alessio Fagioli et al.

Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition. Currently, reasonable estimations can be computed from single RGB images, especially when a multi-task learning approach is used to force the system to consider the shape of the hand when its pose is determined. However, depending on the method used to represent the hand, the performance can drop considerably in real-life tasks, suggesting that stable descriptions are required to achieve satisfactory results. In this paper, we present a keypoint-based end-to-end framework for 3D hand and pose estimation and successfully apply it to the task of hand gesture recognition as a study case. Specifically, after a pre-processing step in which the images are normalized, the proposed pipeline uses a multi-task semantic feature extractor generating 2D heatmaps and hand silhouettes from RGB images, a viewpoint encoder to predict the hand and camera view parameters, a stable hand estimator to produce the 3D hand pose and shape, and a loss function to guide all of the components jointly during the learning phase. Tests were performed on a 3D pose and shape estimation benchmark dataset to assess the proposed framework, which obtained state-of-the-art performance. Our system was also evaluated on two hand-gesture recognition benchmark datasets and significantly outperformed other keypoint-based approaches, indicating that it is an effective solution that is able to generate stable 3D estimates for hand pose and shape.