ROSep 24, 2024
Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot ManipulationHomanga Bharadhwaj, Debidatta Dwibedi, Abhinav Gupta et al.
How can robot manipulation policies generalize to novel tasks involving unseen object types and new motions? In this paper, we provide a solution in terms of predicting motion information from web data through human video generation and conditioning a robot policy on the generated video. Instead of attempting to scale robot data collection which is expensive, we show how we can leverage video generation models trained on easily available web data, for enabling generalization. Our approach Gen2Act casts language-conditioned manipulation as zero-shot human video generation followed by execution with a single policy conditioned on the generated video. To train the policy, we use an order of magnitude less robot interaction data compared to what the video prediction model was trained on. Gen2Act doesn't require fine-tuning the video model at all and we directly use a pre-trained model for generating human videos. Our results on diverse real-world scenarios show how Gen2Act enables manipulating unseen object types and performing novel motions for tasks not present in the robot data. Videos are at https://homangab.github.io/gen2act/
ROApr 18, 2022
INFOrmation Prioritization through EmPOWERment in Visual Model-Based RLHomanga Bharadhwaj, Mohammad Babaeizadeh, Dumitru Erhan et al.
Model-based reinforcement learning (RL) algorithms designed for handling complex visual observations typically learn some sort of latent state representation, either explicitly or implicitly. Standard methods of this sort do not distinguish between functionally relevant aspects of the state and irrelevant distractors, instead aiming to represent all available information equally. We propose a modified objective for model-based RL that, in combination with mutual information maximization, allows us to learn representations and dynamics for visual model-based RL without reconstruction in a way that explicitly prioritizes functionally relevant factors. The key principle behind our design is to integrate a term inspired by variational empowerment into a state-space model based on mutual information. This term prioritizes information that is correlated with action, thus ensuring that functionally relevant factors are captured first. Furthermore, the same empowerment term also promotes faster exploration during the RL process, especially for sparse-reward tasks where the reward signal is insufficient to drive exploration in the early stages of learning. We evaluate the approach on a suite of vision-based robot control tasks with natural video backgrounds, and show that the proposed prioritized information objective outperforms state-of-the-art model based RL approaches with higher sample efficiency and episodic returns. https://sites.google.com/view/information-empowerment
LGSep 18, 2022
Simplifying Model-based RL: Learning Representations, Latent-space Models, and Policies with One ObjectiveRaj Ghugare, Homanga Bharadhwaj, Benjamin Eysenbach et al.
While reinforcement learning (RL) methods that learn an internal model of the environment have the potential to be more sample efficient than their model-free counterparts, learning to model raw observations from high dimensional sensors can be challenging. Prior work has addressed this challenge by learning low-dimensional representation of observations through auxiliary objectives, such as reconstruction or value prediction. However, the alignment between these auxiliary objectives and the RL objective is often unclear. In this work, we propose a single objective which jointly optimizes a latent-space model and policy to achieve high returns while remaining self-consistent. This objective is a lower bound on expected returns. Unlike prior bounds for model-based RL on policy exploration or model guarantees, our bound is directly on the overall RL objective. We demonstrate that the resulting algorithm matches or improves the sample-efficiency of the best prior model-based and model-free RL methods. While sample efficient methods typically are computationally demanding, our method attains the performance of SAC in about 50% less wall-clock time.
ROSep 5, 2023
RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action ChunkingHomanga Bharadhwaj, Jay Vakil, Mohit Sharma et al.
The grand aim of having a single robot that can manipulate arbitrary objects in diverse settings is at odds with the paucity of robotics datasets. Acquiring and growing such datasets is strenuous due to manual efforts, operational costs, and safety challenges. A path toward such an universal agent would require a structured framework capable of wide generalization but trained within a reasonable data budget. In this paper, we develop an efficient system (RoboAgent) for training universal agents capable of multi-task manipulation skills using (a) semantic augmentations that can rapidly multiply existing datasets and (b) action representations that can extract performant policies with small yet diverse multi-modal datasets without overfitting. In addition, reliable task conditioning and an expressive policy architecture enable our agent to exhibit a diverse repertoire of skills in novel situations specified using language commands. Using merely 7500 demonstrations, we are able to train a single agent capable of 12 unique skills, and demonstrate its generalization over 38 tasks spread across common daily activities in diverse kitchen scenes. On average, RoboAgent outperforms prior methods by over 40% in unseen situations while being more sample efficient and being amenable to capability improvements and extensions through fine-tuning. Videos at https://robopen.github.io/
RODec 12, 2022
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningZhao Mandi, Homanga Bharadhwaj, Vincent Moens et al.
Large-scale training have propelled significant progress in various sub-fields of AI such as computer vision and natural language processing. However, building robot learning systems at a comparable scale remains challenging. To develop robots that can perform a wide range of skills and adapt to new scenarios, efficient methods for collecting vast and diverse amounts of data on physical robot systems are required, as well as the capability to train high-capacity policies using such datasets. In this work, we propose a framework for scaling robot learning, with specific focus on multi-task and multi-scene manipulation in kitchen environments, both in simulation and in the real world. Our proposed framework, CACTI, comprises four stages that separately handle: data collection, data augmentation, visual representation learning, and imitation policy training, to enable scalability in robot learning . We make use of state-of-the-art generative models as part of the data augmentation stage, and use pre-trained out-of-domain visual representations to improve training efficiency. Experimental results demonstrate the effectiveness of our approach. On a real robot setup, CACTI enables efficient training of a single policy that can perform 10 manipulation tasks involving kitchen objects, and is robust to varying layouts of distractors. In a simulated kitchen environment, CACTI trains a single policy to perform 18 semantic tasks across 100 layout variations for each individual task. We will release the simulation task benchmark and augmented datasets in both real and simulated environments to facilitate future research.
