Kostas Daniilidis

CV
h-index64
114papers
12,087citations
Novelty54%
AI Score64

114 Papers

40.9CVDec 10, 2022Code
NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction

Yiming Wang, Qin Han, Marc Habermann et al.

Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .

28.4CVAug 24, 2024Code
Recent Event Camera Innovations: A Survey

Bharatesh Chakravarthi, Aayush Atul Verma, Kostas Daniilidis et al.

Event-based vision, inspired by the human visual system, offers transformative capabilities such as low latency, high dynamic range, and reduced power consumption. This paper presents a comprehensive survey of event cameras, tracing their evolution over time. It introduces the fundamental principles of event cameras, compares them with traditional frame cameras, and highlights their unique characteristics and operational differences. The survey covers various event camera models from leading manufacturers, key technological milestones, and influential research contributions. It explores diverse application areas across different domains and discusses essential real-world and synthetic datasets for research advancement. Additionally, the role of event camera simulators in testing and development is discussed. This survey aims to consolidate the current state of event cameras and inspire further innovation in this rapidly evolving field. To support the research community, a GitHub page (https://github.com/chakravarthi589/Event-based-Vision_Resources) categorizes past and future research articles and consolidates valuable resources.

19.4CVJul 15, 2024Code
Motion-prior Contrast Maximization for Dense Continuous-Time Motion Estimation

Friedhelm Hamann, Ziyun Wang, Ioannis Asmanis et al.

Current optical flow and point-tracking methods rely heavily on synthetic datasets. Event cameras are novel vision sensors with advantages in challenging visual conditions, but state-of-the-art frame-based methods cannot be easily adapted to event data due to the limitations of current event simulators. We introduce a novel self-supervised loss combining the Contrast Maximization framework with a non-linear motion prior in the form of pixel-level trajectories and propose an efficient solution to solve the high-dimensional assignment problem between non-linear trajectories and events. Their effectiveness is demonstrated in two scenarios: In dense continuous-time motion estimation, our method improves the zero-shot performance of a synthetically trained model on the real-world dataset EVIMO2 by 29%. In optical flow estimation, our method elevates a simple UNet to achieve state-of-the-art performance among self-supervised methods on the DSEC optical flow benchmark. Our code is available at https://github.com/tub-rip/MotionPriorCMax.

28.2CVMar 10, 2022Code
Cross-modal Map Learning for Vision and Language Navigation

Georgios Georgakis, Karl Schmeckpeper, Karan Wanchoo et al.

We consider the problem of Vision-and-Language Navigation (VLN). The majority of current methods for VLN are trained end-to-end using either unstructured memory such as LSTM, or using cross-modal attention over the egocentric observations of the agent. In contrast to other works, our key insight is that the association between language and vision is stronger when it occurs in explicit spatial representations. In this work, we propose a cross-modal map learning model for vision-and-language navigation that first learns to predict the top-down semantics on an egocentric map for both observed and unobserved regions, and then predicts a path towards the goal as a set of waypoints. In both cases, the prediction is informed by the language through cross-modal attention mechanisms. We experimentally test the basic hypothesis that language-driven navigation can be solved given a map, and then show competitive results on the full VLN-CE benchmark.

18.8LGAug 23, 2024Code
Improving Equivariant Model Training via Constraint Relaxation

Stefanos Pertigkiozoglou, Evangelos Chatzipantazis, Shubhendu Trivedi et al.

Equivariant neural networks have been widely used in a variety of applications due to their ability to generalize well in tasks where the underlying data symmetries are known. Despite their successes, such networks can be difficult to optimize and require careful hyperparameter tuning to train successfully. In this work, we propose a novel framework for improving the optimization of such models by relaxing the hard equivariance constraint during training: We relax the equivariance constraint of the network's intermediate layers by introducing an additional non-equivariant term that we progressively constrain until we arrive at an equivariant solution. By controlling the magnitude of the activation of the additional relaxation term, we allow the model to optimize over a larger hypothesis space containing approximate equivariant networks and converge back to an equivariant solution at the end of training. We provide experimental results on different state-of-the-art network architectures, demonstrating how this training framework can result in equivariant models with improved generalization performance. Our code is available at https://github.com/StefanosPert/Equivariant_Optimization_CR

13.6CVOct 3, 2023Code
EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields

Anish Bhattacharya, Ratnesh Madaan, Fernando Cladera et al.

We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models (https://github.com/anish-bhattacharya/EvDNeRF).

16.0CVApr 5, 2022
SE(3)-Equivariant Attention Networks for Shape Reconstruction in Function Space

Evangelos Chatzipantazis, Stefanos Pertigkiozoglou, Edgar Dobriban et al.

We propose a method for 3D shape reconstruction from unoriented point clouds. Our method consists of a novel SE(3)-equivariant coordinate-based network (TF-ONet), that parametrizes the occupancy field of the shape and respects the inherent symmetries of the problem. In contrast to previous shape reconstruction methods that align the input to a regular grid, we operate directly on the irregular point cloud. Our architecture leverages equivariant attention layers that operate on local tokens. This mechanism enables local shape modelling, a crucial property for scalability to large scenes. Given an unoriented, sparse, noisy point cloud as input, we produce equivariant features for each point. These serve as keys and values for the subsequent equivariant cross-attention blocks that parametrize the occupancy field. By querying an arbitrary point in space, we predict its occupancy score. We show that our method outperforms previous SO(3)-equivariant methods, as well as non-equivariant methods trained on SO(3)-augmented datasets. More importantly, local modelling together with SE(3)-equivariance create an ideal setting for SE(3) scene reconstruction. We show that by training only on single, aligned objects and without any pre-segmentation, we can reconstruct novel scenes containing arbitrarily many objects in random poses without any performance loss.

15.3CVMar 27, 2023
EFEM: Equivariant Neural Field Expectation Maximization for 3D Object Segmentation Without Scene Supervision

Jiahui Lei, Congyue Deng, Karl Schmeckpeper et al.

