Alex Hanson

CV
h-index10
8papers
193citations
Novelty50%
AI Score52

8 Papers

99.8SYMay 28
Resonant Method-based Fully Automated Core Loss Measurement System for Sub-MHz Magnetics With Switched Capacitor Sequence

Haoyu Wang, Alex Hanson

Accurate loss characterization is essential for the design of high-frequency power magnetic components. State-of-the-art resonant characterization methods are attractive for high accuracy and low sensitivity, especially at the MHz regime. However, they predominantly rely on manual tuning and computationally intensive Fast Fourier Transform (FFT) analysis to identify resonant conditions, causing both inefficiencies and inaccuracies. To ensure accuracy and expedite the process, this paper proposes a fully automated measurement architecture, the core innovation of which lies in the integration of digitally-controlled switched capacitor sequences and onboard signal processing circuits,enabling automated sweeping of both frequency and drive level for complete and rapid characterization with no human intervention. A design guideline for the switched capacitor sequence is presented and common commercial electromechanical power relays are characterized to enable sub-MHz measurements. Experimental results for several different magnetic materials demonstrate that the proposed system has great accuracy and is able to collect more than 1000 data points within 20 seconds, providing a very fast and robust solution for high-frequency magnetic characterization.

IVApr 7, 2022
Intelligent Sight and Sound: A Chronic Cancer Pain Dataset

Catherine Ordun, Alexandra N. Cha, Edward Raff et al.

Cancer patients experience high rates of chronic pain throughout the treatment process. Assessing pain for this patient population is a vital component of psychological and functional well-being, as it can cause a rapid deterioration of quality of life. Existing work in facial pain detection often have deficiencies in labeling or methodology that prevent them from being clinically relevant. This paper introduces the first chronic cancer pain dataset, collected as part of the Intelligent Sight and Sound (ISS) clinical trial, guided by clinicians to help ensure that model findings yield clinically relevant results. The data collected to date consists of 29 patients, 509 smartphone videos, 189,999 frames, and self-reported affective and activity pain scores adopted from the Brief Pain Inventory (BPI). Using static images and multi-modal data to predict self-reported pain levels, early models show significant gaps between current methods available to predict pain today, with room for improvement. Due to the especially sensitive nature of the inherent Personally Identifiable Information (PII) of facial images, the dataset will be released under the guidance and control of the National Institutes of Health (NIH).

CVSep 7, 2021Code
Rethinking Common Assumptions to Mitigate Racial Bias in Face Recognition Datasets

Matthew Gwilliam, Srinidhi Hegde, Lade Tinubu et al.

Many existing works have made great strides towards reducing racial bias in face recognition. However, most of these methods attempt to rectify bias that manifests in models during training instead of directly addressing a major source of the bias, the dataset itself. Exceptions to this are BUPT-Balancedface/RFW and Fairface, but these works assume that primarily training on a single race or not racially balancing the dataset are inherently disadvantageous. We demonstrate that these assumptions are not necessarily valid. In our experiments, training on only African faces induced less bias than training on a balanced distribution of faces and distributions skewed to include more African faces produced more equitable models. We additionally notice that adding more images of existing identities to a dataset in place of adding new identities can lead to accuracy boosts across racial categories. Our code is available at https://github.com/j-alex-hanson/rethinking-race-face-datasets.

CVMar 4, 2021Code
SVMax: A Feature Embedding Regularizer

Ahmed Taha, Alex Hanson, Abhinav Shrivastava et al.

A neural network regularizer (e.g., weight decay) boosts performance by explicitly penalizing the complexity of a network. In this paper, we penalize inferior network activations -- feature embeddings -- which in turn regularize the network's weights implicitly. We propose singular value maximization (SVMax) to learn a more uniform feature embedding. The SVMax regularizer supports both supervised and unsupervised learning. Our formulation mitigates model collapse and enables larger learning rates. We evaluate the SVMax regularizer using both retrieval and generative adversarial networks. We leverage a synthetic mixture of Gaussians dataset to evaluate SVMax in an unsupervised setting. For retrieval networks, SVMax achieves significant improvement margins across various ranking losses. Code available at https://bit.ly/3jNkgDt

CVDec 1, 2025
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

Pranav Asthana, Alex Hanson, Allen Tu et al.

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution (LR) input views, but independently enhancing each image introduces multi-view inconsistencies, leading to blurry renders. Prior methods attempt to mitigate these inconsistencies through learned neural components, temporally consistent video priors, or joint optimization on LR and SR views, but all uniformly apply SR across every image. In contrast, our key insight is that close-up LR views may contain high-frequency information for regions also captured in more distant views, and that we can use the camera pose relative to scene geometry to inform where to add SR content. Building from this insight, we propose SplatSuRe, a method that selectively applies SR content only in undersampled regions lacking high-frequency supervision, yielding sharper and more consistent results. Across Tanks & Temples, Deep Blending and Mip-NeRF 360, our approach surpasses baselines in both fidelity and perceptual quality. Notably, our gains are most significant in localized foreground regions where higher detail is desired.

CVNov 30, 2024
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Alex Hanson, Allen Tu, Geng Lin et al.

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed. These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic $\mathit{6.71\times}$ across scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.

GRJun 9, 2025
SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson et al.

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computationally expensive. Building on DeformableGS, we introduce Speedy Deformable 3D Gaussian Splatting (SpeeDe3DGS), which bridges this efficiency-fidelity gap through three complementary modules: Temporal Sensitivity Pruning (TSP) removes low-impact Gaussians via temporally aggregated sensitivity analysis, Temporal Sensitivity Sampling (TSS) perturbs timestamps to suppress floaters and improve temporal coherence, and GroupFlow distills the learned deformation field into shared SE(3) transformations for efficient groupwise motion. On the 50 dynamic scenes in MonoDyGauBench, integrating TSP and TSS into DeformableGS accelerates rendering by 6.78$\times$ on average while maintaining neural-field fidelity and using 10$\times$ fewer primitives. Adding GroupFlow culminates in 13.71$\times$ faster rendering and 2.53$\times$ shorter training, surpassing all baselines in speed while preserving superior image quality.

CVJun 14, 2024
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

Alex Hanson, Allen Tu, Vasu Singla et al.

Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline. After pruning 90% of Gaussians, a substantially higher percentage than previous methods, our PUP 3D-GS pipeline increases average rendering speed by 3.56$\times$ while retaining more salient foreground information and achieving higher image quality metrics than existing techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.