Fanqi Li

2papers

2 Papers

LGFeb 8, 2021
DEFT: Distilling Entangled Factors by Preventing Information Diffusion

Jiantao Wu, Lin Wang, Bo Yang et al.

Disentanglement is a highly desirable property of representation owing to its similarity to human understanding and reasoning. Many works achieve disentanglement upon information bottlenecks (IB). Despite their elegant mathematical foundations, the IB branch usually exhibits lower performance. In order to provide an insight into the problem, we develop an annealing test to calculate the information freezing point (IFP), which is a transition state to freeze information into the latent variables. We also explore these clues or inductive biases for separating the entangled factors according to the differences in the IFP distributions. We found the existing approaches suffer from the information diffusion problem, according to which the increased information diffuses in all latent variables. Based on this insight, we propose a novel disentanglement framework, termed the distilling entangled factor (DEFT), to address the information diffusion problem by scaling backward information. DEFT applies a multistage training strategy, including multigroup encoders with different learning rates and piecewise disentanglement pressure, to disentangle the factors stage by stage. We evaluate DEFT on three variants of dSprite and SmallNORB, which show low-variance and high-level disentanglement scores. Furthermore, the experiment under the correlative factors shows incapable of TC-based approaches. DEFT also exhibits a competitive performance in the unsupervised setting.

CVFeb 8, 2021
STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?

Xin Zhao, Jifeng Guo, Lin Wang et al.

Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may result in the failure to synthesize solid textures with high fidelity. In this paper, we propose a novel generative adversarial nets-based framework (STS-GAN) to extend the given 2D exemplar to arbitrary 3D solid textures. In STS-GAN, multi-scale 2D texture discriminators evaluate the similarity between the given 2D exemplar and slices from the generated 3D texture, promoting the 3D texture generator synthesizing realistic solid textures. Finally, experiments demonstrate that the proposed method can generate high-fidelity solid textures with similar visual characteristics to the 2D exemplar.