4.9LGJan 29
HER: Human-like Reasoning and Reinforcement Learning for LLM Role-playingChengyu Du, Xintao Wang, Aili Chen et al.
LLM role-playing, i.e., using LLMs to simulate specific personas, has emerged as a key capability in various applications, such as companionship, content creation, and digital games. While current models effectively capture character tones and knowledge, simulating the inner thoughts behind their behaviors remains a challenge. Towards cognitive simulation in LLM role-play, previous efforts mainly suffer from two deficiencies: data with high-quality reasoning traces, and reliable reward signals aligned with human preferences. In this paper, we propose HER, a unified framework for cognitive-level persona simulation. HER introduces dual-layer thinking, which distinguishes characters' first-person thinking from LLMs' third-person thinking. To bridge these gaps, we curate reasoning-augmented role-playing data via reverse engineering and construct human-aligned principles and reward models. Leveraging these resources, we train HER models based on Qwen3-32B via supervised and reinforcement learning. Extensive experiments validate the effectiveness of our approach. Notably, our models significantly outperform the Qwen3-32B baseline, achieving a 30.26 improvement on the CoSER benchmark and a 14.97 gain on the Minimax Role-Play Bench. Our datasets, principles, and models will be released to facilitate future research.
Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional WorksXinfeng Yuan, Siyu Yuan, Yuhan Cui et al.
Large language models (LLMs) have demonstrated impressive performance and spurred numerous AI applications, in which role-playing agents (RPAs) are particularly popular, especially for fictional characters. The prerequisite for these RPAs lies in the capability of LLMs to understand characters from fictional works. Previous efforts have evaluated this capability via basic classification tasks or characteristic imitation, failing to capture the nuanced character understanding with LLMs. In this paper, we propose evaluating LLMs' character understanding capability via the character profiling task, i.e., summarizing character profiles from corresponding materials, a widely adopted yet understudied practice for RPA development. Specifically, we construct the CroSS dataset from literature experts and assess the generated profiles by comparing them with ground truth references and evaluating their applicability in downstream tasks. Our experiments, which cover various summarization methods and LLMs, have yielded promising results. These results strongly validate the character understanding capability of LLMs. Resources are available at https://github.com/Joanna0123/character_profiling.
14.4CVDec 22, 2025
Visual-Aware CoT: Achieving High-Fidelity Visual Consistency in Unified ModelsZixuan Ye, Quande Liu, Cong Wei et al.
Recently, the introduction of Chain-of-Thought (CoT) has largely improved the generation ability of unified models. However, it is observed that the current thinking process during generation mainly focuses on the text consistency with the text prompt, ignoring the \textbf{visual context consistency} with the visual reference images during the multi-modal generation, e.g., multi-reference generation. The lack of such consistency results in the failure in maintaining key visual features (like human ID, object attribute, style). To this end, we integrate the visual context consistency into the reasoning of unified models, explicitly motivating the model to sustain such consistency by 1) Adaptive Visual Planning: generating structured visual check list to figure out the visual element of needed consistency keeping, and 2) Iterative Visual Correction: performing self-reflection with the guidance of check lists and refining the generated result in an iterative manner. To achieve this, we use supervised finetuning to teach the model how to plan the visual checking, conduct self-reflection and self-refinement, and use flow-GRPO to further enhance the visual consistency through a customized visual checking reward. The experiments show that our method outperforms both zero-shot unified models and those with text CoTs in multi-modal generation, demonstrating higher visual context consistency.
1.1CLJan 15
HumanLLM: Benchmarking and Improving LLM Anthropomorphism via Human Cognitive PatternsXintao Wang, Jian Yang, Weiyuan Li et al.
Large Language Models (LLMs) have demonstrated remarkable capabilities in reasoning and generation, serving as the foundation for advanced persona simulation and Role-Playing Language Agents (RPLAs). However, achieving authentic alignment with human cognitive and behavioral patterns remains a critical challenge for these agents. We present HumanLLM, a framework treating psychological patterns as interacting causal forces. We construct 244 patterns from ~12,000 academic papers and synthesize 11,359 scenarios where 2-5 patterns reinforce, conflict, or modulate each other, with multi-turn conversations expressing inner thoughts, actions, and dialogue. Our dual-level checklists evaluate both individual pattern fidelity and emergent multi-pattern dynamics, achieving strong human alignment (r=0.91) while revealing that holistic metrics conflate simulation accuracy with social desirability. HumanLLM-8B outperforms Qwen3-32B on multi-pattern dynamics despite 4x fewer parameters, demonstrating that authentic anthropomorphism requires cognitive modeling--simulating not just what humans do, but the psychological processes generating those behaviors.
