22.3NIMay 31
Understanding Cross-Cloud Interconnects: Hands-On Measurements and Cost OptimizationEitan Eliav, Isaac Keslassy, David Breitgand et al.
New services such as Google Cross-Cloud Interconnect (CCI) address the rise in fast and large-scale cross-cloud data transfers. CCI offers dedicated high-throughput links with low per-GB transfer costs, but also involves high fixed leasing fees and multi-day provisioning delays. This combination makes cost optimization difficult because traffic patterns are unpredictable. This paper presents the first comprehensive study of CCI-like services. We begin with an empirical characterization of CCI and its alternatives using direct measurements across AWS-GCP interconnects. We then introduce ToggleCCI, a new dynamic cost-optimization algorithm designed to handle provisioning delays and uncertainty in future demand. ToggleCCI adapts by switching between VPN and CCI based on cost trends observed over a sliding time window. We prove that ToggleCCI achieves asymptotic optimality under sustained high-demand or low-demand regimes. Finally, using real-world traffic traces, we show that ToggleCCI consistently tracks the best static policy for each scenario and delivers substantial cost savings.
NIFeb 9, 2021
Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost OptimizationKonstantinos Konstantoudakis, David Breitgand, Alexandros Doumanoglou et al.
Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.