Chen Guo

CV
h-index12
11papers
2,137citations
Novelty51%
AI Score41

11 Papers

45.0CVDec 6, 2022Code
InternVideo: General Video Foundation Models via Generative and Discriminative Learning

Yi Wang, Kunchang Li, Yizhuo Li et al.

The foundation models have recently shown excellent performance on a variety of downstream tasks in computer vision. However, most existing vision foundation models simply focus on image-level pretraining and adpation, which are limited for dynamic and complex video-level understanding tasks. To fill the gap, we present general video foundation models, InternVideo, by taking advantage of both generative and discriminative self-supervised video learning. Specifically, InternVideo efficiently explores masked video modeling and video-language contrastive learning as the pretraining objectives, and selectively coordinates video representations of these two complementary frameworks in a learnable manner to boost various video applications. Without bells and whistles, InternVideo achieves state-of-the-art performance on 39 video datasets from extensive tasks including video action recognition/detection, video-language alignment, and open-world video applications. Especially, our methods can obtain 91.1% and 77.2% top-1 accuracy on the challenging Kinetics-400 and Something-Something V2 benchmarks, respectively. All of these results effectively show the generality of our InternVideo for video understanding. The code will be released at https://github.com/OpenGVLab/InternVideo .

55.4CVNov 28, 2023Code
MVBench: A Comprehensive Multi-modal Video Understanding Benchmark

Kunchang Li, Yali Wang, Yinan He et al.

With the rapid development of Multi-modal Large Language Models (MLLMs), a number of diagnostic benchmarks have recently emerged to evaluate the comprehension capabilities of these models. However, most benchmarks predominantly assess spatial understanding in the static image tasks, while overlooking temporal understanding in the dynamic video tasks. To alleviate this issue, we introduce a comprehensive Multi-modal Video understanding Benchmark, namely MVBench, which covers 20 challenging video tasks that cannot be effectively solved with a single frame. Specifically, we first introduce a novel static-to-dynamic method to define these temporal-related tasks. By transforming various static tasks into dynamic ones, we enable the systematic generation of video tasks that require a broad spectrum of temporal skills, ranging from perception to cognition. Then, guided by the task definition, we automatically convert public video annotations into multiple-choice QA to evaluate each task. On one hand, such a distinct paradigm allows us to build MVBench efficiently, without much manual intervention. On the other hand, it guarantees evaluation fairness with ground-truth video annotations, avoiding the biased scoring of LLMs. Moreover, we further develop a robust video MLLM baseline, i.e., VideoChat2, by progressive multi-modal training with diverse instruction-tuning data. The extensive results on our MVBench reveal that, the existing MLLMs are far from satisfactory in temporal understanding, while our VideoChat2 largely surpasses these leading models by over 15% on MVBench. All models and data are available at https://github.com/OpenGVLab/Ask-Anything.

22.7CVNov 17, 2022Code
InternVideo-Ego4D: A Pack of Champion Solutions to Ego4D Challenges

Guo Chen, Sen Xing, Zhe Chen et al.

In this report, we present our champion solutions to five tracks at Ego4D challenge. We leverage our developed InternVideo, a video foundation model, for five Ego4D tasks, including Moment Queries, Natural Language Queries, Future Hand Prediction, State Change Object Detection, and Short-term Object Interaction Anticipation. InternVideo-Ego4D is an effective paradigm to adapt the strong foundation model to the downstream ego-centric video understanding tasks with simple head designs. In these five tasks, the performance of InternVideo-Ego4D comprehensively surpasses the baseline methods and the champions of CVPR2022, demonstrating the powerful representation ability of InternVideo as a video foundation model. Our code will be released at https://github.com/OpenGVLab/ego4d-eccv2022-solutions

22.3CVMar 3, 2022
PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence

Zijian Dong, Chen Guo, Jie Song et al.

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic clothing deformations. PINA does not require complete scans, nor does it require a prior learned from large datasets of clothed humans. Learning a complete avatar in this setting is challenging, since only few depth observations are available, which are noisy and incomplete (i.e. only partial visibility of the body per frame). We propose a method to learn the shape and non-rigid deformations via a pose-conditioned implicit surface and a deformation field, defined in canonical space. This allows us to fuse all partial observations into a single consistent canonical representation. Fusion is formulated as a global optimization problem over the pose, shape and skinning parameters. The method can learn neural avatars from real noisy RGB-D sequences for a diverse set of people and clothing styles and these avatars can be animated given unseen motion sequences.

3.9CVJan 22, 2023Code
Champion Solution for the WSDM2023 Toloka VQA Challenge

Shengyi Gao, Zhe Chen, Guo Chen et al.

In this report, we present our champion solution to the WSDM2023 Toloka Visual Question Answering (VQA) Challenge. Different from the common VQA and visual grounding (VG) tasks, this challenge involves a more complex scenario, i.e. inferring and locating the object implicitly specified by the given interrogative question. For this task, we leverage ViT-Adapter, a pre-training-free adapter network, to adapt multi-modal pre-trained Uni-Perceiver for better cross-modal localization. Our method ranks first on the leaderboard, achieving 77.5 and 76.347 IoU on public and private test sets, respectively. It shows that ViT-Adapter is also an effective paradigm for adapting the unified perception model to vision-language downstream tasks. Code and models will be released at https://github.com/czczup/ViT-Adapter/tree/main/wsdm2023.