17.4CVOct 12, 2025Code
VR-Thinker: Boosting Video Reward Models through Thinking-with-Image ReasoningQunzhong Wang, Jie Liu, Jiajun Liang et al.
Recent advancements in multimodal reward models (RMs) have substantially improved post-training for visual generative models. However, current RMs face inherent limitations: (1) visual inputs consume large context budgets, forcing fewer frames and causing loss of fine-grained details; and (2) all visual information is packed into the initial prompt, exacerbating hallucination and forgetting during chain-of-thought reasoning. To overcome these issues, we introduce VideoReward Thinker (VR-Thinker), a thinking-with-image framework that equips the RM with visual reasoning operations (e.g., select frame) and a configurable visual memory window. This allows the RM to actively acquire and update visual evidence within context limits, improving reasoning fidelity and reliability. We activate visual reasoning via a reinforcement fine-tuning pipeline: (i) Cold Start with curated visual chain-of-thought data to distill basic reasoning skills and operation formatting; (ii) select samples whose per-dimension and overall judgments are all correct, then conduct Rejection sampling Fine-Tuning on these high-quality traces to further enhance reasoning; and (iii) apply Group Relative Policy Optimization (GRPO) to strengthen reasoning. Our approach delivers state-of-the-art accuracy among open-source models on video preference benchmarks, especially for longer videos: a 7B VR-Thinker achieves 80.5% on VideoGen Reward, 82.3% on GenAI-Bench, and 75.6% on MJ-Bench-Video. These results validate the effectiveness and promise of thinking-with-image multimodal reward modeling.
Capturing Minds, Not Just Words: Enhancing Role-Playing Language Models with Personality-Indicative DataYiting Ran, Xintao Wang, Rui Xu et al.
Role-playing agents (RPA) have been a popular application area for large language models (LLMs), attracting significant interest from both industry and academia.While existing RPAs well portray the characters' knowledge and tones, they face challenges in capturing their minds, especially for small role-playing language models (RPLMs). In this paper, we propose to enhance RPLMs via personality-indicative data. Specifically, we leverage questions from psychological scales and distill advanced RPAs to generate dialogues that grasp the minds of characters. Experimental results validate that RPLMs trained with our dataset exhibit advanced role-playing capabilities for both general and personality-related evaluations. Code and data are available at \href{https://github.com/alienet1109/RolePersonality}{this URL}.
41.2CVJun 3, 2025
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory RetrievalJiwen Yu, Jianhong Bai, Yiran Qin et al.
Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.
22.0AIApr 18, 2024
Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?Rui Xu, Xintao Wang, Jiangjie Chen et al.
Can Large Language Models (LLMs) simulate humans in making important decisions? Recent research has unveiled the potential of using LLMs to develop role-playing language agents (RPLAs), mimicking mainly the knowledge and tones of various characters. However, imitative decision-making necessitates a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided by the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,462 characters' decision points from 388 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and RPLA methodologies. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet substantial room for improvement remains. Hence, we further propose the CHARMAP method, which adopts persona-based memory retrieval and significantly advances RPLAs on this task, achieving 5.03% increase in accuracy.
30.6CVJun 4, 2025
UNIC: Unified In-Context Video EditingZixuan Ye, Xuanhua He, Quande Liu et al.
Recent advances in text-to-video generation have sparked interest in generative video editing tasks. Previous methods often rely on task-specific architectures (e.g., additional adapter modules) or dedicated customizations (e.g., DDIM inversion), which limit the integration of versatile editing conditions and the unification of various editing tasks. In this paper, we introduce UNified In-Context Video Editing (UNIC), a simple yet effective framework that unifies diverse video editing tasks within a single model in an in-context manner. To achieve this unification, we represent the inputs of various video editing tasks as three types of tokens: the source video tokens, the noisy video latent, and the multi-modal conditioning tokens that vary according to the specific editing task. Based on this formulation, our key insight is to integrate these three types into a single consecutive token sequence and jointly model them using the native attention operations of DiT, thereby eliminating the need for task-specific adapter designs. Nevertheless, direct task unification under this framework is challenging, leading to severe token collisions and task confusion due to the varying video lengths and diverse condition modalities across tasks. To address these, we introduce task-aware RoPE to facilitate consistent temporal positional encoding, and condition bias that enables the model to clearly differentiate different editing tasks. This allows our approach to adaptively perform different video editing tasks by referring the source video and varying condition tokens "in context", and support flexible task composition. To validate our method, we construct a unified video editing benchmark containing six representative video editing tasks. Results demonstrate that our unified approach achieves superior performance on each task and exhibits emergent task composition abilities.
