ROApr 3, 2021
No Need for Interactions: Robust Model-Based Imitation Learning using Neural ODEHaoChih Lin, Baopu Li, Xin Zhou et al.
Interactions with either environments or expert policies during training are needed for most of the current imitation learning (IL) algorithms. For IL problems with no interactions, a typical approach is Behavior Cloning (BC). However, BC-like methods tend to be affected by distribution shift. To mitigate this problem, we come up with a Robust Model-Based Imitation Learning (RMBIL) framework that casts imitation learning as an end-to-end differentiable nonlinear closed-loop tracking problem. RMBIL applies Neural ODE to learn a precise multi-step dynamics and a robust tracking controller via Nonlinear Dynamics Inversion (NDI) algorithm. Then, the learned NDI controller will be combined with a trajectory generator, a conditional VAE, to imitate an expert's behavior. Theoretical derivation shows that the controller network can approximate an NDI when minimizing the training loss of Neural ODE. Experiments on Mujoco tasks also demonstrate that RMBIL is competitive to the state-of-the-art generative adversarial method (GAIL) and achieves at least 30% performance gain over BC in uneven surfaces.
ROMar 26, 2021
Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement LearningYunlong Song, HaoChih Lin, Elia Kaufmann et al.
Professional race-car drivers can execute extreme overtaking maneuvers. However, existing algorithms for autonomous overtaking either rely on simplified assumptions about the vehicle dynamics or try to solve expensive trajectory-optimization problems online. When the vehicle approaches its physical limits, existing model-based controllers struggle to handle highly nonlinear dynamics, and cannot leverage the large volume of data generated by simulation or real-world driving. To circumvent these limitations, we propose a new learning-based method to tackle the autonomous overtaking problem. We evaluate our approach in the popular car racing game Gran Turismo Sport, which is known for its detailed modeling of various cars and tracks. By leveraging curriculum learning, our approach leads to faster convergence as well as increased performance compared to vanilla reinforcement learning. As a result, the trained controller outperforms the built-in model-based game AI and achieves comparable overtaking performance with an experienced human driver.