Byoung‐Tak Zhang

CV
h-index32
65papers
7,581citations
Novelty50%
AI Score44

65 Papers

12.1CVJun 5, 2023Code
Background-aware Moment Detection for Video Moment Retrieval

Minjoon Jung, Youwon Jang, Seongho Choi et al. · amazon-science

Video moment retrieval (VMR) identifies a specific moment in an untrimmed video for a given natural language query. This task is prone to suffer the weak alignment problem innate in video datasets. Due to the ambiguity, a query does not fully cover the relevant details of the corresponding moment, or the moment may contain misaligned and irrelevant frames, potentially limiting further performance gains. To tackle this problem, we propose a background-aware moment detection transformer (BM-DETR). Our model adopts a contrastive approach, carefully utilizing the negative queries matched to other moments in the video. Specifically, our model learns to predict the target moment from the joint probability of each frame given the positive query and the complement of negative queries. This leads to effective use of the surrounding background, improving moment sensitivity and enhancing overall alignments in videos. Extensive experiments on four benchmarks demonstrate the effectiveness of our approach. Our code is available at: \url{https://github.com/minjoong507/BM-DETR}

49.9CVApr 22, 2022Code
Hypergraph Transformer: Weakly-supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering

Yu-Jung Heo, Eun-Sol Kim, Woo Suk Choi et al.

Knowledge-based visual question answering (QA) aims to answer a question which requires visually-grounded external knowledge beyond image content itself. Answering complex questions that require multi-hop reasoning under weak supervision is considered as a challenging problem since i) no supervision is given to the reasoning process and ii) high-order semantics of multi-hop knowledge facts need to be captured. In this paper, we introduce a concept of hypergraph to encode high-level semantics of a question and a knowledge base, and to learn high-order associations between them. The proposed model, Hypergraph Transformer, constructs a question hypergraph and a query-aware knowledge hypergraph, and infers an answer by encoding inter-associations between two hypergraphs and intra-associations in both hypergraph itself. Extensive experiments on two knowledge-based visual QA and two knowledge-based textual QA demonstrate the effectiveness of our method, especially for multi-hop reasoning problem. Our source code is available at https://github.com/yujungheo/kbvqa-public.

8.8CVMay 25, 2022Code
The Dialog Must Go On: Improving Visual Dialog via Generative Self-Training

Gi-Cheon Kang, Sungdong Kim, Jin-Hwa Kim et al.

Visual dialog (VisDial) is a task of answering a sequence of questions grounded in an image, using the dialog history as context. Prior work has trained the dialog agents solely on VisDial data via supervised learning or leveraged pre-training on related vision-and-language datasets. This paper presents a semi-supervised learning approach for visually-grounded dialog, called Generative Self-Training (GST), to leverage unlabeled images on the Web. Specifically, GST first retrieves in-domain images through out-of-distribution detection and generates synthetic dialogs regarding the images via multimodal conditional text generation. GST then trains a dialog agent on the synthetic and the original VisDial data. As a result, GST scales the amount of training data up to an order of magnitude that of VisDial (1.2M to 12.9M QA data). For robust training of the synthetic dialogs, we also propose perplexity-based data selection and multimodal consistency regularization. Evaluation on VisDial v1.0 and v0.9 datasets shows that GST achieves new state-of-the-art results on both datasets. We further observe the robustness of GST against both visual and textual adversarial attacks. Finally, GST yields strong performance gains in the low-data regime. Code is available at https://github.com/gicheonkang/gst-visdial.