We introduce Equivariant Neural Field Expectation Maximization (EFEM), a simple, effective, and robust geometric algorithm that can segment objects in 3D scenes without annotations or training on scenes. We achieve such unsupervised segmentation by exploiting single object shape priors. We make two novel steps in that direction. First, we introduce equivariant shape representations to this problem to eliminate the complexity induced by the variation in object configuration. Second, we propose a novel EM algorithm that can iteratively refine segmentation masks using the equivariant shape prior. We collect a novel real dataset Chairs and Mugs that contains various object configurations and novel scenes in order to verify the effectiveness and robustness of our method. Experimental results demonstrate that our method achieves consistent and robust performance across different scenes where the (weakly) supervised methods may fail. Code and data available at https://www.cis.upenn.edu/~leijh/projects/efem

15.0ROApr 14, 2023
EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural Networks

Ziyun Wang, Fernando Cladera Ojeda, Anthony Bisulco et al.

Event-based sensors have recently drawn increasing interest in robotic perception due to their lower latency, higher dynamic range, and lower bandwidth requirements compared to standard CMOS-based imagers. These properties make them ideal tools for real-time perception tasks in highly dynamic environments. In this work, we demonstrate an application where event cameras excel: accurately estimating the impact location of fast-moving objects. We introduce a lightweight event representation called Binary Event History Image (BEHI) to encode event data at low latency, as well as a learning-based approach that allows real-time inference of a confidence-enabled control signal to the robot. To validate our approach, we present an experimental catching system in which we catch fast-flying ping-pong balls. We show that the system is capable of achieving a success rate of 81% in catching balls targeted at different locations, with a velocity of up to 13 m/s even on compute-constrained embedded platforms such as the Nvidia Jetson NX.

15.3CVJun 16, 2022
Unified Fourier-based Kernel and Nonlinearity Design for Equivariant Networks on Homogeneous Spaces

Yinshuang Xu, Jiahui Lei, Edgar Dobriban et al.

We introduce a unified framework for group equivariant networks on homogeneous spaces derived from a Fourier perspective. We consider tensor-valued feature fields, before and after a convolutional layer. We present a unified derivation of kernels via the Fourier domain by leveraging the sparsity of Fourier coefficients of the lifted feature fields. The sparsity emerges when the stabilizer subgroup of the homogeneous space is a compact Lie group. We further introduce a nonlinear activation, via an elementwise nonlinearity on the regular representation after lifting and projecting back to the field through an equivariant convolution. We show that other methods treating features as the Fourier coefficients in the stabilizer subgroup are special cases of our activation. Experiments on $SO(3)$ and $SE(3)$ show state-of-the-art performance in spherical vector field regression, point cloud classification, and molecular completion.

12.6CVApr 11, 2023Code
EvAC3D: From Event-based Apparent Contours to 3D Models via Continuous Visual Hulls

Ziyun Wang, Kenneth Chaney, Kostas Daniilidis

3D reconstruction from multiple views is a successful computer vision field with multiple deployments in applications. State of the art is based on traditional RGB frames that enable optimization of photo-consistency cross views. In this paper, we study the problem of 3D reconstruction from event-cameras, motivated by the advantages of event-based cameras in terms of low power and latency as well as by the biological evidence that eyes in nature capture the same data and still perceive well 3D shape. The foundation of our hypothesis that 3D reconstruction is feasible using events lies in the information contained in the occluding contours and in the continuous scene acquisition with events. We propose Apparent Contour Events (ACE), a novel event-based representation that defines the geometry of the apparent contour of an object. We represent ACE by a spatially and temporally continuous implicit function defined in the event x-y-t space. Furthermore, we design a novel continuous Voxel Carving algorithm enabled by the high temporal resolution of the Apparent Contour Events. To evaluate the performance of the method, we collect MOEC-3D, a 3D event dataset of a set of common real-world objects. We demonstrate the ability of EvAC3D to reconstruct high-fidelity mesh surfaces from real event sequences while allowing the refinement of the 3D reconstruction for each individual event.

31.7CVNov 27, 2023
GART: Gaussian Articulated Template Models

Jiahui Lei, Yufu Wang, Georgios Pavlakos et al.

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.

32.5CVNov 30, 2023
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting

Agelos Kratimenos, Jiahui Lei, Kostas Daniilidis

Accurately and efficiently modeling dynamic scenes and motions is considered so challenging a task due to temporal dynamics and motion complexity. To address these challenges, we propose DynMF, a compact and efficient representation that decomposes a dynamic scene into a few neural trajectories. We argue that the per-point motions of a dynamic scene can be decomposed into a small set of explicit or learned trajectories. Our carefully designed neural framework consisting of a tiny set of learned basis queried only in time allows for rendering speed similar to 3D Gaussian Splatting, surpassing 120 FPS, while at the same time, requiring only double the storage compared to static scenes. Our neural representation adequately constrains the inherently underconstrained motion field of a dynamic scene leading to effective and fast optimization. This is done by biding each point to motion coefficients that enforce the per-point sharing of basis trajectories. By carefully applying a sparsity loss to the motion coefficients, we are able to disentangle the motions that comprise the scene, independently control them, and generate novel motion combinations that have never been seen before. We can reach state-of-the-art render quality within just 5 minutes of training and in less than half an hour, we can synthesize novel views of dynamic scenes with superior photorealistic quality. Our representation is interpretable, efficient, and expressive enough to offer real-time view synthesis of complex dynamic scene motions, in monocular and multi-view scenarios.

9.3ROJun 4
ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model

Boshu Lei, Wen Jiang, Kostas Daniilidis

Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.

7.3CVApr 12, 2022
Semantic keypoint-based pose estimation from single RGB frames

Karl Schmeckpeper, Philip R. Osteen, Yufu Wang et al.