ROFeb 3, 2023
Zero-Shot Robot Manipulation from Passive Human VideosHomanga Bharadhwaj, Abhinav Gupta, Shubham Tulsiani et al.
Can we learn robot manipulation for everyday tasks, only by watching videos of humans doing arbitrary tasks in different unstructured settings? Unlike widely adopted strategies of learning task-specific behaviors or direct imitation of a human video, we develop a a framework for extracting agent-agnostic action representations from human videos, and then map it to the agent's embodiment during deployment. Our framework is based on predicting plausible human hand trajectories given an initial image of a scene. After training this prediction model on a diverse set of human videos from the internet, we deploy the trained model zero-shot for physical robot manipulation tasks, after appropriate transformations to the robot's embodiment. This simple strategy lets us solve coarse manipulation tasks like opening and closing drawers, pushing, and tool use, without access to any in-domain robot manipulation trajectories. Our real-world deployment results establish a strong baseline for action prediction information that can be acquired from diverse arbitrary videos of human activities, and be useful for zero-shot robotic manipulation in unseen scenes.
LGDec 29, 2022
Offline Policy Optimization in RL with Variance RegularizatonRiashat Islam, Samarth Sinha, Homanga Bharadhwaj et al. · gatech, mila
Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.
ROSep 2, 2024
Semantically Controllable Augmentations for Generalizable Robot LearningZoey Chen, Zhao Mandi, Homanga Bharadhwaj et al.
Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to generalize despite these challenges, it is essential to leverage sources of data or priors beyond the robot's direct experience. In this work, we posit that image-text generative models, which are pre-trained on large corpora of web-scraped data, can serve as such a data source. These generative models encompass a broad range of real-world scenarios beyond a robot's direct experience and can synthesize novel synthetic experiences that expose robotic agents to additional world priors aiding real-world generalization at no extra cost. In particular, our approach leverages pre-trained generative models as an effective tool for data augmentation. We propose a generative augmentation framework for semantically controllable augmentations and rapidly multiplying robot datasets while inducing rich variations that enable real-world generalization. Based on diverse augmentations of robot data, we show how scalable robot manipulation policies can be trained and deployed both in simulation and in unseen real-world environments such as kitchens and table-tops. By demonstrating the effectiveness of image-text generative models in diverse real-world robotic applications, our generative augmentation framework provides a scalable and efficient path for boosting generalization in robot learning at no extra human cost.
CVJan 8
ObjectForesight: Predicting Future 3D Object Trajectories from Human VideosRustin Soraki, Homanga Bharadhwaj, Ali Farhadi et al.
Humans can effortlessly anticipate how objects might move or change through interaction--imagining a cup being lifted, a knife slicing, or a lid being closed. We aim to endow computational systems with a similar ability to predict plausible future object motions directly from passive visual observation. We introduce ObjectForesight, a 3D object-centric dynamics model that predicts future 6-DoF poses and trajectories of rigid objects from short egocentric video sequences. Unlike conventional world or dynamics models that operate in pixel or latent space, ObjectForesight represents the world explicitly in 3D at the object level, enabling geometrically grounded and temporally coherent predictions that capture object affordances and trajectories. To train such a model at scale, we leverage recent advances in segmentation, mesh reconstruction, and 3D pose estimation to curate a dataset of 2 million plus short clips with pseudo-ground-truth 3D object trajectories. Through extensive experiments, we show that ObjectForesight achieves significant gains in accuracy, geometric consistency, and generalization to unseen objects and scenes, establishing a scalable framework for learning physically grounded, object-centric dynamics models directly from observation. objectforesight.github.io
ROFeb 25
LiLo-VLA: Compositional Long-Horizon Manipulation via Linked Object-Centric PoliciesYue Yang, Shuo Cheng, Yu Fang et al.
General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69% average success rate, outperforming Pi0.5 by 41% and OpenVLA-OFT by 67%. Furthermore, real-world evaluations across 8 long-horizon tasks demonstrate an average success rate of 85%. Project page: https://yy-gx.github.io/LiLo-VLA/.
CVJan 21
Walk through Paintings: Egocentric World Models from Internet PriorsAnurag Bagchi, Zhipeng Bao, Homanga Bharadhwaj et al.
What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a simple, architecture-agnostic method that transforms any pretrained video diffusion model into an action-conditioned world model, enabling controllable future prediction. Rather than training from scratch, we repurpose the rich world priors of Internet-scale video models and inject motor commands through lightweight conditioning layers. This allows the model to follow actions faithfully while preserving realism and strong generalization. Our approach scales naturally across embodiments and action spaces, ranging from 3-DoF mobile robots to 25-DoF humanoids, where predicting egocentric joint-angle-driven dynamics is substantially more challenging. The model produces coherent rollouts for both navigation and manipulation tasks, requiring only modest fine-tuning. To evaluate physical correctness independently of visual appearance, we introduce the Structural Consistency Score (SCS), which measures whether stable scene elements evolve consistently with the provided actions. EgoWM improves SCS by up to 80 percent over prior state-of-the-art navigation world models, while achieving up to six times lower inference latency and robust generalization to unseen environments, including navigation inside paintings.