24.1CLOct 23, 2022Code
Modal-specific Pseudo Query Generation for Video Corpus Moment Retrieval

Minjoon Jung, Seongho Choi, Joochan Kim et al. · amazon-science

Video corpus moment retrieval (VCMR) is the task to retrieve the most relevant video moment from a large video corpus using a natural language query. For narrative videos, e.g., dramas or movies, the holistic understanding of temporal dynamics and multimodal reasoning is crucial. Previous works have shown promising results; however, they relied on the expensive query annotations for VCMR, i.e., the corresponding moment intervals. To overcome this problem, we propose a self-supervised learning framework: Modal-specific Pseudo Query Generation Network (MPGN). First, MPGN selects candidate temporal moments via subtitle-based moment sampling. Then, it generates pseudo queries exploiting both visual and textual information from the selected temporal moments. Through the multimodal information in the pseudo queries, we show that MPGN successfully learns to localize the video corpus moment without any explicit annotation. We validate the effectiveness of MPGN on the TVR dataset, showing competitive results compared with both supervised models and unsupervised setting models.

18.2CVNov 4, 2022Code
SelecMix: Debiased Learning by Contradicting-pair Sampling

Inwoo Hwang, Sangjun Lee, Yunhyeok Kwak et al.

Neural networks trained with ERM (empirical risk minimization) sometimes learn unintended decision rules, in particular when their training data is biased, i.e., when training labels are strongly correlated with undesirable features. To prevent a network from learning such features, recent methods augment training data such that examples displaying spurious correlations (i.e., bias-aligned examples) become a minority, whereas the other, bias-conflicting examples become prevalent. However, these approaches are sometimes difficult to train and scale to real-world data because they rely on generative models or disentangled representations. We propose an alternative based on mixup, a popular augmentation that creates convex combinations of training examples. Our method, coined SelecMix, applies mixup to contradicting pairs of examples, defined as showing either (i) the same label but dissimilar biased features, or (ii) different labels but similar biased features. Identifying such pairs requires comparing examples with respect to unknown biased features. For this, we utilize an auxiliary contrastive model with the popular heuristic that biased features are learned preferentially during training. Experiments on standard benchmarks demonstrate the effectiveness of the method, in particular when label noise complicates the identification of bias-conflicting examples.

0.9CLSep 14, 2023Code
PROGrasp: Pragmatic Human-Robot Communication for Object Grasping

Gi-Cheon Kang, Junghyun Kim, Jaein Kim et al.

Interactive Object Grasping (IOG) is the task of identifying and grasping the desired object via human-robot natural language interaction. Current IOG systems assume that a human user initially specifies the target object's category (e.g., bottle). Inspired by pragmatics, where humans often convey their intentions by relying on context to achieve goals, we introduce a new IOG task, Pragmatic-IOG, and the corresponding dataset, Intention-oriented Multi-modal Dialogue (IM-Dial). In our proposed task scenario, an intention-oriented utterance (e.g., "I am thirsty") is initially given to the robot. The robot should then identify the target object by interacting with a human user. Based on the task setup, we propose a new robotic system that can interpret the user's intention and pick up the target object, Pragmatic Object Grasping (PROGrasp). PROGrasp performs Pragmatic-IOG by incorporating modules for visual grounding, question asking, object grasping, and most importantly, answer interpretation for pragmatic inference. Experimental results show that PROGrasp is effective in offline (i.e., target object discovery) and online (i.e., IOG with a physical robot arm) settings. Code and data are available at https://github.com/gicheonkang/prograsp.

7.6CVApr 17, 2023
Learning Geometry-aware Representations by Sketching

Hyundo Lee, Inwoo Hwang, Hyunsung Go et al.

Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to represent the scene by sketching, inspired by human behavior. Our method, coined Learning by Sketching (LBS), learns to convert an image into a set of colored strokes that explicitly incorporate the geometric information of the scene in a single inference step without requiring a sketch dataset. A sketch is then generated from the strokes where CLIP-based perceptual loss maintains a semantic similarity between the sketch and the image. We show theoretically that sketching is equivariant with respect to arbitrary affine transformations and thus provably preserves geometric information. Experimental results show that LBS substantially improves the performance of object attribute classification on the unlabeled CLEVR dataset, domain transfer between CLEVR and STL-10 datasets, and for diverse downstream tasks, confirming that LBS provides rich geometric information.

5.5ROAug 9, 2022
From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching Agent

Ganghun Lee, Minji Kim, Minsu Lee et al.

