CVMay 5, 2022Code
Neural 3D Scene Reconstruction with the Manhattan-world AssumptionHaoyu Guo, Sida Peng, Haotong Lin et al.
This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planer constraints into the depth map estimation in multi-view stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multi-view consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. The code is available at https://zju3dv.github.io/manhattan_sdf.
SUPR-CONNov 5, 2025
Expert Evaluation of LLM World Models: A High-$T_c$ Superconductivity Case StudyHaoyu Guo, Maria Tikhanovskaya, Paul Raccuglia et al.
Large Language Models (LLMs) show great promise as a powerful tool for scientific literature exploration. However, their effectiveness in providing scientifically accurate and comprehensive answers to complex questions within specialized domains remains an active area of research. Using the field of high-temperature cuprates as an exemplar, we evaluate the ability of LLM systems to understand the literature at the level of an expert. We construct an expert-curated database of 1,726 scientific papers that covers the history of the field, and a set of 67 expert-formulated questions that probe deep understanding of the literature. We then evaluate six different LLM-based systems for answering these questions, including both commercially available closed models and a custom retrieval-augmented generation (RAG) system capable of retrieving images alongside text. Experts then evaluate the answers of these systems against a rubric that assesses balanced perspectives, factual comprehensiveness, succinctness, and evidentiary support. Among the six systems two using RAG on curated literature outperformed existing closed models across key metrics, particularly in providing comprehensive and well-supported answers. We discuss promising aspects of LLM performances as well as critical short-comings of all the models. The set of expert-formulated questions and the rubric will be valuable for assessing expert level performance of LLM based reasoning systems.
CVMay 22
Geo-Align: Video Generation Alignment via Metric Geometry RewardZizun Li, Haoyu Guo, Runzhe Teng et al.
Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme scarcity of synchronized, multi-view real-world video data. Consequently, the prevailing paradigm often exhibits limited generalization when processing out-of-distribution real-world videos, with models struggling to accurately adhere to physical scales and camera trajectories. To bridge this gap, we propose Geo-Align, the first Reinforcement Learning framework specifically designed for camera-controlled video re-rendering. Built upon a pretrained model, we optimize the model through a scale-aware perceptual reward mechanism. Specifically, we introduce a metric 3D estimator to extract precise camera trajectories from generated videos, explicitly penalizing deviations in rotation and translation. Furthermore, we meticulously designed a data pipeline strategy based on real-world conditioning videos and target camera trajectories derived from synthetic data, eliminating the reliance on paired data. Extensive experiments demonstrate that Geo-Align consistently outperforms existing supervised learning baselines in both precise camera controllability and visual fidelity, indicating the effectiveness of our method.
CLOct 15, 2025Code
Taming the Fragility of KV Cache Eviction in LLM InferenceYuan Feng, Haoyu Guo, JunLin Lv et al.
Large language models have revolutionized natural language processing, yet their deployment remains hampered by the substantial memory and runtime overhead of the transformer's Key-Value cache. To mitigate this, recent methods employ a scoring-aggregation framework to evict unimportant cache entries, based on the stability assumption-that a fixed subset of entries remains consistently important during generation. However, prior work has largely focused on refining importance indicators for scoring, while defaulting to mean aggregation due to a faithful trust in the stability assumption. In this work, we argue that this underlying assumption is inherently fragile, making mean aggregation highly vulnerable in extreme cases. To counter this, we propose a simple yet elegant defensive aggregation strategy: a two-step, linear-time approach that controls worst-case risk, thereby defending against extreme cases with negligible computational overhead. Embodying this strategy, we propose a novel cache eviction method, DefensiveKV and its extension, Layer-DefensiveKV, which incorporates layer-wise budget allocation. Across seven task domains (18 datasets), our methods reduce generation quality loss by 2.3x and 4.3x respectively, versus the strongest baseline under a 20% cache size. These results set new performance benchmarks and pioneer a promising direction for optimizing cache eviction against underlying fragility through worst-case risk management. Our code is available at https://github.com/FFY0/DefensiveKV.
CVSep 5, 2025Code
WinT3R: Window-Based Streaming Reconstruction with Camera Token PoolZizun Li, Jianjun Zhou, Yifan Wang et al.
