ROApr 16Code
NeuroMesh: A Unified Neural Inference Framework for Decentralized Multi-Robot CollaborationYang Zhou, Yash Shetye, Long Quang et al.
Deploying learned multi-robot models on heterogeneous robots remains challenging due to hardware heterogeneity, communication constraints, and the lack of a unified execution stack. This paper presents NeuroMesh, a multi-domain, cross-platform, and modular decentralized neural inference framework that standardizes observation encoding, message passing, aggregation, and task decoding in a unified pipeline. NeuroMesh combines a dual-aggregation paradigm for reduction- and broadcast-based information fusion with a parallelized architecture that decouples cycle time from end-to-end latency. Our high-performance C++ implementation leverages Zenoh for inter-robot communication and supports hybrid GPU/CPU inference. We validate NeuroMesh on a heterogeneous team of aerial and ground robots across collaborative perception, decentralized control, and task assignment, demonstrating robust operation across diverse task structures and payload sizes. We plan to release NeuroMesh as an open-source framework to the community.
ROJun 9, 2025
Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene GraphsJared Strader, Aaron Ray, Jacob Arkin et al.
In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructions expressed in natural language. Our system builds a shared 3D scene graph incorporating an open-set object-based map, which is leveraged for multi-robot 3D scene graph fusion. This representation supports real-time, view-invariant relocalization (via the object-based map) and planning (via the 3D scene graph), allowing a team of robots to reason about their surroundings and execute complex tasks. Additionally, we introduce a planning approach that translates operator intent into Planning Domain Definition Language (PDDL) goals using a Large Language Model (LLM) by leveraging context from the shared 3D scene graph and robot capabilities. We provide an experimental assessment of the performance of our system on real-world tasks in large-scale, outdoor environments. A supplementary video is available at https://youtu.be/8xbGGOLfLAY.
ROMay 14, 2025
Air-Ground Collaboration for Language-Specified Missions in Unknown EnvironmentsFernando Cladera, Zachary Ravichandran, Jason Hughes et al.
As autonomous robotic systems become increasingly mature, users will want to specify missions at the level of intent rather than in low-level detail. Language is an expressive and intuitive medium for such mission specification. However, realizing language-guided robotic teams requires overcoming significant technical hurdles. Interpreting and realizing language-specified missions requires advanced semantic reasoning. Successful heterogeneous robots must effectively coordinate actions and share information across varying viewpoints. Additionally, communication between robots is typically intermittent, necessitating robust strategies that leverage communication opportunities to maintain coordination and achieve mission objectives. In this work, we present a first-of-its-kind system where an unmanned aerial vehicle (UAV) and an unmanned ground vehicle (UGV) are able to collaboratively accomplish missions specified in natural language while reacting to changes in specification on the fly. We leverage a Large Language Model (LLM)-enabled planner to reason over semantic-metric maps that are built online and opportunistically shared between an aerial and a ground robot. We consider task-driven navigation in urban and rural areas. Our system must infer mission-relevant semantics and actively acquire information via semantic mapping. In both ground and air-ground teaming experiments, we demonstrate our system on seven different natural-language specifications at up to kilometer-scale navigation.
ROMay 23, 2024
CoPeD-Advancing Multi-Robot Collaborative Perception: A Comprehensive Dataset in Real-World EnvironmentsYang Zhou, Long Quang, Carlos Nieto-Granda et al.
In the past decade, although single-robot perception has made significant advancements, the exploration of multi-robot collaborative perception remains largely unexplored. This involves fusing compressed, intermittent, limited, heterogeneous, and asynchronous environmental information across multiple robots to enhance overall perception, despite challenges like sensor noise, occlusions, and sensor failures. One major hurdle has been the lack of real-world datasets. This paper presents a pioneering and comprehensive real-world multi-robot collaborative perception dataset to boost research in this area. Our dataset leverages the untapped potential of air-ground robot collaboration featuring distinct spatial viewpoints, complementary robot mobilities, coverage ranges, and sensor modalities. It features raw sensor inputs, pose estimation, and optional high-level perception annotation, thus accommodating diverse research interests. Compared to existing datasets predominantly designed for Simultaneous Localization and Mapping (SLAM), our setup ensures a diverse range and adequate overlap of sensor views to facilitate the study of multi-robot collaborative perception algorithms. We demonstrate the value of this dataset qualitatively through multiple collaborative perception tasks. We believe this work will unlock the potential research of high-level scene understanding through multi-modal collaborative perception in multi-robot settings.