We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We performed experiments with a 6-DoF robot arm with 2F gripper to sketch doodles. Our experimental results show that the two policies successfully learned the sub-tasks and collaborated to sketch the target images. Also, the robustness and flexibility were examined by varying drawing tools and surfaces.

6.3ROJul 12, 2023Code
GVCCI: Lifelong Learning of Visual Grounding for Language-Guided Robotic Manipulation

Junghyun Kim, Gi-Cheon Kang, Jaein Kim et al.

Language-Guided Robotic Manipulation (LGRM) is a challenging task as it requires a robot to understand human instructions to manipulate everyday objects. Recent approaches in LGRM rely on pre-trained Visual Grounding (VG) models to detect objects without adapting to manipulation environments. This results in a performance drop due to a substantial domain gap between the pre-training and real-world data. A straightforward solution is to collect additional training data, but the cost of human-annotation is extortionate. In this paper, we propose Grounding Vision to Ceaselessly Created Instructions (GVCCI), a lifelong learning framework for LGRM, which continuously learns VG without human supervision. GVCCI iteratively generates synthetic instruction via object detection and trains the VG model with the generated data. We validate our framework in offline and online settings across diverse environments on different VG models. Experimental results show that accumulating synthetic data from GVCCI leads to a steady improvement in VG by up to 56.7% and improves resultant LGRM by up to 29.4%. Furthermore, the qualitative analysis shows that the unadapted VG model often fails to find correct objects due to a strong bias learned from the pre-training data. Finally, we introduce a novel VG dataset for LGRM, consisting of nearly 252k triplets of image-object-instruction from diverse manipulation environments.

7.8LGOct 20, 2022
Robust Imitation via Mirror Descent Inverse Reinforcement Learning

Dong-Sig Han, Hyunseo Kim, Hyundo Lee et al.

Recently, adversarial imitation learning has shown a scalable reward acquisition method for inverse reinforcement learning (IRL) problems. However, estimated reward signals often become uncertain and fail to train a reliable statistical model since the existing methods tend to solve hard optimization problems directly. Inspired by a first-order optimization method called mirror descent, this paper proposes to predict a sequence of reward functions, which are iterative solutions for a constrained convex problem. IRL solutions derived by mirror descent are tolerant to the uncertainty incurred by target density estimation since the amount of reward learning is regulated with respect to local geometric constraints. We prove that the proposed mirror descent update rule ensures robust minimization of a Bregman divergence in terms of a rigorous regret bound of $\mathcal{O}(1/T)$ for step sizes $\{η_t\}_{t=1}^{T}$. Our IRL method was applied on top of an adversarial framework, and it outperformed existing adversarial methods in an extensive suite of benchmarks.

3.7CVOct 17, 2022
SGRAM: Improving Scene Graph Parsing via Abstract Meaning Representation

Woo Suk Choi, Yu-Jung Heo, Byoung-Tak Zhang

Scene graph is structured semantic representation that can be modeled as a form of graph from images and texts. Image-based scene graph generation research has been actively conducted until recently, whereas text-based scene graph generation research has not. In this paper, we focus on the problem of scene graph parsing from textual description of a visual scene. The core idea is to use abstract meaning representation (AMR) instead of the dependency parsing mainly used in previous studies. AMR is a graph-based semantic formalism of natural language which abstracts concepts of words in a sentence contrary to the dependency parsing which considers dependency relationships on all words in a sentence. To this end, we design a simple yet effective two-stage scene graph parsing framework utilizing abstract meaning representation, SGRAM (Scene GRaph parsing via Abstract Meaning representation): 1) transforming a textual description of an image into an AMR graph (Text-to-AMR) and 2) encoding the AMR graph into a Transformer-based language model to generate a scene graph (AMR-to-SG). Experimental results show the scene graphs generated by our framework outperforms the dependency parsing-based model by 11.61\% and the previous state-of-the-art model using a pre-trained Transformer language model by 3.78\%. Furthermore, we apply SGRAM to image retrieval task which is one of downstream tasks for scene graph, and confirm the effectiveness of scene graphs generated by our framework.