28.2CVMar 27, 2023Code
Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann et al.

We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks.

7.6CVApr 24, 2023
MRSN: Multi-Relation Support Network for Video Action Detection

Yin-Dong Zheng, Guo Chen, Minglei Yuan et al.

Action detection is a challenging video understanding task, requiring modeling spatio-temporal and interaction relations. Current methods usually model actor-actor and actor-context relations separately, ignoring their complementarity and mutual support. To solve this problem, we propose a novel network called Multi-Relation Support Network (MRSN). In MRSN, Actor-Context Relation Encoder (ACRE) and Actor-Actor Relation Encoder (AARE) model the actor-context and actor-actor relation separately. Then Relation Support Encoder (RSE) computes the supports between the two relations and performs relation-level interactions. Finally, Relation Consensus Module (RCM) enhances two relations with the long-term relations from the Long-term Relation Bank (LRB) and yields a consensus. Our experiments demonstrate that modeling relations separately and performing relation-level interactions can achieve and outperformer state-of-the-art results on two challenging video datasets: AVA and UCF101-24.

26.5CVMar 8, 2023Code
X-Avatar: Expressive Human Avatars

Kaiyue Shen, Chen Guo, Manuel Kaufmann et al.

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines in both data domains both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames.

2.3DBMar 31, 2025Code
Text2Schema: Filling the Gap in Designing Database Table Structures based on Natural Language

Qin Wang, Youhuan Li, Yansong Feng et al.

People without a database background usually rely on file systems or tools such as Excel for data management, which often lead to redundancy and data inconsistency. Relational databases possess strong data management capabilities, but require a high level of professional expertise from users. Although there are already many works on Text2SQL to automate the translation of natural language into SQL queries for data manipulation, all of them presuppose that the database schema is pre-designed. In practice, schema design itself demands domain expertise, and research on directly generating schemas from textual requirements remains unexplored. In this paper, we systematically define a new problem, called Text2Schema, to convert a natural language text requirement into a relational database schema. With an effective Text2Schema technique, users can effortlessly create database table structures using natural language, and subsequently leverage existing Text2SQL techniques to perform data manipulations, which significantly narrows the gap between non-technical personnel and highly efficient, versatile relational database systems. We propose SchemaAgent, an LLM-based multi-agent framework for Text2Schema. We emulate the workflow of manual schema design by assigning specialized roles to agents and enabling effective collaboration to refine their respective subtasks. We also incorporate dedicated roles for reflection and inspection, along with an innovative error detection and correction mechanism to identify and rectify issues across various phases. Moreover, we build and open source a benchmark containing 381 pairs of requirement description and schema. Experimental results demonstrate the superiority of our approach over comparative work.

31.0CVMay 22, 2023Code
VideoLLM: Modeling Video Sequence with Large Language Models

Guo Chen, Yin-Dong Zheng, Jiahao Wang et al.

With the exponential growth of video data, there is an urgent need for automated technology to analyze and comprehend video content. However, existing video understanding models are often task-specific and lack a comprehensive capability of handling diverse tasks. The success of large language models (LLMs) like GPT has demonstrated their impressive abilities in sequence causal reasoning. Building upon this insight, we propose a novel framework called VideoLLM that leverages the sequence reasoning capabilities of pre-trained LLMs from natural language processing (NLP) for video sequence understanding. VideoLLM incorporates a carefully designed Modality Encoder and Semantic Translator, which convert inputs from various modalities into a unified token sequence. This token sequence is then fed into a decoder-only LLM. Subsequently, with the aid of a simple task head, our VideoLLM yields an effective unified framework for different kinds of video understanding tasks. To evaluate the efficacy of VideoLLM, we conduct extensive experiments using multiple LLMs and fine-tuning methods. We evaluate our VideoLLM on eight tasks sourced from four different datasets. The experimental results demonstrate that the understanding and reasoning capabilities of LLMs can be effectively transferred to video understanding tasks. We release the code at https://github.com/cg1177/VideoLLM.

7.9HCJan 23, 2020
Phoenixmap: An Abstract Approach to Visualize 2D Spatial Distributions

Junhan Zhao, Xiang Liu, Chen Guo et al.

The multidimensional nature of spatial data poses a challenge for visualization. In this paper, we introduce Phoenixmap, a simple abstract visualization method to address the issue of visualizing multiple spatial distributions at once. The Phoenixmap approach starts by identifying the enclosed outline of the point collection, then assigns different widths to outline segments according to the segments' corresponding inside regions. Thus, one 2D distribution is represented as an outline with varied thicknesses. Phoenixmap is capable of overlaying multiple outlines and comparing them across categories of objects in a 2D space. We chose heatmap as a benchmark spatial visualization method and conducted user studies to compare performances among Phoenixmap, heatmap, and dot distribution map. Based on the analysis and participant feedback, we demonstrate that Phoenixmap 1) allows users to perceive and compare spatial distribution data efficiently; 2) frees up graphics space with a concise form that can provide visualization design possibilities like overlapping; and 3) provides a good quantitative perceptual estimating capability given the proper legends. Finally, we discuss several possible applications of Phoenixmap and present one visualization of multiple species of birds' active regions in a nature preserve.