20.4ROMay 25
A neural signed configuration distance function for path planning of picking manipulatorsBernhard Wullt, Mikael Norrlöf, Per Mattsson et al.
Picking manipulators are task specific robots, with fewer degrees of freedom compared to general-purpose manipulators, and are heavily used in industry. The efficiency of the picking robots is highly dependent on the path planning solution, which is commonly based on sampling-based multi-query methods. The planner is robustly able to solve the problem, but its heavy use of collision-detection limits the planning capabilities for online use. We approach this problem by presenting a novel implicit obstacle representation for path planning, a neural signed configuration distance function (nSCDF), which allows us to form collision-free balls in the configuration space. We use the ball representation to re-formulate a state of the art multi-query path planner, i.e., instead of points, we use balls in the graph. Our planner returns a collision-free corridor, which allows us to use convex programming to produce optimized paths. From our numerical experiments, we observe that our planner produces paths that are close to those from an asymptotically optimal path planner, in significantly less time.
ROMar 16, 2021
Combining Planning and Learning of Behavior Trees for Robotic AssemblyJonathan Styrud, Matteo Iovino, Mikael Norrlöf et al.
Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is Behavior Trees but as with other architectures, programming time still drives cost and limits flexibility. There are two main branches of algorithms to generate policies automatically, automated planning and machine learning, both with their own drawbacks. We propose a method for generating Behavior Trees using a Genetic Programming algorithm and combining the two branches by taking the result of an automated planner and inserting it into the population. Experimental results confirm that the proposed method of combining planning and learning performs well on a variety of robotic assembly problems and outperforms both of the base methods used separately. We also show that this type of high level learning of Behavior Trees can be transferred to a real system without further training.