ROFeb 9
Dexterous Manipulation Policies from RGB Human Videos via 4D Hand-Object Trajectory ReconstructionHongyi Chen, Tony Dong, Tiancheng Wu et al.
Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable devices or specialized sensing equipment to capture hand-object interactions, which limits scalability. In this work, we propose VIDEOMANIP, a device-free framework that learns dexterous manipulation directly from RGB human videos. Leveraging recent advances in computer vision, VIDEOMANIP reconstructs explicit 4D robot-object trajectories from monocular videos by estimating human hand poses, object meshes, and retargets the reconstructed human motions to robotic hands for manipulation learning. To make the reconstructed robot data suitable for dexterous manipulation training, we introduce hand-object contact optimization with interaction-centric grasp modeling, as well as a demonstration synthesis strategy that generates diverse training trajectories from a single video, enabling generalizable policy learning without additional robot demonstrations. In simulation, the learned grasping model achieves a 70.25% success rate across 20 diverse objects using the Inspire Hand. In the real world, manipulation policies trained from RGB videos achieve an average 62.86% success rate across seven tasks using the LEAP Hand, outperforming retargeting-based methods by 15.87%. Project videos are available at videomanip.github.io.
CVDec 18, 2025
Flowing from Reasoning to Motion: Learning 3D Hand Trajectory Prediction from Egocentric Human Interaction VideosMingfei Chen, Yifan Wang, Zhengqin Li et al.
Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a large-scale egocentric dataset for interaction stage-aware 3D hand trajectory prediction with 219K 6DoF trajectories and 3M structured QA pairs for semantic, spatial, and motion reasoning. We then introduce the EgoMAN model, a reasoning-to-motion framework that links vision-language reasoning and motion generation via a trajectory-token interface. Trained progressively to align reasoning with motion dynamics, our approach yields accurate and stage-aware trajectories with generalization across real-world scenes.
RONov 12, 2025
SPIDER: Scalable Physics-Informed Dexterous RetargetingChaoyi Pan, Changhao Wang, Haozhi Qi et al.
Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available from motion capture, videos, and virtual reality, which could help address the data scarcity problem. However, due to the embodiment gap and missing dynamic information like force and torque, these demonstrations cannot be directly executed on robots. To bridge this gap, we propose Scalable Physics-Informed DExterous Retargeting (SPIDER), a physics-based retargeting framework to transform and augment kinematic-only human demonstrations to dynamically feasible robot trajectories at scale. Our key insight is that human demonstrations should provide global task structure and objective, while large-scale physics-based sampling with curriculum-style virtual contact guidance should refine trajectories to ensure dynamical feasibility and correct contact sequences. SPIDER scales across diverse 9 humanoid/dexterous hand embodiments and 6 datasets, improving success rates by 18% compared to standard sampling, while being 10X faster than reinforcement learning (RL) baselines, and enabling the generation of a 2.4M frames dynamic-feasible robot dataset for policy learning. As a universal physics-based retargeting method, SPIDER can work with diverse quality data and generate diverse and high-quality data to enable efficient policy learning with methods like RL.
LGApr 19, 2020Code
Model-Predictive Control via Cross-Entropy and Gradient-Based OptimizationHomanga Bharadhwaj, Kevin Xie, Florian Shkurti
Recent works in high-dimensional model-predictive control and model-based reinforcement learning with learned dynamics and reward models have resorted to population-based optimization methods, such as the Cross-Entropy Method (CEM), for planning a sequence of actions. To decide on an action to take, CEM conducts a search for the action sequence with the highest return according to the dynamics model and reward. Action sequences are typically randomly sampled from an unconditional Gaussian distribution and evaluated on the environment. This distribution is iteratively updated towards action sequences with higher returns. However, this planning method can be very inefficient, especially for high-dimensional action spaces. An alternative line of approaches optimize action sequences directly via gradient descent, but are prone to local optima. We propose a method to solve this planning problem by interleaving CEM and gradient descent steps in optimizing the action sequence. Our experiments show faster convergence of the proposed hybrid approach, even for high-dimensional action spaces, avoidance of local minima, and better or equal performance to CEM. Code accompanying the paper is available here https://github.com/homangab/gradcem.
LGMar 10, 2020Code
Diversity inducing Information Bottleneck in Model EnsemblesSamarth Sinha, Homanga Bharadhwaj, Anirudh Goyal et al.