5.7CVJul 31, 2022
Cross-Modal Alignment Learning of Vision-Language Conceptual Systems

Taehyeong Kim, Hyeonseop Song, Byoung-Tak Zhang

Human infants learn the names of objects and develop their own conceptual systems without explicit supervision. In this study, we propose methods for learning aligned vision-language conceptual systems inspired by infants' word learning mechanisms. The proposed model learns the associations of visual objects and words online and gradually constructs cross-modal relational graph networks. Additionally, we also propose an aligned cross-modal representation learning method that learns semantic representations of visual objects and words in a self-supervised manner based on the cross-modal relational graph networks. It allows entities of different modalities with conceptually the same meaning to have similar semantic representation vectors. We quantitatively and qualitatively evaluate our method, including object-to-word mapping and zero-shot learning tasks, showing that the proposed model significantly outperforms the baselines and that each conceptual system is topologically aligned.

0.3CLSep 22, 2022
Learning to Write with Coherence From Negative Examples

Seonil Son, Jaeseo Lim, Youwon Jang et al.

Coherence is one of the critical factors that determine the quality of writing. We propose writing relevance (WR) training method for neural encoder-decoder natural language generation (NLG) models which improves coherence of the continuation by leveraging negative examples. WR loss regresses the vector representation of the context and generated sentence toward positive continuation by contrasting it with the negatives. We compare our approach with Unlikelihood (UL) training in a text continuation task on commonsense natural language inference (NLI) corpora to show which method better models the coherence by avoiding unlikely continuations. The preference of our approach in human evaluation shows the efficacy of our method in improving coherence.

1.9ROOct 19, 2023Code
PGA: Personalizing Grasping Agents with Single Human-Robot Interaction

Junghyun Kim, Gi-Cheon Kang, Jaein Kim et al.

Language-Conditioned Robotic Grasping (LCRG) aims to develop robots that comprehend and grasp objects based on natural language instructions. While the ability to understand personal objects like my wallet facilitates more natural interaction with human users, current LCRG systems only allow generic language instructions, e.g., the black-colored wallet next to the laptop. To this end, we introduce a task scenario GraspMine alongside a novel dataset aimed at pinpointing and grasping personal objects given personal indicators via learning from a single human-robot interaction, rather than a large labeled dataset. Our proposed method, Personalized Grasping Agent (PGA), addresses GraspMine by leveraging the unlabeled image data of the user's environment, called Reminiscence. Specifically, PGA acquires personal object information by a user presenting a personal object with its associated indicator, followed by PGA inspecting the object by rotating it. Based on the acquired information, PGA pseudo-labels objects in the Reminiscence by our proposed label propagation algorithm. Harnessing the information acquired from the interactions and the pseudo-labeled objects in the Reminiscence, PGA adapts the object grounding model to grasp personal objects. This results in significant efficiency while previous LCRG systems rely on resource-intensive human annotations -- necessitating hundreds of labeled data to learn my wallet. Moreover, PGA outperforms baseline methods across all metrics and even shows comparable performance compared to the fully-supervised method, which learns from 9k annotated data samples. We further validate PGA's real-world applicability by employing a physical robot to execute GrsapMine. Code and data are publicly available at https://github.com/JHKim-snu/PGA.

2.5AIAug 9, 2022
On the Importance of Critical Period in Multi-stage Reinforcement Learning

Junseok Park, Inwoo Hwang, Min Whoo Lee et al.

The initial years of an infant's life are known as the critical period, during which the overall development of learning performance is significantly impacted due to neural plasticity. In recent studies, an AI agent, with a deep neural network mimicking mechanisms of actual neurons, exhibited a learning period similar to human's critical period. Especially during this initial period, the appropriate stimuli play a vital role in developing learning ability. However, transforming human cognitive bias into an appropriate shaping reward is quite challenging, and prior works on critical period do not focus on finding the appropriate stimulus. To take a step further, we propose multi-stage reinforcement learning to emphasize finding ``appropriate stimulus" around the critical period. Inspired by humans' early cognitive-developmental stage, we use multi-stage guidance near the critical period, and demonstrate the appropriate shaping reward (stage-2 guidance) in terms of the AI agent's performance, efficiency, and stability.