18.2CVMar 21, 2025
Position: Interactive Generative Video as Next-Generation Game EngineJiwen Yu, Yiran Qin, Haoxuan Che et al.
Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.
19.7CVJun 4, 2025
FullDiT2: Efficient In-Context Conditioning for Video Diffusion TransformersXuanhua He, Quande Liu, Zixuan Ye et al.
Fine-grained and efficient controllability on video diffusion transformers has raised increasing desires for the applicability. Recently, In-context Conditioning emerged as a powerful paradigm for unified conditional video generation, which enables diverse controls by concatenating varying context conditioning signals with noisy video latents into a long unified token sequence and jointly processing them via full-attention, e.g., FullDiT. Despite their effectiveness, these methods face quadratic computation overhead as task complexity increases, hindering practical deployment. In this paper, we study the efficiency bottleneck neglected in original in-context conditioning video generation framework. We begin with systematic analysis to identify two key sources of the computation inefficiencies: the inherent redundancy within context condition tokens and the computational redundancy in context-latent interactions throughout the diffusion process. Based on these insights, we propose FullDiT2, an efficient in-context conditioning framework for general controllability in both video generation and editing tasks, which innovates from two key perspectives. Firstly, to address the token redundancy, FullDiT2 leverages a dynamic token selection mechanism to adaptively identify important context tokens, reducing the sequence length for unified full-attention. Additionally, a selective context caching mechanism is devised to minimize redundant interactions between condition tokens and video latents. Extensive experiments on six diverse conditional video editing and generation tasks demonstrate that FullDiT2 achieves significant computation reduction and 2-3 times speedup in averaged time cost per diffusion step, with minimal degradation or even higher performance in video generation quality. The project page is at \href{https://fulldit2.github.io/}{https://fulldit2.github.io/}.
12.0CLSep 3, 2025
Curse of Knowledge: When Complex Evaluation Context Benefits yet Biases LLM JudgesWeiyuan Li, Xintao Wang, Siyu Yuan et al.
As large language models (LLMs) grow more capable, they face increasingly diverse and complex tasks, making reliable evaluation challenging. The paradigm of LLMs as judges has emerged as a scalable solution, yet prior work primarily focuses on simple settings. Their reliability in complex tasks--where multi-faceted rubrics, unstructured reference answers, and nuanced criteria are critical--remains understudied. In this paper, we constructed ComplexEval, a challenge benchmark designed to systematically expose and quantify Auxiliary Information Induced Biases. We systematically investigated and validated 6 previously unexplored biases across 12 basic and 3 advanced scenarios. Key findings reveal: (1) all evaluated models exhibit significant susceptibility to these biases, with bias magnitude scaling with task complexity; (2) notably, Large Reasoning Models (LRMs) show paradoxical vulnerability. Our in-depth analysis offers crucial insights for improving the accuracy and verifiability of evaluation signals, paving the way for more general and robust evaluation models.
2.7CLJan 11, 2024
ConcEPT: Concept-Enhanced Pre-Training for Language ModelsXintao Wang, Zhouhong Gu, Jiaqing Liang et al.
Pre-trained language models (PLMs) have been prevailing in state-of-the-art methods for natural language processing, and knowledge-enhanced PLMs are further proposed to promote model performance in knowledge-intensive tasks. However, conceptual knowledge, one essential kind of knowledge for human cognition, still remains understudied in this line of research. This limits PLMs' performance in scenarios requiring human-like cognition, such as understanding long-tail entities with concepts. In this paper, we propose ConcEPT, which stands for Concept-Enhanced Pre-Training for language models, to infuse conceptual knowledge into PLMs. ConcEPT exploits external taxonomies with entity concept prediction, a novel pre-training objective to predict the concepts of entities mentioned in the pre-training contexts. Unlike previous concept-enhanced methods, ConcEPT can be readily adapted to various downstream applications without entity linking or concept mapping. Results of extensive experiments show the effectiveness of ConcEPT in four tasks such as entity typing, which validates that our model gains improved conceptual knowledge with concept-enhanced pre-training.