Although deep learning models have achieved state-of-the-art performance on a number of vision tasks, generalization over high dimensional multi-modal data, and reliable predictive uncertainty estimation are still active areas of research. Bayesian approaches including Bayesian Neural Nets (BNNs) do not scale well to modern computer vision tasks, as they are difficult to train, and have poor generalization under dataset-shift. This motivates the need for effective ensembles which can generalize and give reliable uncertainty estimates. In this paper, we target the problem of generating effective ensembles of neural networks by encouraging diversity in prediction. We explicitly optimize a diversity inducing adversarial loss for learning the stochastic latent variables and thereby obtain diversity in the output predictions necessary for modeling multi-modal data. We evaluate our method on benchmark datasets: MNIST, CIFAR100, TinyImageNet and MIT Places 2, and compared to the most competitive baselines show significant improvements in classification accuracy, under a shift in the data distribution and in out-of-distribution detection. Code will be released in this url https://github.com/rvl-lab-utoronto/dibs
LGJun 7, 2019Code
A Generative Framework for Zero-Shot Learning with Adversarial Domain AdaptationVarun Khare, Divyat Mahajan, Homanga Bharadhwaj et al.
We present a domain adaptation based generative framework for zero-shot learning. Our framework addresses the problem of domain shift between the seen and unseen class distributions in zero-shot learning and minimizes the shift by developing a generative model trained via adversarial domain adaptation. Our approach is based on end-to-end learning of the class distributions of seen classes and unseen classes. To enable the model to learn the class distributions of unseen classes, we parameterize these class distributions in terms of the class attribute information (which is available for both seen and unseen classes). This provides a very simple way to learn the class distribution of any unseen class, given only its class attribute information, and no labeled training data. Training this model with adversarial domain adaptation further provides robustness against the distribution mismatch between the data from seen and unseen classes. Our approach also provides a novel way for training neural net based classifiers to overcome the hubness problem in zero-shot learning. Through a comprehensive set of experiments, we show that our model yields superior accuracies as compared to various state-of-the-art zero shot learning models, on a variety of benchmark datasets. Code for the experiments is available at github.com/vkkhare/ZSL-ADA
ROMay 2, 2024
Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot ManipulationHomanga Bharadhwaj, Roozbeh Mottaghi, Abhinav Gupta et al.
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation: interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of demonstration data for such generalization, we propose an approach that leverages web videos to predict plausible interaction plans and learns a task-agnostic transformation to obtain robot actions in the real world. Our framework,Track2Act predicts tracks of how points in an image should move in future time-steps based on a goal, and can be trained with diverse videos on the web including those of humans and robots manipulating everyday objects. We use these 2D track predictions to infer a sequence of rigid transforms of the object to be manipulated, and obtain robot end-effector poses that can be executed in an open-loop manner. We then refine this open-loop plan by predicting residual actions through a closed loop policy trained with a few embodiment-specific demonstrations. We show that this approach of combining scalably learned track prediction with a residual policy requiring minimal in-domain robot-specific data enables diverse generalizable robot manipulation, and present a wide array of real-world robot manipulation results across unseen tasks, objects, and scenes. https://homangab.github.io/track2act/
CVDec 17, 2024
HandsOnVLM: Vision-Language Models for Hand-Object Interaction PredictionChen Bao, Jiarui Xu, Xiaolong Wang et al.
How can we predict future interaction trajectories of human hands in a scene given high-level colloquial task specifications in the form of natural language? In this paper, we extend the classic hand trajectory prediction task to two tasks involving explicit or implicit language queries. Our proposed tasks require extensive understanding of human daily activities and reasoning abilities about what should be happening next given cues from the current scene. We also develop new benchmarks to evaluate the proposed two tasks, Vanilla Hand Prediction (VHP) and Reasoning-Based Hand Prediction (RBHP). We enable solving these tasks by integrating high-level world knowledge and reasoning capabilities of Vision-Language Models (VLMs) with the auto-regressive nature of low-level ego-centric hand trajectories. Our model, HandsOnVLM is a novel VLM that can generate textual responses and produce future hand trajectories through natural-language conversations. Our experiments show that HandsOnVLM outperforms existing task-specific methods and other VLM baselines on proposed tasks, and demonstrates its ability to effectively utilize world knowledge for reasoning about low-level human hand trajectories based on the provided context. Our website contains code and detailed video results https://www.chenbao.tech/handsonvlm/
ROJun 25, 2025
DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion PolicySungjae Park, Homanga Bharadhwaj, Shubham Tulsiani
We propose DemoDiffusion, a simple and scalable method for enabling robots to perform manipulation tasks in natural environments by imitating a single human demonstration. Our approach is based on two key insights. First, the hand motion in a human demonstration provides a useful prior for the robot's end-effector trajectory, which we can convert into a rough open-loop robot motion trajectory via kinematic retargeting. Second, while this retargeted motion captures the overall structure of the task, it may not align well with plausible robot actions in-context. To address this, we leverage a pre-trained generalist diffusion policy to modify the trajectory, ensuring it both follows the human motion and remains within the distribution of plausible robot actions. Our approach avoids the need for online reinforcement learning or paired human-robot data, enabling robust adaptation to new tasks and scenes with minimal manual effort. Experiments in both simulation and real-world settings show that DemoDiffusion outperforms both the base policy and the retargeted trajectory, enabling the robot to succeed even on tasks where the pre-trained generalist policy fails entirely. Project page: https://demodiffusion.github.io/
CVMay 7, 2025
Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object InteractionsHongyi Chen, Yunchao Yao, Yufei Ye et al.
Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly teleoperated robot demonstrations to teach robots how to grasp each object functionally. Instead, we propose extracting human grasp information from web images since they depict natural and functional object interactions, thereby bypassing the need for curated demonstrations. We reconstruct human hand-object interaction (HOI) 3D meshes from RGB images, retarget the human hand to multi-finger robot hands, and align the noisy object mesh with its accurate 3D shape. We show that these relatively low-quality HOI data from inexpensive web sources can effectively train a functional grasping model. To further expand the grasp dataset for seen and unseen objects, we use the initially-trained grasping policy with web data in the IsaacGym simulator to generate physically feasible grasps while preserving functionality. We train the grasping model on 10 object categories and evaluate it on 9 unseen objects, including challenging items such as syringes, pens, spray bottles, and tongs, which are underrepresented in existing datasets. The model trained on the web HOI dataset, achieving a 75.8% success rate on seen objects and 61.8% across all objects in simulation, with a 6.7% improvement in success rate and a 1.8x increase in functionality ratings over baselines. Simulator-augmented data further boosts performance from 61.8% to 83.4%. The sim-to-real transfer to the LEAP Hand achieves a 85% success rate. Project website is at: https://web2grasp.github.io/.
ROApr 1
Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot PoliciesUksang Yoo, Mengjia Zhu, Evan Pezent et al.
We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
RONov 20, 2025
Dexterity from Smart Lenses: Multi-Fingered Robot Manipulation with In-the-Wild Human DemonstrationsIrmak Guzey, Haozhi Qi, Julen Urain et al. · cmu, meta-ai
Learning multi-fingered robot policies from humans performing daily tasks in natural environments has long been a grand goal in the robotics community. Achieving this would mark significant progress toward generalizable robot manipulation in human environments, as it would reduce the reliance on labor-intensive robot data collection. Despite substantial efforts, progress toward this goal has been bottle-necked by the embodiment gap between humans and robots, as well as by difficulties in extracting relevant contextual and motion cues that enable learning of autonomous policies from in-the-wild human videos. We claim that with simple yet sufficiently powerful hardware for obtaining human data and our proposed framework AINA, we are now one significant step closer to achieving this dream. AINA enables learning multi-fingered policies from data collected by anyone, anywhere, and in any environment using Aria Gen 2 glasses. These glasses are lightweight and portable, feature a high-resolution RGB camera, provide accurate on-board 3D head and hand poses, and offer a wide stereo view that can be leveraged for depth estimation of the scene. This setup enables the learning of 3D point-based policies for multi-fingered hands that are robust to background changes and can be deployed directly without requiring any robot data (including online corrections, reinforcement learning, or simulation). We compare our framework against prior human-to-robot policy learning approaches, ablate our design choices, and demonstrate results across nine everyday manipulation tasks. Robot rollouts are best viewed on our website: https://aina-robot.github.io.
ROMay 28, 2023
Visual Affordance Prediction for Guiding Robot ExplorationHomanga Bharadhwaj, Abhinav Gupta, Shubham Tulsiani
Motivated by the intuitive understanding humans have about the space of possible interactions, and the ease with which they can generalize this understanding to previously unseen scenes, we develop an approach for learning visual affordances for guiding robot exploration. Given an input image of a scene, we infer a distribution over plausible future states that can be achieved via interactions with it. We use a Transformer-based model to learn a conditional distribution in the latent embedding space of a VQ-VAE and show that these models can be trained using large-scale and diverse passive data, and that the learned models exhibit compositional generalization to diverse objects beyond the training distribution. We show how the trained affordance model can be used for guiding exploration by acting as a goal-sampling distribution, during visual goal-conditioned policy learning in robotic manipulation.
ROOct 12, 2021
Auditing Robot Learning for Safety and Compliance during DeploymentHomanga Bharadhwaj
Robots of the future are going to exhibit increasingly human-like and super-human intelligence in a myriad of different tasks. They are also likely going to fail and be incompliant with human preferences in increasingly subtle ways. Towards the goal of achieving autonomous robots, the robot learning community has made rapid strides in applying machine learning techniques to train robots through data and interaction. This makes the study of how best to audit these algorithms for checking their compatibility with humans, pertinent and urgent. In this paper, we draw inspiration from the AI Safety and Alignment communities and make the case that we need to urgently consider ways in which we can best audit our robot learning algorithms to check for failure modes, and ensure that when operating autonomously, they are indeed behaving in ways that the human algorithm designers intend them to. We believe that this is a challenging problem that will require efforts from the entire robot learning community, and do not attempt to provide a concrete framework for auditing. Instead, we outline high-level guidance and a possible approach towards formulating this framework which we hope will serve as a useful starting point for thinking about auditing in the context of robot learning.
LGSep 25, 2021
Auditing AI models for Verified Deployment under Semantic SpecificationsHomanga Bharadhwaj, De-An Huang, Chaowei Xiao et al.