We present WinT3R, a feed-forward reconstruction model capable of online prediction of precise camera poses and high-quality point maps. Previous methods suffer from a trade-off between reconstruction quality and real-time performance. To address this, we first introduce a sliding window mechanism that ensures sufficient information exchange among frames within the window, thereby improving the quality of geometric predictions without large computation. In addition, we leverage a compact representation of cameras and maintain a global camera token pool, which enhances the reliability of camera pose estimation without sacrificing efficiency. These designs enable WinT3R to achieve state-of-the-art performance in terms of online reconstruction quality, camera pose estimation, and reconstruction speed, as validated by extensive experiments on diverse datasets. Code and model are publicly available at https://github.com/LiZizun/WinT3R.
CVDec 13, 2023
SAM-guided Graph Cut for 3D Instance SegmentationHaoyu Guo, He Zhu, Sida Peng et al.
This paper addresses the challenge of 3D instance segmentation by simultaneously leveraging 3D geometric and multi-view image information. Many previous works have applied deep learning techniques to 3D point clouds for instance segmentation. However, these methods often failed to generalize to various types of scenes due to the scarcity and low-diversity of labeled 3D point cloud data. Some recent works have attempted to lift 2D instance segmentations to 3D within a bottom-up framework. The inconsistency in 2D instance segmentations among views can substantially degrade the performance of 3D segmentation. In this work, we introduce a novel 3D-to-2D query framework to effectively exploit 2D segmentation models for 3D instance segmentation. Specifically, we pre-segment the scene into several superpoints in 3D, formulating the task into a graph cut problem. The superpoint graph is constructed based on 2D segmentation models, where node features are obtained from multi-view image features and edge weights are computed based on multi-view segmentation results, enabling the better generalization ability. To process the graph, we train a graph neural network using pseudo 3D labels from 2D segmentation models. Experimental results on the ScanNet, ScanNet++ and KITTI-360 datasets demonstrate that our method achieves robust segmentation performance and can generalize across different types of scenes. Our project page is available at https://zju3dv.github.io/sam_graph.
CVDec 17, 2024
StreetCrafter: Street View Synthesis with Controllable Video Diffusion ModelsYunzhi Yan, Zhen Xu, Haotong Lin et al.
This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.
CVMar 18, 2025
Multi-view Reconstruction via SfM-guided Monocular Depth EstimationHaoyu Guo, He Zhu, Sida Peng et al.
In this paper, we present a new method for multi-view geometric reconstruction. In recent years, large vision models have rapidly developed, performing excellently across various tasks and demonstrating remarkable generalization capabilities. Some works use large vision models for monocular depth estimation, which have been applied to facilitate multi-view reconstruction tasks in an indirect manner. Due to the ambiguity of the monocular depth estimation task, the estimated depth values are usually not accurate enough, limiting their utility in aiding multi-view reconstruction. We propose to incorporate SfM information, a strong multi-view prior, into the depth estimation process, thus enhancing the quality of depth prediction and enabling their direct application in multi-view geometric reconstruction. Experimental results on public real-world datasets show that our method significantly improves the quality of depth estimation compared to previous monocular depth estimation works. Additionally, we evaluate the reconstruction quality of our approach in various types of scenes including indoor, streetscape, and aerial views, surpassing state-of-the-art MVS methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/ .
CVAug 18, 2025
Precise Action-to-Video Generation Through Visual Action PromptsYuang Wang, Chao Wen, Haoyu Guo et al.
We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality trade-off: existing methods using text, primitive actions, or coarse masks offer generality but lack precision, while agent-centric action signals provide precision at the cost of cross-domain transferability. To balance action precision and dynamic transferability, we propose to "render" actions into precise visual prompts as domain-agnostic representations that preserve both geometric precision and cross-domain adaptability for complex actions; specifically, we choose visual skeletons for their generality and accessibility. We propose robust pipelines to construct skeletons from two interaction-rich data sources - human-object interactions (HOI) and dexterous robotic manipulation - enabling cross-domain training of action-driven generative models. By integrating visual skeletons into pretrained video generation models via lightweight fine-tuning, we enable precise action control of complex interaction while preserving the learning of cross-domain dynamics. Experiments on EgoVid, RT-1 and DROID demonstrate the effectiveness of our proposed approach. Project page: https://zju3dv.github.io/VAP/.
CVSep 29, 2025
BRIDGE -- Building Reinforcement-Learning Depth-to-Image Data Generation Engine for Monocular Depth EstimationDingning Liu, Haoyu Guo, Jingyi Zhou et al.