3.9CVNov 3, 2023Code
Neural Collage Transfer: Artistic Reconstruction via Material Manipulation

Ganghun Lee, Minji Kim, Yunsu Lee et al.

Collage is a creative art form that uses diverse material scraps as a base unit to compose a single image. Although pixel-wise generation techniques can reproduce a target image in collage style, it is not a suitable method due to the solid stroke-by-stroke nature of the collage form. While some previous works for stroke-based rendering produced decent sketches and paintings, collages have received much less attention in research despite their popularity as a style. In this paper, we propose a method for learning to make collages via reinforcement learning without the need for demonstrations or collage artwork data. We design the collage Markov Decision Process (MDP), which allows the agent to handle various materials and propose a model-based soft actor-critic to mitigate the agent's training burden derived from the sophisticated dynamics of collage. Moreover, we devise additional techniques such as active material selection and complexity-based multi-scale collage to handle target images at any size and enhance the results' aesthetics by placing relatively more scraps in areas of high complexity. Experimental results show that the trained agent appropriately selected and pasted materials to regenerate the target image into a collage and obtained a higher evaluation score on content and style than pixel-wise generation methods. Code is available at https://github.com/northadventure/CollageRL.

15.3CVNov 20, 2024Code
On the Consistency of Video Large Language Models in Temporal Comprehension

Minjoon Jung, Junbin Xiao, Byoung-Tak Zhang et al.

Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code are open-sourced at https://github.com/minjoong507/Consistency-of-Video-LLM.

50.9CVJun 19, 2021Code
Attend What You Need: Motion-Appearance Synergistic Networks for Video Question Answering

Ahjeong Seo, Gi-Cheon Kang, Joonhan Park et al.

Video Question Answering is a task which requires an AI agent to answer questions grounded in video. This task entails three key challenges: (1) understand the intention of various questions, (2) capturing various elements of the input video (e.g., object, action, causality), and (3) cross-modal grounding between language and vision information. We propose Motion-Appearance Synergistic Networks (MASN), which embed two cross-modal features grounded on motion and appearance information and selectively utilize them depending on the question's intentions. MASN consists of a motion module, an appearance module, and a motion-appearance fusion module. The motion module computes the action-oriented cross-modal joint representations, while the appearance module focuses on the appearance aspect of the input video. Finally, the motion-appearance fusion module takes each output of the motion module and the appearance module as input, and performs question-guided fusion. As a result, MASN achieves new state-of-the-art performance on the TGIF-QA and MSVD-QA datasets. We also conduct qualitative analysis by visualizing the inference results of MASN. The code is available at https://github.com/ahjeongseo/MASN-pytorch.

48.3CVApr 14, 2020Code
Reasoning Visual Dialog with Sparse Graph Learning and Knowledge Transfer

Gi-Cheon Kang, Junseok Park, Hwaran Lee et al.

Visual dialog is a task of answering a sequence of questions grounded in an image using the previous dialog history as context. In this paper, we study how to address two fundamental challenges for this task: (1) reasoning over underlying semantic structures among dialog rounds and (2) identifying several appropriate answers to the given question. To address these challenges, we propose a Sparse Graph Learning (SGL) method to formulate visual dialog as a graph structure learning task. SGL infers inherently sparse dialog structures by incorporating binary and score edges and leveraging a new structural loss function. Next, we introduce a Knowledge Transfer (KT) method that extracts the answer predictions from the teacher model and uses them as pseudo labels. We propose KT to remedy the shortcomings of single ground-truth labels, which severely limit the ability of a model to obtain multiple reasonable answers. As a result, our proposed model significantly improves reasoning capability compared to baseline methods and outperforms the state-of-the-art approaches on the VisDial v1.0 dataset. The source code is available at https://github.com/gicheonkang/SGLKT-VisDial.