Auditing trained deep learning (DL) models prior to deployment is vital for preventing unintended consequences. One of the biggest challenges in auditing is the lack of human-interpretable specifications for the DL models that are directly useful to the auditor. We address this challenge through a sequence of semantically-aligned unit tests, where each unit test verifies whether a predefined specification (e.g., accuracy over 95%) is satisfied with respect to controlled and semantically aligned variations in the input space (e.g., in face recognition, the angle relative to the camera). We enable such unit tests through variations in a semantically-interpretable latent space of a generative model. Further, we conduct certified training for the DL model through a shared latent space representation with the generative model. With evaluations on four different datasets, covering images of chest X-rays, human faces, ImageNet classes, and towers, we show how AuditAI allows us to obtain controlled variations for certified training. Thus, our framework, AuditAI, bridges the gap between semantically-aligned formal verification and scalability. A blog post accompanying the paper is at this link https://developer.nvidia.com/blog/nvidia-research-auditing-ai-models-for-verified-deployment-under-semantic-specifications
ROJan 18, 2021
Learning by Watching: Physical Imitation of Manipulation Skills from Human VideosHaoyu Xiong, Quanzhou Li, Yun-Chun Chen et al.
Learning from visual data opens the potential to accrue a large range of manipulation behaviors by leveraging human demonstrations without specifying each of them mathematically, but rather through natural task specification. In this paper, we present Learning by Watching (LbW), an algorithmic framework for policy learning through imitation from a single video specifying the task. The key insights of our method are two-fold. First, since the human arms may not have the same morphology as robot arms, our framework learns unsupervised human to robot translation to overcome the morphology mismatch issue. Second, to capture the details in salient regions that are crucial for learning state representations, our model performs unsupervised keypoint detection on the translated robot videos. The detected keypoints form a structured representation that contains semantically meaningful information and can be used directly for computing reward and policy learning. We evaluate the effectiveness of our LbW framework on five robot manipulation tasks, including reaching, pushing, sliding, coffee making, and drawer closing. Extensive experimental evaluations demonstrate that our method performs favorably against the state-of-the-art approaches.
LGNov 27, 2020
Latent Skill Planning for Exploration and TransferKevin Xie, Homanga Bharadhwaj, Danijar Hafner et al.
To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, we investigate how these two approaches can be integrated into a single reinforcement learning agent. Specifically, we leverage the idea of partial amortization for fast adaptation at test time. For this, actions are produced by a policy that is learned over time while the skills it conditions on are chosen using online planning. We demonstrate the benefits of our design decisions across a suite of challenging locomotion tasks and demonstrate improved sample efficiency in single tasks as well as in transfer from one task to another, as compared to competitive baselines. Videos are available at: https://sites.google.com/view/latent-skill-planning/
LGOct 27, 2020
Conservative Safety Critics for ExplorationHomanga Bharadhwaj, Aviral Kumar, Nicholas Rhinehart et al.
Safe exploration presents a major challenge in reinforcement learning (RL): when active data collection requires deploying partially trained policies, we must ensure that these policies avoid catastrophically unsafe regions, while still enabling trial and error learning. In this paper, we target the problem of safe exploration in RL by learning a conservative safety estimate of environment states through a critic, and provably upper bound the likelihood of catastrophic failures at every training iteration. We theoretically characterize the tradeoff between safety and policy improvement, show that the safety constraints are likely to be satisfied with high probability during training, derive provable convergence guarantees for our approach, which is no worse asymptotically than standard RL, and demonstrate the efficacy of the proposed approach on a suite of challenging navigation, manipulation, and locomotion tasks. Empirically, we show that the proposed approach can achieve competitive task performance while incurring significantly lower catastrophic failure rates during training than prior methods. Videos are at this url https://sites.google.com/view/conservative-safety-critics/home
LGOct 19, 2020
D2RL: Deep Dense Architectures in Reinforcement LearningSamarth Sinha, Homanga Bharadhwaj, Aravind Srinivas et al.
While improvements in deep learning architectures have played a crucial role in improving the state of supervised and unsupervised learning in computer vision and natural language processing, neural network architecture choices for reinforcement learning remain relatively under-explored. We take inspiration from successful architectural choices in computer vision and generative modelling, and investigate the use of deeper networks and dense connections for reinforcement learning on a variety of simulated robotic learning benchmark environments. Our findings reveal that current methods benefit significantly from dense connections and deeper networks, across a suite of manipulation and locomotion tasks, for both proprioceptive and image-based observations. We hope that our results can serve as a strong baseline and further motivate future research into neural network architectures for reinforcement learning. The project website with code is at this link https://sites.google.com/view/d2rl/home.
LGSep 25, 2020
Continual Model-Based Reinforcement Learning with HypernetworksYizhou Huang, Kevin Xie, Homanga Bharadhwaj et al.
