28.1CVApr 19
FlowC2S: Flowing from Current to Succeeding Frames for Fast and Memory-Efficient Video ContinuationHovhannes Margaryan, Quentin Bammey, Christian Sandor
This paper introduces a novel methodology for generating fast and memory-efficient video continuations. Our method, dubbed FlowC2S, fine-tunes a pre-trained text-to-video flow model to learn a vector field between the current and succeeding video chunks. Two design choices are key. First, we introduce inherent optimal couplings, utilizing temporally adjacent video chunks during training as a practical proxy for true optimal couplings, resulting in straighter flows. Second, we incorporate target inversion, injecting the inverted latent of the target chunk into the input representation to strengthen correspondences and improve visual fidelity. By flowing directly from current to succeeding frames, instead of the common combination of current frames with noise to generate a video continuation, we reduce the dimensionality of the model input by a factor of two. The proposed method, fine-tuned from LTXV and Wan, surpasses the state-of-the-art scores across quantitative evaluations with FID and FVD, with as few as five neural function evaluations.
GRJun 27, 2025
A Design Space for Visualization Transitions of 3D Spatial Data in Hybrid AR-Desktop EnvironmentsYucheng Lu, Tobias Rau, Benjamin Lee et al.
We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the exploration of 2D and 3D data representations in the environment in which they are best displayed. One key aspect is to introduce transitional animations that change between the different dimensionalities to illustrate the connection between the different representations and to reduce the potential cognitive load on the user. The specific transitions to be used depend on the type of data, the needs of the application domain, and other factors. We summarize these as a transition design space to simplify the decision-making process and provide inspiration for future designs. First, we discuss 3D visualizations from a spatial perspective: a spatial encoding pipeline, where 3D data sampled from the physical world goes through various transformations, being mapped to visual representations, and then being integrated into a hybrid AR-desktop environment. The transition design then focuses on interpolating between two spatial encoding pipelines to provide a smooth experience. To illustrate the use of our design space, we apply it to three case studies that focus on applications in astronomy, radiology, and chemistry; we then discuss lessons learned from these applications.
CVMar 15, 2021
Classifying Cycling Hazards in Egocentric DataJayson Haebich, Christian Sandor, Alvaro Cassinelli
This proposal is for the creation and annotation of an egocentric video data set of hazardous cycling situations. The resulting data set will facilitate projects to improve the safety and experience of cyclists. Since cyclists are highly sensitive to road surface conditions and hazards they require more detail about road conditions when navigating their route. Features such as tram tracks, cobblestones, gratings, and utility access points can pose hazards or uncomfortable riding conditions for their journeys. Possible uses for the data set are identifying existing hazards in cycling infrastructure for municipal authorities, real time hazard and surface condition warnings for cyclists, and the identification of conditions that cause cyclists to make sudden changes in their immediate route.
HCDec 17, 2015
Breaking the Barriers to True Augmented RealityChristian Sandor, Martin Fuchs, Alvaro Cassinelli et al.
In recent years, Augmented Reality (AR) and Virtual Reality (VR) have gained considerable commercial traction, with Facebook acquiring Oculus VR for \$2 billion, Magic Leap attracting more than \$500 million of funding, and Microsoft announcing their HoloLens head-worn computer. Where is humanity headed: a brave new dystopia-or a paradise come true? In this article, we present discussions, which started at the symposium "Making Augmented Reality Real", held at Nara Institute of Science and Technology in August 2014. Ten scientists were invited to this three-day event, which started with a full day of public presentations and panel discussions (video recordings are available at the event web page), followed by two days of roundtable discussions addressing the future of AR and VR.