Monocular Depth Estimation (MDE) is a foundational task for computer vision. Traditional methods are limited by data scarcity and quality, hindering their robustness. To overcome this, we propose BRIDGE, an RL-optimized depth-to-image (D2I) generation framework that synthesizes over 20M realistic and geometrically accurate RGB images, each intrinsically paired with its ground truth depth, from diverse source depth maps. Then we train our depth estimation model on this dataset, employing a hybrid supervision strategy that integrates teacher pseudo-labels with ground truth depth for comprehensive and robust training. This innovative data generation and training paradigm enables BRIDGE to achieve breakthroughs in scale and domain diversity, consistently outperforming existing state-of-the-art approaches quantitatively and in complex scene detail capture, thereby fostering general and robust depth features. Code and models are available at https://dingning-liu.github.io/bridge.github.io/.
CVSep 15, 2025
OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World ModelingYang Zhou, Yifan Wang, Jianjun Zhou et al.
The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.
CVAug 14, 2025
ViewBridge:Revisiting Cross-View Localization from Image MatchingPanwang Xia, Qiong Wu, Lei Yu et al.
Cross-view localization aims to estimate the 3-DoF pose of a ground-view image by aligning it with aerial or satellite imagery. Existing methods typically address this task through direct regression or feature alignment in a shared bird's-eye view (BEV) space. Although effective for coarse alignment, these methods fail to establish fine-grained and geometrically reliable correspondences under large viewpoint variations, thereby limiting both the accuracy and interpretability of localization results. Consequently, we revisit cross-view localization from the perspective of image matching and propose a unified framework that enhances both matching and localization. Specifically, we introduce a Surface Model that constrains BEV feature projection to physically valid regions for geometric consistency, and a SimRefiner that adaptively refines similarity distributions to enhance match reliability. To further support research in this area, we present CVFM, the first benchmark with 32,509 cross-view image pairs annotated with pixel-level correspondences. Extensive experiments demonstrate that our approach achieves geometry-consistent and fine-grained correspondences across extreme viewpoints and further improves the accuracy and stability of cross-view localization.
CVJul 15, 2025
Towards Depth Foundation Model: Recent Trends in Vision-Based Depth EstimationZhen Xu, Hongyu Zhou, Sida Peng et al.
Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR technologies. Traditional methods relying on hardware sensors like LiDAR are often limited by high costs, low resolution, and environmental sensitivity, limiting their applicability in real-world scenarios. Recent advances in vision-based methods offer a promising alternative, yet they face challenges in generalization and stability due to either the low-capacity model architectures or the reliance on domain-specific and small-scale datasets. The emergence of scaling laws and foundation models in other domains has inspired the development of "depth foundation models": deep neural networks trained on large datasets with strong zero-shot generalization capabilities. This paper surveys the evolution of deep learning architectures and paradigms for depth estimation across the monocular, stereo, multi-view, and monocular video settings. We explore the potential of these models to address existing challenges and provide a comprehensive overview of large-scale datasets that can facilitate their development. By identifying key architectures and training strategies, we aim to highlight the path towards robust depth foundation models, offering insights into their future research and applications.
LGFeb 10, 2025
Automatic Annotation Augmentation Boosts Translation between Molecules and Natural LanguageZhiqiang Zhong, Simon Sataa-Yu Larsen, Haoyu Guo et al.
Recent advancements in AI for biological research focus on integrating molecular data with natural language to accelerate drug discovery. However, the scarcity of high-quality annotations limits progress in this area. This paper introduces LA$^3$, a Language-based Automatic Annotation Augmentation framework that leverages large language models to augment existing datasets, thereby improving AI training. We demonstrate the effectiveness of LA$^3$ by creating an enhanced dataset, LaChEBI-20, where we systematically rewrite the annotations of molecules from an established dataset. These rewritten annotations preserve essential molecular information while providing more varied sentence structures and vocabulary. Using LaChEBI-20, we train LaMolT5 based on a benchmark architecture to learn the mapping between molecular representations and augmented annotations. Experimental results on text-based *de novo* molecule generation and molecule captioning demonstrate that LaMolT5 outperforms state-of-the-art models. Notably, incorporating LA$^3$ leads to improvements of up to 301% over the benchmark architecture. Furthermore, we validate the effectiveness of LA$^3$ notable applications in *image*, *text* and *graph* tasks, affirming its versatility and utility.