Effective planning in model-based reinforcement learning (MBRL) and model-predictive control (MPC) relies on the accuracy of the learned dynamics model. In many instances of MBRL and MPC, this model is assumed to be stationary and is periodically re-trained from scratch on state transition experience collected from the beginning of environment interactions. This implies that the time required to train the dynamics model - and the pause required between plan executions - grows linearly with the size of the collected experience. We argue that this is too slow for lifelong robot learning and propose HyperCRL, a method that continually learns the encountered dynamics in a sequence of tasks using task-conditional hypernetworks. Our method has three main attributes: first, it includes dynamics learning sessions that do not revisit training data from previous tasks, so it only needs to store the most recent fixed-size portion of the state transition experience; second, it uses fixed-capacity hypernetworks to represent non-stationary and task-aware dynamics; third, it outperforms existing continual learning alternatives that rely on fixed-capacity networks, and does competitively with baselines that remember an ever increasing coreset of past experience. We show that HyperCRL is effective in continual model-based reinforcement learning in robot locomotion and manipulation scenarios, such as tasks involving pushing and door opening. Our project website with videos is at this link https://rvl.cs.toronto.edu/blog/2020/hypercrl
AISep 2, 2020
A Bayesian Approach with Type-2 Student-tMembership Function for T-S Model IdentificationVikas Singh, Homanga Bharadhwaj, Nishchal K Verma
Clustering techniques have been proved highly suc-cessful for Takagi-Sugeno (T-S) fuzzy model identification. Inparticular, fuzzyc-regression clustering based on type-2 fuzzyset has been shown the remarkable results on non-sparse databut their performance degraded on sparse data. In this paper, aninnovative architecture for fuzzyc-regression model is presentedand a novel student-tdistribution based membership functionis designed for sparse data modelling. To avoid the overfitting,we have adopted a Bayesian approach for incorporating aGaussian prior on the regression coefficients. Additional noveltyof our approach lies in type-reduction where the final output iscomputed using Karnik Mendel algorithm and the consequentparameters of the model are optimized using Stochastic GradientDescent method. As detailed experimentation, the result showsthat proposed approach outperforms on standard datasets incomparison of various state-of-the-art methods.
CYJul 1, 2020
De-anonymization of authors through arXiv submissions during double-blind reviewHomanga Bharadhwaj, Dylan Turpin, Animesh Garg et al.
In this paper, we investigate the effects of releasing arXiv preprints of papers that are undergoing a double-blind review process. In particular, we ask the following research question: What is the relation between de-anonymization of authors through arXiv preprints and acceptance of a research paper at a (nominally) double-blind venue? Under two conditions: papers that are released on arXiv before the review phase and papers that are not, we examine the correlation between the reputation of their authors with the review scores and acceptance decisions. By analyzing a dataset of ICLR 2020 and ICLR 2019 submissions (n=5050), we find statistically significant evidence of positive correlation between percentage acceptance and papers with high reputation released on arXiv. In order to understand this observed association better, we perform additional analyses based on self-specified confidence scores of reviewers and observe that less confident reviewers are more likely to assign high review scores to papers with well known authors and low review scores to papers with less known authors, where reputation is quantified in terms of number of Google Scholar citations. We emphasize upfront that our results are purely correlational and we neither can nor intend to make any causal claims. A blog post accompanying the paper and our scraping code will be linked in the project website https://sites.google.com/view/deanon-arxiv/home
LGJun 15, 2020
Generalized Adversarially Learned InferenceYatin Dandi, Homanga Bharadhwaj, Abhishek Kumar et al.
Allowing effective inference of latent vectors while training GANs can greatly increase their applicability in various downstream tasks. Recent approaches, such as ALI and BiGAN frameworks, develop methods of inference of latent variables in GANs by adversarially training an image generator along with an encoder to match two joint distributions of image and latent vector pairs. We generalize these approaches to incorporate multiple layers of feedback on reconstructions, self-supervision, and other forms of supervision based on prior or learned knowledge about the desired solutions. We achieve this by modifying the discriminator's objective to correctly identify more than two joint distributions of tuples of an arbitrary number of random variables consisting of images, latent vectors, and other variables generated through auxiliary tasks, such as reconstruction and inpainting or as outputs of suitable pre-trained models. We design a non-saturating maximization objective for the generator-encoder pair and prove that the resulting adversarial game corresponds to a global optimum that simultaneously matches all the distributions. Within our proposed framework, we introduce a novel set of techniques for providing self-supervised feedback to the model based on properties, such as patch-level correspondence and cycle consistency of reconstructions. Through comprehensive experiments, we demonstrate the efficacy, scalability, and flexibility of the proposed approach for a variety of tasks.
ROMay 21, 2020
LEAF: Latent Exploration Along the FrontierHomanga Bharadhwaj, Animesh Garg, Florian Shkurti
Self-supervised goal proposal and reaching is a key component for exploration and efficient policy learning algorithms. Such a self-supervised approach without access to any oracle goal sampling distribution requires deep exploration and commitment so that long horizon plans can be efficiently discovered. In this paper, we propose an exploration framework, which learns a dynamics-aware manifold of reachable states. For a goal, our proposed method deterministically visits a state at the current frontier of reachable states (commitment/reaching) and then stochastically explores to reach the goal (exploration). This allocates exploration budget near the frontier of the reachable region instead of its interior. We target the challenging problem of policy learning from initial and goal states specified as images, and do not assume any access to the underlying ground-truth states of the robot and the environment. To keep track of reachable latent states, we propose a distance-conditioned reachability network that is trained to infer whether one state is reachable from another within the specified latent space distance. Given an initial state, we obtain a frontier of reachable states from that state. By incorporating a curriculum for sampling easier goals (closer to the start state) before more difficult goals, we demonstrate that the proposed self-supervised exploration algorithm, superior performance compared to existing baselines on a set of challenging robotic environments.https://sites.google.com/view/leaf-exploration
CVApr 28, 2020
DiVA: Diverse Visual Feature Aggregation for Deep Metric LearningTimo Milbich, Karsten Roth, Homanga Bharadhwaj et al.