This paper presents an approach to estimating the continuous 6-DoF pose of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior investigators, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training-image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Additionally, we accompany our main pipeline with a technique for semi-automatic data generation from unlabeled videos. This procedure allows us to train the learnable components of our method with minimal manual intervention in the labeling process. Empirically, we show that our approach can accurately recover the 6-DoF object pose for both instance- and class-based scenarios even against a cluttered background. We apply our approach both to several, existing, large-scale datasets - including PASCAL3D+, LineMOD-Occluded, YCB-Video, and TUD-Light - and, using our labeling pipeline, to a new dataset with novel object classes that we introduce here. Extensive empirical evaluations show that our approach is able to provide pose estimation results comparable to the state of the art.

24.8CVNov 29, 2023Code
FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information

Wen Jiang, Boshu Lei, Kostas Daniilidis

This study addresses the challenging problem of active view selection and uncertainty quantification within the domain of Radiance Fields. Neural Radiance Fields (NeRF) have greatly advanced image rendering and reconstruction, but the cost of acquiring images poses the need to select the most informative viewpoints efficiently. Existing approaches depend on modifying the model architecture or hypothetical perturbation field to indirectly approximate the model uncertainty. However, selecting views from indirect approximation does not guarantee optimal information gain for the model. By leveraging Fisher Information, we directly quantify observed information on the parameters of Radiance Fields and select candidate views by maximizing the Expected Information Gain(EIG). Our method achieves state-of-the-art results on multiple tasks, including view selection, active mapping, and uncertainty quantification, demonstrating its potential to advance the field of Radiance Fields.

2.6CVDec 6, 2022
Probabilistic Shape Completion by Estimating Canonical Factors with Hierarchical VAE

Wen Jiang, Kostas Daniilidis

We propose a novel method for 3D shape completion from a partial observation of a point cloud. Existing methods either operate on a global latent code, which limits the expressiveness of their model, or autoregressively estimate the local features, which is highly computationally extensive. Instead, our method estimates the entire local feature field by a single feedforward network by formulating this problem as a tensor completion problem on the feature volume of the object. Due to the redundancy of local feature volumes, this tensor completion problem can be further reduced to estimating the canonical factors of the feature volume. A hierarchical variational autoencoder (VAE) with tiny MLPs is used to probabilistically estimate the canonical factors of the complete feature volume. The effectiveness of the proposed method is validated by comparing it with the state-of-the-art method quantitatively and qualitatively. Further ablation studies also show the need to adopt a hierarchical architecture to capture the multimodal distribution of possible shapes.

21.8CVAug 22, 2023
ReFit: Recurrent Fitting Network for 3D Human Recovery

Yufu Wang, Kostas Daniilidis

We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At each iterative step, it reprojects keypoints from the human model to feature maps to query feedback, and uses a recurrent-based updater to adjust the model to fit the image better. Because ReFit encodes strong knowledge of the inverse problem, it is faster to train than previous regression models. At the same time, ReFit improves state-of-the-art performance on standard benchmarks. Moreover, ReFit applies to other optimization settings, such as multi-view fitting and single-view shape fitting. Project website: https://yufu-wang.github.io/refit_humans/

12.1CVNov 30, 2023
Event-based Continuous Color Video Decompression from Single Frames

Ziyun Wang, Friedhelm Hamann, Kenneth Chaney et al.

We present ContinuityCam, a novel approach to generate a continuous video from a single static RGB image and an event camera stream. Conventional cameras struggle with high-speed motion capture due to bandwidth and dynamic range limitations. Event cameras are ideal sensors to solve this problem because they encode compressed change information at high temporal resolution. In this work, we tackle the problem of event-based continuous color video decompression, pairing single static color frames and event data to reconstruct temporally continuous videos. Our approach combines continuous long-range motion modeling with a neural synthesis model, enabling frame prediction at arbitrary times within the events. Our method only requires an initial image, thus increasing the robustness to sudden motions, light changes, minimizing the prediction latency, and decreasing bandwidth usage. We also introduce a novel single-lens beamsplitter setup that acquires aligned images and events, and a novel and challenging Event Extreme Decompression Dataset (E2D2) that tests the method in various lighting and motion profiles. We thoroughly evaluate our method by benchmarking color frame reconstruction, outperforming the baseline methods by 3.61 dB in PSNR and by 33% decrease in LPIPS, as well as showing superior results on two downstream tasks.

2.6CVDec 30, 2022
Equivariant Light Field Convolution and Transformer

Yinshuang Xu, Jiahui Lei, Kostas Daniilidis

3D reconstruction and novel view rendering can greatly benefit from geometric priors when the input views are not sufficient in terms of coverage and inter-view baselines. Deep learning of geometric priors from 2D images often requires each image to be represented in a $2D$ canonical frame and the prior to be learned in a given or learned $3D$ canonical frame. In this paper, given only the relative poses of the cameras, we show how to learn priors from multiple views equivariant to coordinate frame transformations by proposing an $SE(3)$-equivariant convolution and transformer in the space of rays in 3D. This enables the creation of a light field that remains equivariant to the choice of coordinate frame. The light field as defined in our work, refers both to the radiance field and the feature field defined on the ray space. We model the ray space, the domain of the light field, as a homogeneous space of $SE(3)$ and introduce the $SE(3)$-equivariant convolution in ray space. Depending on the output domain of the convolution, we present convolution-based $SE(3)$-equivariant maps from ray space to ray space and to $\mathbb{R}^3$. Our mathematical framework allows us to go beyond convolution to $SE(3)$-equivariant attention in the ray space. We demonstrate how to tailor and adapt the equivariant convolution and transformer in the tasks of equivariant neural rendering and $3D$ reconstruction from multiple views. We demonstrate $SE(3)$-equivariance by obtaining robust results in roto-translated datasets without performing transformation augmentation.