5.7ROMar 6, 2024
Multimodal Anomaly Detection based on Deep Auto-Encoder for Object Slip Perception of Mobile Manipulation Robots

Youngjae Yoo, Chung-Yeon Lee, Byoung-Tak Zhang

Object slip perception is essential for mobile manipulation robots to perform manipulation tasks reliably in the dynamic real-world. Traditional approaches to robot arms' slip perception use tactile or vision sensors. However, mobile robots still have to deal with noise in their sensor signals caused by the robot's movement in a changing environment. To solve this problem, we present an anomaly detection method that utilizes multisensory data based on a deep autoencoder model. The proposed framework integrates heterogeneous data streams collected from various robot sensors, including RGB and depth cameras, a microphone, and a force-torque sensor. The integrated data is used to train a deep autoencoder to construct latent representations of the multisensory data that indicate the normal status. Anomalies can then be identified by error scores measured by the difference between the trained encoder's latent values and the latent values of reconstructed input data. In order to evaluate the proposed framework, we conducted an experiment that mimics an object slip by a mobile service robot operating in a real-world environment with diverse household objects and different moving patterns. The experimental results verified that the proposed framework reliably detects anomalies in object slip situations despite various object types and robot behaviors, and visual and auditory noise in the environment.

11.5LGMay 12, 2024Code
On Discovery of Local Independence over Continuous Variables via Neural Contextual Decomposition

Inwoo Hwang, Yunhyeok Kwak, Yeon-Ji Song et al.

Conditional independence provides a way to understand causal relationships among the variables of interest. An underlying system may exhibit more fine-grained causal relationships especially between a variable and its parents, which will be called the local independence relationships. One of the most widely studied local relationships is Context-Specific Independence (CSI), which holds in a specific assignment of conditioned variables. However, its applicability is often limited since it does not allow continuous variables: data conditioned to the specific value of a continuous variable contains few instances, if not none, making it infeasible to test independence. In this work, we define and characterize the local independence relationship that holds in a specific set of joint assignments of parental variables, which we call context-set specific independence (CSSI). We then provide a canonical representation of CSSI and prove its fundamental properties. Based on our theoretical findings, we cast the problem of discovering multiple CSSI relationships in a system as finding a partition of the joint outcome space. Finally, we propose a novel method, coined neural contextual decomposition (NCD), which learns such partition by imposing each set to induce CSSI via modeling a conditional distribution. We empirically demonstrate that the proposed method successfully discovers the ground truth local independence relationships in both synthetic dataset and complex system reflecting the real-world physical dynamics.

5.2CVMar 22, 2024
Continual Vision-and-Language Navigation

Seongjun Jeong, Gi-Cheon Kang, Seongho Choi et al.

Developing Vision-and-Language Navigation (VLN) agents typically assumes a \textit{train-once-deploy-once} strategy, which is unrealistic as deployed agents continually encounter novel environments. To address this, we propose the Continual Vision-and-Language Navigation (CVLN) paradigm, where agents learn and adapt incrementally across multiple \textit{scene domains}. CVLN includes two setups: Initial-instruction based CVLN for instruction-following, and Dialogue-based CVLN for dialogue-guided navigation. We also introduce two simple yet effective baselines for sequential decision-making: Perplexity Replay (PerpR), which replays difficult episodes, and Episodic Self-Replay (ESR), which stores and revisits action logits during training. Experiments show that existing continual learning methods fall short for CVLN, while PerpR and ESR achieve better performance by efficiently utilizing replay memory.

4.6LGFeb 14, 2024
DUEL: Duplicate Elimination on Active Memory for Self-Supervised Class-Imbalanced Learning

Won-Seok Choi, Hyundo Lee, Dong-Sig Han et al.