LGFeb 6, 2025
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement LearningWesley A. Suttle, Aamodh Suresh, Carlos Nieto-Granda
Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, Rényi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80% of the tasks compared to datasets collected using Rényi entropy.
ROApr 26, 2024
Real-World Deployment of a Hierarchical Uncertainty-Aware Collaborative Multiagent Planning SystemMartina Stadler Kurtz, Samuel Prentice, Yasmin Veys et al.
We would like to enable a collaborative multiagent team to navigate at long length scales and under uncertainty in real-world environments. In practice, planning complexity scales with the number of agents in the team, with the length scale of the environment, and with environmental uncertainty. Enabling tractable planning requires developing abstract models that can represent complex, high-quality plans. However, such models often abstract away information needed to generate directly-executable plans for real-world agents in real-world environments, as planning in such detail, especially in the presence of real-world uncertainty, would be computationally intractable. In this paper, we describe the deployment of a planning system that used a hierarchy of planners to execute collaborative multiagent navigation tasks in real-world, unknown environments. By developing a planning system that was robust to failures at every level of the planning hierarchy, we enabled the team to complete collaborative navigation tasks, even in the presence of imperfect planning abstractions and real-world uncertainty. We deployed our approach on a Clearpath Husky-Jackal team navigating in a structured outdoor environment, and demonstrated that the system enabled the agents to successfully execute collaborative plans.
ROJun 28, 2021
Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot SystemsYulun Tian, Yun Chang, Fernando Herrera Arias et al.
This paper presents Kimera-Multi, the first multi-robot system that (i) is robust and capable of identifying and rejecting incorrect inter and intra-robot loop closures resulting from perceptual aliasing, (ii) is fully distributed and only relies on local (peer-to-peer) communication to achieve distributed localization and mapping, and (iii) builds a globally consistent metric-semantic 3D mesh model of the environment in real-time, where faces of the mesh are annotated with semantic labels. Kimera-Multi is implemented by a team of robots equipped with visual-inertial sensors. Each robot builds a local trajectory estimate and a local mesh using Kimera. When communication is available, robots initiate a distributed place recognition and robust pose graph optimization protocol based on a novel distributed graduated non-convexity algorithm. The proposed protocol allows the robots to improve their local trajectory estimates by leveraging inter-robot loop closures while being robust to outliers. Finally, each robot uses its improved trajectory estimate to correct the local mesh using mesh deformation techniques. We demonstrate Kimera-Multi in photo-realistic simulations, SLAM benchmarking datasets, and challenging outdoor datasets collected using ground robots. Both real and simulated experiments involve long trajectories (e.g., up to 800 meters per robot). The experiments show that Kimera-Multi (i) outperforms the state of the art in terms of robustness and accuracy, (ii) achieves estimation errors comparable to a centralized SLAM system while being fully distributed, (iii) is parsimonious in terms of communication bandwidth, (iv) produces accurate metric-semantic 3D meshes, and (v) is modular and can be also used for standard 3D reconstruction (i.e., without semantic labels) or for trajectory estimation (i.e., without reconstructing a 3D mesh).
ROAug 1, 2019
DEDUCE: Diverse scEne Detection methods in Unseen Challenging EnvironmentsAnwesan Pal, Carlos Nieto-Granda, Henrik I. Christensen
In recent years, there has been a rapid increase in the number of service robots deployed for aiding people in their daily activities. Unfortunately, most of these robots require human input for training in order to do tasks in indoor environments. Successful domestic navigation often requires access to semantic information about the environment, which can be learned without human guidance. In this paper, we propose a set of DEDUCE - Diverse scEne Detection methods in Unseen Challenging Environments algorithms which incorporate deep fusion models derived from scene recognition systems and object detectors. The five methods described here have been evaluated on several popular recent image datasets, as well as real-world videos acquired through multiple mobile platforms. The final results show an improvement over the existing state-of-the-art visual place recognition systems.