8.1CVDec 1, 2022
Multi-view Tracking, Re-ID, and Social Network Analysis of a Flock of Visually Similar Birds in an Outdoor Aviary

Shiting Xiao, Yufu Wang, Ammon Perkes et al.

The ability to capture detailed interactions among individuals in a social group is foundational to our study of animal behavior and neuroscience. Recent advances in deep learning and computer vision are driving rapid progress in methods that can record the actions and interactions of multiple individuals simultaneously. Many social species, such as birds, however, live deeply embedded in a three-dimensional world. This world introduces additional perceptual challenges such as occlusions, orientation-dependent appearance, large variation in apparent size, and poor sensor coverage for 3D reconstruction, that are not encountered by applications studying animals that move and interact only on 2D planes. Here we introduce a system for studying the behavioral dynamics of a group of songbirds as they move throughout a 3D aviary. We study the complexities that arise when tracking a group of closely interacting animals in three dimensions and introduce a novel dataset for evaluating multi-view trackers. Finally, we analyze captured ethogram data and demonstrate that social context affects the distribution of sequential interactions between birds in the aviary.

5.7CVApr 11
VGGT-HPE: Reframing Head Pose Estimation as Relative Pose Prediction

Vasiliki Vasileiou, Panagiotis P. Filntisis, Petros Maragos et al.

Monocular head pose estimation is traditionally formulated as direct regression from a single image to an absolute pose. This paradigm forces the network to implicitly internalize a dataset-specific canonical reference frame. In this work, we argue that predicting the relative rigid transformation between two observed head configurations is a fundamentally easier and more robust formulation. We introduce VGGT-HPE, a relative head pose estimator built upon a general-purpose geometry foundation model. Finetuned exclusively on synthetic facial renderings, our method sidesteps the need for an implicit anchor by reducing the problem to estimating a geometric displacement from an explicitly provided anchor with a known pose. As a practical benefit, the relative formulation also allows the anchor to be chosen at test time - for instance, a near-neutral frame or a temporally adjacent one - so that the prediction difficulty can be controlled by the application. Despite zero real-world training data, VGGT-HPE achieves state-of-the-art results on the BIWI benchmark, outperforming established absolute regression methods trained on mixed and real datasets. Through controlled easy- and hard-pair benchmarks, we also systematically validate our core hypothesis: relative prediction is intrinsically more accurate than absolute regression, with the advantage scaling alongside the difficulty of the target pose. Project page and code: https://vasilikivas.github.io/VGGT-HPE

11.4ROAug 12, 2024
EqNIO: Subequivariant Neural Inertial Odometry

Royina Karegoudra Jayanth, Yinshuang Xu, Ziyun Wang et al.

Neural networks are seeing rapid adoption in purely inertial odometry, where accelerometer and gyroscope measurements from commodity inertial measurement units (IMU) are used to regress displacements and associated uncertainties. They can learn informative displacement priors, which can be directly fused with the raw data with off-the-shelf non-linear filters. Nevertheless, these networks do not consider the physical roto-reflective symmetries inherent in IMU data, leading to the need to memorize the same priors for every possible motion direction, which hinders generalization. In this work, we characterize these symmetries and show that the IMU data and the resulting displacement and covariance transform equivariantly, when rotated around the gravity vector and reflected with respect to arbitrary planes parallel to gravity. We design a neural network that respects these symmetries by design through equivariant processing in three steps: First, it estimates an equivariant gravity-aligned frame from equivariant vectors and invariant scalars derived from IMU data, leveraging expressive linear and non-linear layers tailored to commute with the underlying symmetry transformation. We then map the IMU data into this frame, thereby achieving an invariant canonicalization that can be directly used with off-the-shelf inertial odometry networks. Finally, we map these network outputs back into the original frame, thereby obtaining equivariant covariances and displacements. We demonstrate the generality of our framework by applying it to the filter-based approach based on TLIO, and the end-to-end RONIN architecture, and show better performance on the TLIO, Aria, RIDI and OxIOD datasets than existing methods.

8.4CVNov 30, 2023
Un-EVIMO: Unsupervised Event-Based Independent Motion Segmentation

Ziyun Wang, Jinyuan Guo, Kostas Daniilidis

Event cameras are a novel type of biologically inspired vision sensor known for their high temporal resolution, high dynamic range, and low power consumption. Because of these properties, they are well-suited for processing fast motions that require rapid reactions. Although event cameras have recently shown competitive performance in unsupervised optical flow estimation, performance in detecting independently moving objects (IMOs) is lacking behind, although event-based methods would be suited for this task based on their low latency and HDR properties. Previous approaches to event-based IMO segmentation have been heavily dependent on labeled data. However, biological vision systems have developed the ability to avoid moving objects through daily tasks without being given explicit labels. In this work, we propose the first event framework that generates IMO pseudo-labels using geometric constraints. Due to its unsupervised nature, our method can handle an arbitrary number of not predetermined objects and is easily scalable to datasets where expensive IMO labels are not readily available. We evaluate our approach on the EVIMO dataset and show that it performs competitively with supervised methods, both quantitatively and qualitatively.

7.4ROJun 7, 2023
Learning to Navigate in Turbulent Flows with Aerial Robot Swarms: A Cooperative Deep Reinforcement Learning Approach

Diego Patiño, Siddharth Mayya, Juan Calderon et al.

Aerial operation in turbulent environments is a challenging problem due to the chaotic behavior of the flow. This problem is made even more complex when a team of aerial robots is trying to achieve coordinated motion in turbulent wind conditions. In this paper, we present a novel multi-robot controller to navigate in turbulent flows, decoupling the trajectory-tracking control from the turbulence compensation via a nested control architecture. Unlike previous works, our method does not learn to compensate for the air-flow at a specific time and space. Instead, our method learns to compensate for the flow based on its effect on the team. This is made possible via a deep reinforcement learning approach, implemented via a Graph Convolutional Neural Network (GCNN)-based architecture, which enables robots to achieve better wind compensation by processing the spatial-temporal correlation of wind flows across the team. Our approach scales well to large robot teams -- as each robot only uses information from its nearest neighbors -- , and generalizes well to robot teams larger than seen in training. Simulated experiments demonstrate how information sharing improves turbulence compensation in a team of aerial robots and demonstrate the flexibility of our method over different team configurations.