Visual Similarity plays an important role in many computer vision applications. Deep metric learning (DML) is a powerful framework for learning such similarities which not only generalize from training data to identically distributed test distributions, but in particular also translate to unknown test classes. However, its prevailing learning paradigm is class-discriminative supervised training, which typically results in representations specialized in separating training classes. For effective generalization, however, such an image representation needs to capture a diverse range of data characteristics. To this end, we propose and study multiple complementary learning tasks, targeting conceptually different data relationships by only resorting to the available training samples and labels of a standard DML setting. Through simultaneous optimization of our tasks we learn a single model to aggregate their training signals, resulting in strong generalization and state-of-the-art performance on multiple established DML benchmark datasets.
LGNov 19, 2019
MANGA: Method Agnostic Neural-policy Generalization and AdaptationHomanga Bharadhwaj, Shoichiro Yamaguchi, Shin-ichi Maeda
In this paper we target the problem of transferring policies across multiple environments with different dynamics parameters and motor noise variations, by introducing a framework that decouples the processes of policy learning and system identification. Efficiently transferring learned policies to an unknown environment with changes in dynamics configurations in the presence of motor noise is very important for operating robots in the real world, and our work is a novel attempt in that direction. We introduce MANGA: Method Agnostic Neural-policy Generalization and Adaptation, that trains dynamics conditioned policies and efficiently learns to estimate the dynamics parameters of the environment given off-policy state-transition rollouts in the environment. Our scheme is agnostic to the type of training method used - both reinforcement learning (RL) and imitation learning (IL) strategies can be used. We demonstrate the effectiveness of our approach by experimenting with four different MuJoCo agents and comparing against previously proposed transfer baselines.
HCDec 16, 2018
New tab page recommendations cause a strong suppression of exploratory web browsing behaviorsHomanga Bharadhwaj, Nisheeth Srivastava
Through a combination of experimental and simulation results, we illustrate that passive recommendations encoded in typical computer user-interfaces (UIs) can subdue users' natural proclivity to access diverse information sources. Inspired by traditional demonstrations of a part-set cueing effect in the cognitive science literature, we performed an online experiment manipulating the operation of the 'New Tab' page for consenting volunteers over a two month period. Examination of their browsing behavior reveals that typical frequency and recency-based methods for displaying websites in these displays subdues users' propensity to access infrequently visited pages compared to a situation wherein no web page icons are displayed on the new tab page. Using a carefully designed simulation study, representing user behavior as a random walk on a graph, we inferred quantitative predictions about the extent to which discovery of new sources of information may be hampered by personalized 'New Tab' recommendations in typical computer UIs. We show that our results are significant at the individual level and explain the potential consequences of the observed suppression in web-exploration.
ROOct 11, 2018
A Data-Efficient Framework for Training and Sim-to-Real Transfer of Navigation PoliciesHomanga Bharadhwaj, Zihan Wang, Yoshua Bengio et al.
Learning effective visuomotor policies for robots purely from data is challenging, but also appealing since a learning-based system should not require manual tuning or calibration. In the case of a robot operating in a real environment the training process can be costly, time-consuming, and even dangerous since failures are common at the start of training. For this reason, it is desirable to be able to leverage \textit{simulation} and \textit{off-policy} data to the extent possible to train the robot. In this work, we introduce a robust framework that plans in simulation and transfers well to the real environment. Our model incorporates a gradient-descent based planning module, which, given the initial image and goal image, encodes the images to a lower dimensional latent state and plans a trajectory to reach the goal. The model, consisting of the encoder and planner modules, is trained through a meta-learning strategy in simulation first. We subsequently perform adversarial domain transfer on the encoder by using a bank of unlabelled but random images from the simulation and real environments to enable the encoder to map images from the real and simulated environments to a similarly distributed latent representation. By fine tuning the entire model (encoder + planner) with far fewer real world expert demonstrations, we show successful planning performances in different navigation tasks.
AIJul 17, 2018
Explanations for Temporal RecommendationsHomanga Bharadhwaj, Shruti Joshi
Recommendation systems are an integral part of Artificial Intelligence (AI) and have become increasingly important in the growing age of commercialization in AI. Deep learning (DL) techniques for recommendation systems (RS) provide powerful latent-feature models for effective recommendation but suffer from the major drawback of being non-interpretable. In this paper we describe a framework for explainable temporal recommendations in a DL model. We consider an LSTM based Recurrent Neural Network (RNN) architecture for recommendation and a neighbourhood-based scheme for generating explanations in the model. We demonstrate the effectiveness of our approach through experiments on the Netflix dataset by jointly optimizing for both prediction accuracy and explainability.
LGJul 17, 2018
Layer-wise Relevance Propagation for Explainable RecommendationsHomanga Bharadhwaj
In this paper, we tackle the problem of explanations in a deep-learning based model for recommendations by leveraging the technique of layer-wise relevance propagation. We use a Deep Convolutional Neural Network to extract relevant features from the input images before identifying similarity between the images in feature space. Relationships between the images are identified by the model and layer-wise relevance propagation is used to infer pixel-level details of the images that may have significantly informed the model's choice. We evaluate our method on an Amazon products dataset and demonstrate the efficacy of our approach.