CVOct 4, 2022Code
Boosting Few-shot Fine-grained Recognition with Background Suppression and Foreground AlignmentZican Zha, Hao Tang, Yunlian Sun et al.
Few-shot fine-grained recognition (FS-FGR) aims to recognize novel fine-grained categories with the help of limited available samples. Undoubtedly, this task inherits the main challenges from both few-shot learning and fine-grained recognition. First, the lack of labeled samples makes the learned model easy to overfit. Second, it also suffers from high intra-class variance and low inter-class differences in the datasets. To address this challenging task, we propose a two-stage background suppression and foreground alignment framework, which is composed of a background activation suppression (BAS) module, a foreground object alignment (FOA) module, and a local-to-local (L2L) similarity metric. Specifically, the BAS is introduced to generate a foreground mask for localization to weaken background disturbance and enhance dominative foreground objects. The FOA then reconstructs the feature map of each support sample according to its correction to the query ones, which addresses the problem of misalignment between support-query image pairs. To enable the proposed method to have the ability to capture subtle differences in confused samples, we present a novel L2L similarity metric to further measure the local similarity between a pair of aligned spatial features in the embedding space. What's more, considering that background interference brings poor robustness, we infer the pairwise similarity of feature maps using both the raw image and the refined image. Extensive experiments conducted on multiple popular fine-grained benchmarks demonstrate that our method outperforms the existing state of the art by a large margin. The source codes are available at: https://github.com/CSer-Tang-hao/BSFA-FSFG.
CVNov 29, 2023
W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised CalibrationWei Yao, Hongwen Zhang, Yunlian Sun et al.
Previous methods for 3D human motion recovery from monocular images often fall short due to reliance on camera coordinates, leading to inaccuracies in real-world applications. The limited availability and diversity of focal length labels further exacerbate misalignment issues in reconstructed 3D human bodies. To address these challenges, we introduce W-HMR, a weak-supervised calibration method that predicts "reasonable" focal lengths based on body distortion information, eliminating the need for precise focal length labels. Our approach enhances 2D supervision precision and recovery accuracy. Additionally, we present the OrientCorrect module, which corrects body orientation for plausible reconstructions in world space, avoiding the error accumulation associated with inaccurate camera rotation predictions. Our contributions include a novel weak-supervised camera calibration technique, an effective orientation correction module, and a decoupling strategy that significantly improves the generalizability and accuracy of human motion recovery in both camera and world coordinates. The robustness of W-HMR is validated through extensive experiments on various datasets, showcasing its superiority over existing methods. Codes and demos have been made available on the project page https://yw0208.github.io/w-hmr/.
CVJan 3, 2024Code
STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment FusionWei Yao, Hongwen Zhang, Yunlian Sun et al.
The recovery of 3D human mesh from monocular images has significantly been developed in recent years. However, existing models usually ignore spatial and temporal information, which might lead to mesh and image misalignment and temporal discontinuity. For this reason, we propose a novel Spatio-Temporal Alignment Fusion (STAF) model. As a video-based model, it leverages coherence clues from human motion by an attention-based Temporal Coherence Fusion Module (TCFM). As for spatial mesh-alignment evidence, we extract fine-grained local information through predicted mesh projection on the feature maps. Based on the spatial features, we further introduce a multi-stage adjacent Spatial Alignment Fusion Module (SAFM) to enhance the feature representation of the target frame. In addition to the above, we propose an Average Pooling Module (APM) to allow the model to focus on the entire input sequence rather than just the target frame. This method can remarkably improve the smoothness of recovery results from video. Extensive experiments on 3DPW, MPII3D, and H36M demonstrate the superiority of STAF. We achieve a state-of-the-art trade-off between precision and smoothness. Our code and more video results are on the project page https://yw0208.github.io/staf/
69.9CVApr 20
SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent SynergyWei Yao, Haohan Ma, Hongwen Zhang et al.
Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: http://yw0208.github.io/synagent
CVDec 5, 2023
FG-MDM: Towards Zero-Shot Human Motion Generation via ChatGPT-Refined DescriptionsXu Shi, Wei Yao, Chuanchen Luo et al.
Recently, significant progress has been made in text-based motion generation, enabling the generation of diverse and high-quality human motions that conform to textual descriptions. However, generating motions beyond the distribution of original datasets remains challenging, i.e., zero-shot generation. By adopting a divide-and-conquer strategy, we propose a new framework named Fine-Grained Human Motion Diffusion Model (FG-MDM) for zero-shot human motion generation. Specifically, we first parse previous vague textual annotations into fine-grained descriptions of different body parts by leveraging a large language model. We then use these fine-grained descriptions to guide a transformer-based diffusion model, which further adopts a design of part tokens. FG-MDM can generate human motions beyond the scope of original datasets owing to descriptions that are closer to motion essence. Our experimental results demonstrate the superiority of FG-MDM over previous methods in zero-shot settings. We will release our fine-grained textual annotations for HumanML3D and KIT.
CVJun 9, 2025
PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction GenerationWei Yao, Yunlian Sun, Chang Liu et al.
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter
CVJun 2, 2025
HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene PerceptionWei Yao, Yunlian Sun, Hongwen Zhang et al.
Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction approaches struggle to coordinate fine-grained manipulations with long-range navigation. To address these limitations, we propose HOSIG, a novel framework for synthesizing full-body interactions through hierarchical scene perception. Our method decouples the task into three key components: 1) a scene-aware grasp pose generator that ensures collision-free whole-body postures with precise hand-object contact by integrating local geometry constraints, 2) a heuristic navigation algorithm that autonomously plans obstacle-avoiding paths in complex indoor environments via compressed 2D floor maps and dual-component spatial reasoning, and 3) a scene-guided motion diffusion model that generates trajectory-controlled, full-body motions with finger-level accuracy by incorporating spatial anchors and dual-space classifier-free guidance. Extensive experiments on the TRUMANS dataset demonstrate superior performance over state-of-the-art methods. Notably, our framework supports unlimited motion length through autoregressive generation and requires minimal manual intervention. This work bridges the critical gap between scene-aware navigation and dexterous object manipulation, advancing the frontier of embodied interaction synthesis. Codes will be available after publication. Project page: http://yw0208.github.io/hosig
GRMar 27, 2025
ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded TransformerYong Xie, Yunlian Sun, Hongwen Zhang et al.
We present ReCoM, an efficient framework for generating high-fidelity and generalizable human body motions synchronized with speech. The core innovation lies in the Recurrent Embedded Transformer (RET), which integrates Dynamic Embedding Regularization (DER) into a Vision Transformer (ViT) core architecture to explicitly model co-speech motion dynamics. This architecture enables joint spatial-temporal dependency modeling, thereby enhancing gesture naturalness and fidelity through coherent motion synthesis. To enhance model robustness, we incorporate the proposed DER strategy, which equips the model with dual capabilities of noise resistance and cross-domain generalization, thereby improving the naturalness and fluency of zero-shot motion generation for unseen speech inputs. To mitigate inherent limitations of autoregressive inference, including error accumulation and limited self-correction, we propose an iterative reconstruction inference (IRI) strategy. IRI refines motion sequences via cyclic pose reconstruction, driven by two key components: (1) classifier-free guidance improves distribution alignment between generated and real gestures without auxiliary supervision, and (2) a temporal smoothing process eliminates abrupt inter-frame transitions while ensuring kinematic continuity. Extensive experiments on benchmark datasets validate ReCoM's effectiveness, achieving state-of-the-art performance across metrics. Notably, it reduces the Fréchet Gesture Distance (FGD) from 18.70 to 2.48, demonstrating an 86.7% improvement in motion realism. Our project page is https://yong-xie-xy.github.io/ReCoM/.