Recent machine learning algorithms have been developed using well-curated datasets, which often require substantial cost and resources. On the other hand, the direct use of raw data often leads to overfitting towards frequently occurring class information. To address class imbalances cost-efficiently, we propose an active data filtering process during self-supervised pre-training in our novel framework, Duplicate Elimination (DUEL). This framework integrates an active memory inspired by human working memory and introduces distinctiveness information, which measures the diversity of the data in the memory, to optimize both the feature extractor and the memory. The DUEL policy, which replaces the most duplicated data with new samples, aims to enhance the distinctiveness information in the memory and thereby mitigate class imbalances. We validate the effectiveness of the DUEL framework in class-imbalanced environments, demonstrating its robustness and providing reliable results in downstream tasks. We also analyze the role of the DUEL policy in the training process through various metrics and visualizations.

8.4CVAug 20, 2025
Locality-aware Concept Bottleneck Model

Sujin Jeon, Hyundo Lee, Eungseo Kim et al.

Concept bottleneck models (CBMs) are inherently interpretable models that make predictions based on human-understandable visual cues, referred to as concepts. As obtaining dense concept annotations with human labeling is demanding and costly, recent approaches utilize foundation models to determine the concepts existing in the images. However, such label-free CBMs often fail to localize concepts in relevant regions, attending to visually unrelated regions when predicting concept presence. To this end, we propose a framework, coined Locality-aware Concept Bottleneck Model (LCBM), which utilizes rich information from foundation models and adopts prototype learning to ensure accurate spatial localization of the concepts. Specifically, we assign one prototype to each concept, promoted to represent a prototypical image feature of that concept. These prototypes are learned by encouraging them to encode similar local regions, leveraging foundation models to assure the relevance of each prototype to its associated concept. Then we use the prototypes to facilitate the learning process of identifying the proper local region from which each concept should be predicted. Experimental results demonstrate that LCBM effectively identifies present concepts in the images and exhibits improved localization while maintaining comparable classification performance.

4.6LGMar 11, 2024
Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning

Junseok Park, Yoonsung Kim, Hee Bin Yoo et al.

Toddlers evolve from free exploration with sparse feedback to exploiting prior experiences for goal-directed learning with denser rewards. Drawing inspiration from this Toddler-Inspired Reward Transition, we set out to explore the implications of varying reward transitions when incorporated into Reinforcement Learning (RL) tasks. Central to our inquiry is the transition from sparse to potential-based dense rewards, which share optimal strategies regardless of reward changes. Through various experiments, including those in egocentric navigation and robotic arm manipulation tasks, we found that proper reward transitions significantly influence sample efficiency and success rates. Of particular note is the efficacy of the toddler-inspired Sparse-to-Dense (S2D) transition. Beyond these performance metrics, using Cross-Density Visualizer technique, we observed that transitions, especially the S2D, smooth the policy loss landscape, promoting wide minima that enhance generalization in RL models.

6.2CVApr 9, 2025
Exploring Ordinal Bias in Action Recognition for Instructional Videos

Joochan Kim, Minjoon Jung, Byoung-Tak Zhang

Action recognition models have achieved promising results in understanding instructional videos. However, they often rely on dominant, dataset-specific action sequences rather than true video comprehension, a problem that we define as ordinal bias. To address this issue, we propose two effective video manipulation methods: Action Masking, which masks frames of frequently co-occurring actions, and Sequence Shuffling, which randomizes the order of action segments. Through comprehensive experiments, we demonstrate that current models exhibit significant performance drops when confronted with nonstandard action sequences, underscoring their vulnerability to ordinal bias. Our findings emphasize the importance of rethinking evaluation strategies and developing models capable of generalizing beyond fixed action patterns in diverse instructional videos.

7.1LGJan 29, 2025
From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning

Junseok Park, Hyeonseo Yang, Min Whoo Lee et al.

