Malika Meghjani

RO
h-index14
5papers
46citations
Novelty51%
AI Score46

5 Papers

59.9ROMay 29Code
Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks

Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen et al.

Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.

ROSep 2, 2024
Robust Vehicle Localization and Tracking in Rain using Street Maps

Yu Xiang Tan, Malika Meghjani

GPS-based vehicle localization and tracking suffers from unstable positional information commonly experienced in tunnel segments and in dense urban areas. Also, both Visual Odometry (VO) and Visual Inertial Odometry (VIO) are susceptible to adverse weather conditions that causes occlusions or blur on the visual input. In this paper, we propose a novel approach for vehicle localization that uses street network based map information to correct drifting odometry estimates and intermittent GPS measurements especially, in adversarial scenarios such as driving in rain and tunnels. Specifically, our approach is a flexible fusion algorithm that integrates intermittent GPS, drifting IMU and VO estimates together with 2D map information for robust vehicle localization and tracking. We refer to our approach as Map-Fusion. We robustly evaluate our proposed approach on four geographically diverse datasets from different countries ranging across clear and rain weather conditions. These datasets also include challenging visual segments in tunnels and underpasses. We show that with the integration of the map information, our Map-Fusion algorithm reduces the error of the state-of-the-art VO and VIO approaches across all datasets. We also validate our proposed algorithm in a real-world environment and in real-time on a hardware constrained mobile robot. Map-Fusion achieved 2.46m error in clear weather and 6.05m error in rain weather for a 150m route.

AIJun 9, 2025
Efficient Generation of Diverse Cooperative Agents with World Models

Yi Loo, Akshunn Trivedi, Malika Meghjani

A major bottleneck in the training process for Zero-Shot Coordination (ZSC) agents is the generation of partner agents that are diverse in collaborative conventions. Current Cross-play Minimization (XPM) methods for population generation can be very computationally expensive and sample inefficient as the training objective requires sampling multiple types of trajectories. Each partner agent in the population is also trained from scratch, despite all of the partners in the population learning policies of the same coordination task. In this work, we propose that simulated trajectories from the dynamics model of an environment can drastically speed up the training process for XPM methods. We introduce XPM-WM, a framework for generating simulated trajectories for XPM via a learned World Model (WM). We show XPM with simulated trajectories removes the need to sample multiple trajectories. In addition, we show our proposed method can effectively generate partners with diverse conventions that match the performance of previous methods in terms of SP population training reward as well as training partners for ZSC agents. Our method is thus, significantly more sample efficient and scalable to a larger number of partners.

AIMay 26, 2023
A Hierarchical Approach to Population Training for Human-AI Collaboration

Yi Loo, Chen Gong, Malika Meghjani

A major challenge for deep reinforcement learning (DRL) agents is to collaborate with novel partners that were not encountered by them during the training phase. This is specifically worsened by an increased variance in action responses when the DRL agents collaborate with human partners due to the lack of consistency in human behaviors. Recent work have shown that training a single agent as the best response to a diverse population of training partners significantly increases an agent's robustness to novel partners. We further enhance the population-based training approach by introducing a Hierarchical Reinforcement Learning (HRL) based method for Human-AI Collaboration. Our agent is able to learn multiple best-response policies as its low-level policy while at the same time, it learns a high-level policy that acts as a manager which allows the agent to dynamically switch between the low-level best-response policies based on its current partner. We demonstrate that our method is able to dynamically adapt to novel partners of different play styles and skill levels in the 2-player collaborative Overcooked game environment. We also conducted a human study in the same environment to test the effectiveness of our method when partnering with real human subjects.

RODec 21, 2020
Multi-Agent Reinforcement Learning for Dynamic Ocean Monitoring by a Swarm of Buoys

Maryam Kouzehgar, Malika Meghjani, Roland Bouffanais

Autonomous marine environmental monitoring problem traditionally encompasses an area coverage problem which can only be effectively carried out by a multi-robot system. In this paper, we focus on robotic swarms that are typically operated and controlled by means of simple swarming behaviors obtained from a subtle, yet ad hoc combination of bio-inspired strategies. We propose a novel and structured approach for area coverage using multi-agent reinforcement learning (MARL) which effectively deals with the non-stationarity of environmental features. Specifically, we propose two dynamic area coverage approaches: (1) swarm-based MARL, and (2) coverage-range-based MARL. The former is trained using the multi-agent deep deterministic policy gradient (MADDPG) approach whereas, a modified version of MADDPG is introduced for the latter with a reward function that intrinsically leads to a collective behavior. Both methods are tested and validated with different geometric shaped regions with equal surface area (square vs. rectangle) yielding acceptable area coverage, and benefiting from the structured learning in non-stationary environments. Both approaches are advantageous compared to a naïve swarming method. However, coverage-range-based MARL outperforms the swarm-based MARL with stronger convergence features in learning criteria and higher spreading of agents for area coverage.