Andrew Parker

HC
3papers
19citations
Novelty27%
AI Score16

3 Papers

SDMar 22, 2021
Musical Mix Clarity Predication using Decomposition and Perceptual Masking Thresholds

Andrew Parker, Steven Fenton

Objective measurement of perceptually motivated music attributes has application in both target driven mixing and mastering methodologies and music information retrieval. This work proposes a perceptual model of mix clarity which decomposes a mixed input signal into transient, steady-state, and residual components. Masking thresholds are calculated for each component and their relative relationship is used to determine an overall masking score as the model's output. Three variants of the model were tested against subjective mix clarity scores gathered from a controlled listening test. The best performing variant achieved a Spearman's rank correlation of rho = 0.8382 (p<0.01). Furthermore, the model output was analysed using an independent dataset generated by progressively applying degradation effects to the test stimuli. Analysis of the model suggested a close relationship between the proposed model and the subjective mix clarity scores particularly when masking was measured using linearly spaced analysis bands. Moreover, the presence of noise-like residual signals was shown to have a negative effect on the perceived mix clarity.

HCFeb 15, 2013
An Online Environment for Democratic Deliberation: Motivations, Principles, and Design

Todd Davies, Brendan O'Connor, Alex Cochran et al.

We have created a platform for online deliberation called Deme (which rhymes with 'team'). Deme is designed to allow groups of people to engage in collaborative drafting, focused discussion, and decision making using the Internet. The Deme project has evolved greatly from its beginning in 2003. This chapter outlines the thinking behind Deme's initial design: our motivations for creating it, the principles that guided its construction, and its most important design features. The version of Deme described here was written in PHP and was deployed in 2004 and used by several groups (including organizers of the 2005 Online Deliberation Conference). Other papers describe later developments in the Deme project (see Davies et al. 2005, 2008; Davies and Mintz 2009).

HCFeb 13, 2013
"Groupware for Groups": Problem-Driven Design in Deme

Todd Davies, Brendan O'Connor, Alex Cochran et al.

Design choices can be clarified when group interaction software is directed at solving the interaction needs of particular groups that pre-date the groupware. We describe an example: the Deme platform for online deliberation. Traditional threaded conversation systems are insufficient for solving the problem at which Deme is aimed, namely, that the democratic process in grassroots community groups is undermined both by the limited availability of group members for face-to-face meetings and by constraints on the use of information in real-time interactions. We describe and motivate design elements, either implemented or planned for Deme, that addresses this problem. We believe that "problem focused" design of software for preexisting groups provides a useful framework for evaluating the appropriateness of design elements in groupware generally.