7.6CVJul 18, 2024
Many Perception Tasks are Highly Redundant Functions of their Input Data

Rahul Ramesh, Anthony Bisulco, Ronald W. DiTullio et al.

We show that many perception tasks, from visual recognition, semantic segmentation, optical flow, depth estimation to vocalization discrimination, are highly redundant functions of their input data. Images or spectrograms, projected into different subspaces, formed by orthogonal bases in pixel, Fourier or wavelet domains, can be used to solve these tasks remarkably well regardless of whether it is the top subspace where data varies the most, some intermediate subspace with moderate variability--or the bottom subspace where data varies the least. This phenomenon occurs because different subspaces have a large degree of redundant information relevant to the task.

3.7CVJul 11, 2024
BiEquiFormer: Bi-Equivariant Representations for Global Point Cloud Registration

Stefanos Pertigkiozoglou, Evangelos Chatzipantazis, Kostas Daniilidis

The goal of this paper is to address the problem of global point cloud registration (PCR) i.e., finding the optimal alignment between point clouds irrespective of the initial poses of the scans. This problem is notoriously challenging for classical optimization methods due to computational constraints. First, we show that state-of-the-art deep learning methods suffer from huge performance degradation when the point clouds are arbitrarily placed in space. We propose that equivariant deep learning should be utilized for solving this task and we characterize the specific type of bi-equivariance of PCR. Then, we design BiEquiformer a novel and scalable bi-equivariant pipeline i.e. equivariant to the independent transformations of the input point clouds. While a naive approach would process the point clouds independently we design expressive bi-equivariant layers that fuse the information from both point clouds. This allows us to extract high-quality superpoint correspondences and in turn, robust point-cloud registration. Extensive comparisons against state-of-the-art methods show that our method achieves comparable performance in the canonical setting and superior performance in the robust setting in both the 3DMatch and the challenging low-overlap 3DLoMatch dataset.

3.6CVDec 28, 2025
Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting

Yiqian Li, Wen Jiang, Kostas Daniilidis

Understanding semantics and dynamics has been crucial for embodied agents in various tasks. Both tasks have much more data redundancy than the static scene understanding task. We formulate the view selection problem as an active learning problem, where the goal is to prioritize frames that provide the greatest information gain for model training. To this end, we propose an active learning algorithm with Fisher Information that quantifies the informativeness of candidate views with respect to both semantic Gaussian parameters and deformation networks. This formulation allows our method to jointly handle semantic reasoning and dynamic scene modeling, providing a principled alternative to heuristic or random strategies. We evaluate our method on large-scale static images and dynamic video datasets by selecting informative frames from multi-camera setups. Experimental results demonstrate that our approach consistently improves rendering quality and semantic segmentation performance, outperforming baseline methods based on random selection and uncertainty-based heuristics.

6.2CVDec 22, 2025
Zero-shot Reconstruction of In-Scene Object Manipulation from Video

Dixuan Lin, Tianyou Wang, Zhuoyang Pan et al.

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.

5.7RONov 2, 2025
Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots

Junyao Shi, Rujia Yang, Kaitian Chao et al.

Today's best-explored routes towards generalist robots center on collecting ever larger "observations-in actions-out" robotics datasets to train large end-to-end models, copying a recipe that has worked for vision-language models (VLMs). We pursue a road less traveled: building generalist policies directly around VLMs by augmenting their general capabilities with specific robot capabilities encapsulated in a carefully curated set of perception, planning, and control modules. In Maestro, a VLM coding agent dynamically composes these modules into a programmatic policy for the current task and scenario. Maestro's architecture benefits from a streamlined closed-loop interface without many manually imposed structural constraints, and a comprehensive and diverse tool repertoire. As a result, it largely surpasses today's VLA models for zero-shot performance on challenging manipulation skills. Further, Maestro is easily extensible to incorporate new modules, easily editable to suit new embodiments such as a quadruped-mounted arm, and even easily adapts from minimal real-world experiences through local code edits.

4.1ROMar 27, 2024Code
Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning Policies

Bo Wu, Bruce D. Lee, Kostas Daniilidis et al.

Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git

6.5CVNov 28, 2024Code
ETAP: Event-based Tracking of Any Point

Friedhelm Hamann, Daniel Gehrig, Filbert Febryanto et al.

Tracking any point (TAP) recently shifted the motion estimation paradigm from focusing on individual salient points with local templates to tracking arbitrary points with global image contexts. However, while research has mostly focused on driving the accuracy of models in nominal settings, addressing scenarios with difficult lighting conditions and high-speed motions remains out of reach due to the limitations of the sensor. This work addresses this challenge with the first event camera-based TAP method. It leverages the high temporal resolution and high dynamic range of event cameras for robust high-speed tracking, and the global contexts in TAP methods to handle asynchronous and sparse event measurements. We further extend the TAP framework to handle event feature variations induced by motion -- thereby addressing an open challenge in purely event-based tracking -- with a novel feature-alignment loss which ensures the learning of motion-robust features. Our method is trained with data from a new data generation pipeline and systematically ablated across all design decisions. Our method shows strong cross-dataset generalization and performs 136% better on the average Jaccard metric than the baselines. Moreover, on an established feature tracking benchmark, it achieves a 20% improvement over the previous best event-only method and even surpasses the previous best events-and-frames method by 4.1%. Our code is available at https://github.com/tub-rip/ETAP

45.7ROSep 27, 2021Code
Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets

Frederik Ebert, Yanlai Yang, Karl Schmeckpeper et al.

