Tanya Ignatenko

AI
4papers
16citations
Novelty43%
AI Score43

4 Papers

16.7AIMay 19Code
GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction

Meisam Jamshidi Seikavandi, Alice Modica, Anna Obara et al.

Existing affective-computing, social-signal-processing, and meeting corpora capture important parts of human interaction, but they rarely support analysis of affect in co-located groups as a coupled individual, interpersonal, and group-level process. The required signals (per-participant physiology, eye movement, audio, self-report, task outcomes, and personality) are usually fragmented across separate dataset traditions. We introduce GroupAffect-4, a multimodal corpus of 40 participants in 10 four-person groups, each completing four ecologically varied collaborative tasks spanning information pooling, negotiation, idea generation, and a public-goods game. Each participant is instrumented with a wrist-worn physiology sensor, eye-tracking glasses, and a close-talk microphone; sessions include continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned to a shared clock. The dataset covers over 91% of expected physiology windows and 98% of eye-tracking windows, with strong task validity confirmed by a clear affective manipulation check across the negotiation block. We define fifteen benchmarkable targets spanning three analysis levels -- within-person state, between-person traits, and group dynamics -- and report leave-one-group-out feasibility baselines establishing the dataset's evaluative scope. GroupAffect-4 is released with a BIDS-inspired structure, Croissant metadata, a datasheet, per-session quality reports, and open processing scripts. Code and processing scripts are available at https://github.com/meisamjam/GroupAffect-4; the dataset is publicly archived at https://zenodo.org/records/20037847.

1.6HCMay 19
AffectAI-Capture: A Reproducible Multimodal Protocol for Small-Group Meeting Research

Meisam Jamshidi Seikavandi, Alice Modica, Anna Obara et al.

We present AffectAI-Capture, a protocol for collecting synchronized multimodal data in four-person meeting-like interactions, combining eye tracking, wearable physiology, close-talk and room audio, multi-view video, event logging, and structured self-report. Sessions use fixed task blocks grounded in established group-interaction paradigms, while acquisition and post-processing are organized around a single authoritative event timeline and standardized outputs. We describe the experimental rationale, synchronization philosophy, data organization, and practical trade-offs. Pilot-level validation of audio quality and video synchronization has been conducted using controlled bench tests; full protocol sessions with participants remain ongoing work. The contribution is a reproducible protocol architecture linking task design, instrumentation, timing provenance, and data packaging for affective, behavioral, and meeting-analytics research.

LGMar 24, 2021
On Preference Learning Based on Sequential Bayesian Optimization with Pairwise Comparison

Tanya Ignatenko, Kirill Kondrashov, Marco Cox et al.

User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic perspective. We model preference learning as a system with two interacting sub-systems, one representing a user with his/her preferences and another one representing an agent that has to learn these preferences. The user with his/her behaviour is modeled by a parametric preference function. To efficiently learn the preferences and reduce search space quickly, we propose the agent that interacts with the user to collect the most informative data for learning. The agent presents two proposals to the user for evaluation, and the user rates them based on his/her preference function. We show that the optimum agent strategy for data collection and preference learning is a result of maximin optimization of the normalized weighted Kullback-Leibler (KL) divergence between true and agent-assigned predictive user response distributions. The resulting value of KL-divergence, which we also call remaining system uncertainty (RSU), provides an efficient performance metric in the absence of the ground truth. This metric characterises how well the agent can predict user and, thus, the quality of the underlying learned user (preference) model. Our proposed agent comprises sequential mechanisms for user model inference and proposal generation. To infer the user model (preference function), Bayesian approximate inference is used in the agent. The data collection strategy is to generate proposals, responses to which help resolving uncertainty associated with prediction of the user responses the most. The efficiency of our approach is validated by numerical simulations. Also a real-life example of preference learning application is provided.

CRMay 25, 2012
Enforcing Access Control in Virtual Organizations Using Hierarchical Attribute-Based Encryption

Muhammad Asim, Tanya Ignatenko, Milan Petkovic et al.

Virtual organizations are dynamic, inter-organizational collaborations that involve systems and services belonging to different security domains. Several solutions have been proposed to guarantee the enforcement of the access control policies protecting the information exchanged in a distributed system, but none of them addresses the dynamicity characterizing virtual organizations. In this paper we propose a dynamic hierarchical attribute-based encryption (D-HABE) scheme that allows the institutions in a virtual organization to encrypt information according to an attribute-based policy in such a way that only users with the appropriate attributes can decrypt it. In addition, we introduce a key management scheme that determines which user is entitled to receive which attribute key from which domain authority.