Robot learning holds the promise of learning policies that generalize broadly. However, such generalization requires sufficiently diverse datasets of the task of interest, which can be prohibitively expensive to collect. In other fields, such as computer vision, it is common to utilize shared, reusable datasets, such as ImageNet, to overcome this challenge, but this has proven difficult in robotics. In this paper, we ask: what would it take to enable practical data reuse in robotics for end-to-end skill learning? We hypothesize that the key is to use datasets with multiple tasks and multiple domains, such that a new user that wants to train their robot to perform a new task in a new domain can include this dataset in their training process and benefit from cross-task and cross-domain generalization. To evaluate this hypothesis, we collect a large multi-domain and multi-task dataset, with 7,200 demonstrations constituting 71 tasks across 10 environments, and empirically study how this data can improve the learning of new tasks in new environments. We find that jointly training with the proposed dataset and 50 demonstrations of a never-before-seen task in a new domain on average leads to a 2x improvement in success rate compared to using target domain data alone. We also find that data for only a few tasks in a new domain can bridge the domain gap and make it possible for a robot to perform a variety of prior tasks that were only seen in other domains. These results suggest that reusing diverse multi-task and multi-domain datasets, including our open-source dataset, may pave the way for broader robot generalization, eliminating the need to re-collect data for each new robot learning project.

15.3ROOct 1, 2019Code
TagSLAM: Robust SLAM with Fiducial Markers

Bernd Pfrommer, Kostas Daniilidis

TagSLAM provides a convenient, flexible, and robust way of performing Simultaneous Localization and Mapping (SLAM) with AprilTag fiducial markers. By leveraging a few simple abstractions (bodies, tags, cameras), TagSLAM provides a front end to the GTSAM factor graph optimizer that makes it possible to rapidly design a range of experiments that are based on tags: full SLAM, extrinsic camera calibration with non-overlapping views, visual localization for ground truth, loop closure for odometry, pose estimation etc. We discuss in detail how TagSLAM initializes the factor graph in a robust way, and present loop closure as an application example. TagSLAM is a ROS based open source package and can be found at https://berndpfrommer.github.io/tagslam_web.

32.8CVMar 26, 2024Code
TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos

Yufu Wang, Ziyun Wang, Lingjie Liu et al.

We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/

35.0CVApr 8, 2025
PromptHMR: Promptable Human Mesh Recovery

Yufu Wang, Yu Sun, Priyanka Patel et al.

Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.

15.3CVMar 26, 2024
Track Everything Everywhere Fast and Robustly

Yunzhou Song, Jiahui Lei, Ziyun Wang et al.

We propose a novel test-time optimization approach for efficiently and robustly tracking any pixel at any time in a video. The latest state-of-the-art optimization-based tracking technique, OmniMotion, requires a prohibitively long optimization time, rendering it impractical for downstream applications. OmniMotion is sensitive to the choice of random seeds, leading to unstable convergence. To improve efficiency and robustness, we introduce a novel invertible deformation network, CaDeX++, which factorizes the function representation into a local spatial-temporal feature grid and enhances the expressivity of the coupling blocks with non-linear functions. While CaDeX++ incorporates a stronger geometric bias within its architectural design, it also takes advantage of the inductive bias provided by the vision foundation models. Our system utilizes monocular depth estimation to represent scene geometry and enhances the objective by incorporating DINOv2 long-term semantics to regulate the optimization process. Our experiments demonstrate a substantial improvement in training speed (more than \textbf{10 times} faster), robustness, and accuracy in tracking over the SoTA optimization-based method OmniMotion.

10.3SPNov 1, 2024
Neural decoding from stereotactic EEG: accounting for electrode variability across subjects

Georgios Mentzelopoulos, Evangelos Chatzipantazis, Ashwin G. Ramayya et al.

Deep learning based neural decoding from stereotactic electroencephalography (sEEG) would likely benefit from scaling up both dataset and model size. To achieve this, combining data across multiple subjects is crucial. However, in sEEG cohorts, each subject has a variable number of electrodes placed at distinct locations in their brain, solely based on clinical needs. Such heterogeneity in electrode number/placement poses a significant challenge for data integration, since there is no clear correspondence of the neural activity recorded at distinct sites between individuals. Here we introduce seegnificant: a training framework and architecture that can be used to decode behavior across subjects using sEEG data. We tokenize the neural activity within electrodes using convolutions and extract long-term temporal dependencies between tokens using self-attention in the time dimension. The 3D location of each electrode is then mixed with the tokens, followed by another self-attention in the electrode dimension to extract effective spatiotemporal neural representations. Subject-specific heads are then used for downstream decoding tasks. Using this approach, we construct a multi-subject model trained on the combined data from 21 subjects performing a behavioral task. We demonstrate that our model is able to decode the trial-wise response time of the subjects during the behavioral task solely from neural data. We also show that the neural representations learned by pretraining our model across individuals can be transferred in a few-shot manner to new subjects. This work introduces a scalable approach towards sEEG data integration for multi-subject model training, paving the way for cross-subject generalization for sEEG decoding.

17.3CVDec 2, 2024
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Yunzhou Song, Heguang Lin, Jiahui Lei et al.

Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.

12.2ROOct 22, 2024
Multimodal LLM Guided Exploration and Active Mapping using Fisher Information

Wen Jiang, Boshu Lei, Katrina Ashton et al.

We present an active mapping system that plans for both long-horizon exploration goals and short-term actions using a 3D Gaussian Splatting (3DGS) representation. Existing methods either do not take advantage of recent developments in multimodal Large Language Models (LLM) or do not consider challenges in localization uncertainty, which is critical in embodied agents. We propose employing multimodal LLMs for long-horizon planning in conjunction with detailed motion planning using our information-based objective. By leveraging high-quality view synthesis from our 3DGS representation, our method employs a multimodal LLM as a zero-shot planner for long-horizon exploration goals from the semantic perspective. We also introduce an uncertainty-aware path proposal and selection algorithm that balances the dual objectives of maximizing the information gain for the environment while minimizing the cost of localization errors. Experiments conducted on the Gibson and Habitat-Matterport 3D datasets demonstrate state-of-the-art results of the proposed method.

7.6CVNov 11, 2024
$SE(3)$ Equivariant Ray Embeddings for Implicit Multi-View Depth Estimation

Yinshuang Xu, Dian Chen, Katherine Liu et al.

Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D learning. Equivariance serves as a valuable inductive prior, aiding in the generation of robust multi-view features for 3D scene understanding. In this paper, we explore the application of equivariant multi-view learning to depth estimation, not only recognizing its significance for computer vision and robotics but also addressing the limitations of previous research. Most prior studies have either overlooked equivariance in this setting or achieved only approximate equivariance through data augmentation, which often leads to inconsistencies across different reference frames. To address this issue, we propose to embed $SE(3)$ equivariance into the Perceiver IO architecture. We employ Spherical Harmonics for positional encoding to ensure 3D rotation equivariance, and develop a specialized equivariant encoder and decoder within the Perceiver IO architecture. To validate our model, we applied it to the task of stereo depth estimation, achieving state of the art results on real-world datasets without explicit geometric constraints or extensive data augmentation.

13.1CVJun 25, 2025
StereoDiff: Stereo-Diffusion Synergy for Video Depth Estimation

Haodong Li, Chen Wang, Jiahui Lei et al.

Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth estimation is not a naive extension of image depth estimation. The temporal consistency requirements for dynamic and static regions in videos are fundamentally different. Consistent video depth in static regions, typically backgrounds, can be more effectively achieved via stereo matching across all frames, which provides much stronger global 3D cues. While the consistency for dynamic regions still should be learned from large-scale video depth data to ensure smooth transitions, due to the violation of triangulation constraints. Based on these insights, we introduce StereoDiff, a two-stage video depth estimator that synergizes stereo matching for mainly the static areas with video depth diffusion for maintaining consistent depth transitions in dynamic areas. We mathematically demonstrate how stereo matching and video depth diffusion offer complementary strengths through frequency domain analysis, highlighting the effectiveness of their synergy in capturing the advantages of both. Experimental results on zero-shot, real-world, dynamic video depth benchmarks, both indoor and outdoor, demonstrate StereoDiff's SoTA performance, showcasing its superior consistency and accuracy in video depth estimation.

7.8ROJan 2, 2025
Symmetries-enhanced Multi-Agent Reinforcement Learning

Nikolaos Bousias, Stefanos Pertigkiozoglou, Kostas Daniilidis et al.

Multi-agent reinforcement learning has emerged as a powerful framework for enabling agents to learn complex, coordinated behaviors but faces persistent challenges regarding its generalization, scalability and sample efficiency. Recent advancements have sought to alleviate those issues by embedding intrinsic symmetries of the systems in the policy. Yet, most dynamical systems exhibit little to no symmetries to exploit. This paper presents a novel framework for embedding extrinsic symmetries in multi-agent system dynamics that enables the use of symmetry-enhanced methods to address systems with insufficient intrinsic symmetries, expanding the scope of equivariant learning to a wide variety of MARL problems. Central to our framework is the Group Equivariant Graphormer, a group-modular architecture specifically designed for distributed swarming tasks. Extensive experiments on a swarm of symmetry-breaking quadrotors validate the effectiveness of our approach, showcasing its potential for improved generalization and zero-shot scalability. Our method achieves significant reductions in collision rates and enhances task success rates across a diverse range of scenarios and varying swarm sizes.

5.2CVDec 2, 2024
Continuous-Time Human Motion Field from Events

Ziyun Wang, Ruijun Zhang, Zi-Yan Liu et al.

This paper addresses the challenges of estimating a continuous-time human motion field from a stream of events. Existing Human Mesh Recovery (HMR) methods rely predominantly on frame-based approaches, which are prone to aliasing and inaccuracies due to limited temporal resolution and motion blur. In this work, we predict a continuous-time human motion field directly from events by leveraging a recurrent feed-forward neural network to predict human motion in the latent space of possible human motions. Prior state-of-the-art event-based methods rely on computationally intensive optimization across a fixed number of poses at high frame rates, which becomes prohibitively expensive as we increase the temporal resolution. In comparison, we present the first work that replaces traditional discrete-time predictions with a continuous human motion field represented as a time-implicit function, enabling parallel pose queries at arbitrary temporal resolutions. Despite the promises of event cameras, few benchmarks have tested the limit of high-speed human motion estimation. We introduce Beam-splitter Event Agile Human Motion Dataset-a hardware-synchronized high-speed human dataset to fill this gap. On this new data, our method improves joint errors by 23.8% compared to previous event human methods while reducing the computational time by 69%.

4.1LGOct 23, 2025
A Scalable, Causal, and Energy Efficient Framework for Neural Decoding with Spiking Neural Networks

Georgios Mentzelopoulos, Ioannis Asmanis, Konrad P. Kording et al.

Brain-computer interfaces (BCIs) promise to enable vital functions, such as speech and prosthetic control, for individuals with neuromotor impairments. Central to their success are neural decoders, models that map neural activity to intended behavior. Current learning-based decoding approaches fall into two classes: simple, causal models that lack generalization, or complex, non-causal models that generalize and scale offline but struggle in real-time settings. Both face a common challenge, their reliance on power-hungry artificial neural network backbones, which makes integration into real-world, resource-limited systems difficult. Spiking neural networks (SNNs) offer a promising alternative. Because they operate causally these models are suitable for real-time use, and their low energy demands make them ideal for battery-constrained environments. To this end, we introduce Spikachu: a scalable, causal, and energy-efficient neural decoding framework based on SNNs. Our approach processes binned spikes directly by projecting them into a shared latent space, where spiking modules, adapted to the timing of the input, extract relevant features; these latent representations are then integrated and decoded to generate behavioral predictions. We evaluate our approach on 113 recording sessions from 6 non-human primates, totaling 43 hours of recordings. Our method outperforms causal baselines when trained on single sessions using between 2.26 and 418.81 times less energy. Furthermore, we demonstrate that scaling up training to multiple sessions and subjects improves performance and enables few-shot transfer to unseen sessions, subjects, and tasks. Overall, Spikachu introduces a scalable, online-compatible neural decoding framework based on SNNs, whose performance is competitive relative to state-of-the-art models while consuming orders of magnitude less energy.

7.8ROOct 7, 2025
Active Next-Best-View Optimization for Risk-Averse Path Planning

Amirhossein Mollaei Khass, Guangyi Liu, Vivek Pandey et al.

Safe navigation in uncertain environments requires planning methods that integrate risk aversion with active perception. In this work, we present a unified framework that refines a coarse reference path by constructing tail-sensitive risk maps from Average Value-at-Risk statistics on an online-updated 3D Gaussian-splat Radiance Field. These maps enable the generation of locally safe and feasible trajectories. In parallel, we formulate Next-Best-View (NBV) selection as an optimization problem on the SE(3) pose manifold, where Riemannian gradient descent maximizes an expected information gain objective to reduce uncertainty most critical for imminent motion. Our approach advances the state-of-the-art by coupling risk-averse path refinement with NBV planning, while introducing scalable gradient decompositions that support efficient online updates in complex environments. We demonstrate the effectiveness of the proposed framework through extensive computational studies.

8.4CVSep 29, 2025
Fast Feature Field ($\text{F}^3$): A Predictive Representation of Events

Richeek Das, Kostas Daniilidis, Pratik Chaudhari

This paper develops a mathematical argument and algorithms for building representations of data from event-based cameras, that we call Fast Feature Field ($\text{F}^3$). We learn this representation by predicting future events from past events and show that it preserves scene structure and motion information. $\text{F}^3$ exploits the sparsity of event data and is robust to noise and variations in event rates. It can be computed efficiently using ideas from multi-resolution hash encoding and deep sets - achieving 120 Hz at HD and 440 Hz at VGA resolutions. $\text{F}^3$ represents events within a contiguous spatiotemporal volume as a multi-channel image, enabling a range of downstream tasks. We obtain state-of-the-art performance on optical flow estimation, semantic segmentation, and monocular metric depth estimation, on data from three robotic platforms (a car, a quadruped robot and a flying platform), across different lighting conditions (daytime, nighttime), environments (indoors, outdoors, urban, as well as off-road) and dynamic vision sensors (resolutions and event rates). Our implementations can predict these tasks at 25-75 Hz at HD resolution.

1.0CLDec 17, 2024
NAVCON: A Cognitively Inspired and Linguistically Grounded Corpus for Vision and Language Navigation

Karan Wanchoo, Xiaoye Zuo, Hannah Gonzalez et al.

We present NAVCON, a large-scale annotated Vision-Language Navigation (VLN) corpus built on top of two popular datasets (R2R and RxR). The paper introduces four core, cognitively motivated and linguistically grounded, navigation concepts and an algorithm for generating large-scale silver annotations of naturally occurring linguistic realizations of these concepts in navigation instructions. We pair the annotated instructions with video clips of an agent acting on these instructions. NAVCON contains 236, 316 concept annotations for approximately 30, 0000 instructions and 2.7 million aligned images (from approximately 19, 000 instructions) showing what the agent sees when executing an instruction. To our knowledge, this is the first comprehensive resource of navigation concepts. We evaluated the quality of the silver annotations by conducting human evaluation studies on NAVCON samples. As further validation of the quality and usefulness of the resource, we trained a model for detecting navigation concepts and their linguistic realizations in unseen instructions. Additionally, we show that few-shot learning with GPT-4o performs well on this task using large-scale silver annotations of NAVCON.

16.8CVMay 25, 2023
NAP: Neural 3D Articulation Prior

Jiahui Lei, Congyue Deng, Bokui Shen et al.

We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on capturing the distribution of articulated objects, a common object category for human and robot interaction. To generate articulated objects, we first design a novel articulation tree/graph parameterization and then apply a diffusion-denoising probabilistic model over this representation where articulated objects can be generated via denoising from random complete graphs. In order to capture both the geometry and the motion structure whose distribution will affect each other, we design a graph-attention denoising network for learning the reverse diffusion process. We propose a novel distance that adapts widely used 3D generation metrics to our novel task to evaluate generation quality, and experiments demonstrate our high performance in articulated object generation. We also demonstrate several conditioned generation applications, including Part2Motion, PartNet-Imagination, Motion2Part, and GAPart2Object.

15.7CVMay 25, 2023
Banana: Banach Fixed-Point Network for Pointcloud Segmentation with Inter-Part Equivariance

Congyue Deng, Jiahui Lei, Bokui Shen et al.

Equivariance has gained strong interest as a desirable network property that inherently ensures robust generalization. However, when dealing with complex systems such as articulated objects or multi-object scenes, effectively capturing inter-part transformations poses a challenge, as it becomes entangled with the overall structure and local transformations. The interdependence of part assignment and per-part group action necessitates a novel equivariance formulation that allows for their co-evolution. In this paper, we present Banana, a Banach fixed-point network for equivariant segmentation with inter-part equivariance by construction. Our key insight is to iteratively solve a fixed-point problem, where point-part assignment labels and per-part SE(3)-equivariance co-evolve simultaneously. We provide theoretical derivations of both per-step equivariance and global convergence, which induces an equivariant final convergent state. Our formulation naturally provides a strict definition of inter-part equivariance that generalizes to unseen inter-part configurations. Through experiments conducted on both articulated objects and multi-object scans, we demonstrate the efficacy of our approach in achieving strong generalization under inter-part transformations, even when confronted with substantial changes in pointcloud geometry and topology.