Reinforcement learning (RL) agents often face challenges in balancing exploration and exploitation, particularly in environments where sparse or dense rewards bias learning. Biological systems, such as human toddlers, naturally navigate this balance by transitioning from free exploration with sparse rewards to goal-directed behavior guided by increasingly dense rewards. Inspired by this natural progression, we investigate the Toddler-Inspired Reward Transition in goal-oriented RL tasks. Our study focuses on transitioning from sparse to potential-based dense (S2D) rewards while preserving optimal strategies. Through experiments on dynamic robotic arm manipulation and egocentric 3D navigation tasks, we demonstrate that effective S2D reward transitions significantly enhance learning performance and sample efficiency. Additionally, using a Cross-Density Visualizer, we show that S2D transitions smooth the policy loss landscape, resulting in wider minima that improve generalization in RL models. In addition, we reinterpret Tolman's maze experiments, underscoring the critical role of early free exploratory learning in the context of S2D rewards.

10.4LGJun 2, 2024Code
Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstraction

Yunhyeok Kwak, Inwoo Hwang, Dooyoung Kim et al.

Monte Carlo Tree Search (MCTS) has showcased its efficacy across a broad spectrum of decision-making problems. However, its performance often degrades under vast combinatorial action space, especially where an action is composed of multiple sub-actions. In this work, we propose an action abstraction based on the compositional structure between a state and sub-actions for improving the efficiency of MCTS under a factored action space. Our method learns a latent dynamics model with an auxiliary network that captures sub-actions relevant to the transition on the current state, which we call state-conditioned action abstraction. Notably, it infers such compositional relationships from high-dimensional observations without the known environment model. During the tree traversal, our method constructs the state-conditioned action abstraction for each node on-the-fly, reducing the search space by discarding the exploration of redundant sub-actions. Experimental results demonstrate the superior sample efficiency of our method compared to vanilla MuZero, which suffers from expansive action space.

3.7CVMay 4, 2024
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection

Hyunseo Kim, Hyeonseo Yang, Taekyung Kim et al.

Active view selection in 3D scene reconstruction has been widely studied since training on informative views is critical for reconstruction. Recently, Neural Radiance Fields (NeRF) variants have shown promising results in active 3D reconstruction using uncertainty-guided view selection. They utilize uncertainties estimated with neural networks that encode scene geometry and appearance. However, the choice of uncertainty integration methods, either voxel-based or neural rendering, has conventionally depended on the types of scene uncertainty being estimated, whether geometric or appearance-related. In this paper, we introduce Colorized Surface Voxel (CSV)-based view selection, a new next-best view (NBV) selection method exploiting surface voxel-based measurement of uncertainty in scene appearance. CSV encapsulates the uncertainty of estimated scene appearance (e.g., color uncertainty) and estimated geometric information (e.g., surface). Using the geometry information, we interpret the uncertainty of scene appearance 3D-wise during the aggregation of the per-voxel uncertainty. Consequently, the uncertainty from occluded and complex regions is recognized under challenging scenarios with limited input data. Our method outperforms previous works on popular datasets, DTU and Blender, and our new dataset with imbalanced viewpoints, showing that the CSV-based view selection significantly improves performance by up to 30%.

5.2CVApr 29, 2024
OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics

Yeon-Ji Song, Jaein Kim, Suhyung Choi et al.

Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like intelligence in real-world interactions, understanding these physical properties of objects is essential, forming the foundation for dynamic video prediction. While recent advancements in object-centric transformers have demonstrated potential in video prediction, they primarily focus on object appearance, often overlooking motion dynamics, which is crucial for modeling dynamic interactions and maintaining temporal consistency in complex environments. To address these limitations, we propose OCK, a dynamic video prediction model leveraging object-centric kinematics and object slots. We introduce a novel component named Object Kinematics that comprises explicit object motions, serving as an additional attribute beyond conventional appearance features to model dynamic scenes. The Object Kinematics are integrated into various OCK mechanisms, enabling spatiotemporal prediction of complex object interactions over long video sequences. Our model demonstrates superior performance in handling complex scenes with intricate object attributes and motions, highlighting its potential for applicability in vision-related dynamics learning tasks.

3.8LGMay 23, 2023
L-SA: Learning Under-Explored Targets in Multi-Target Reinforcement Learning

Kibeom Kim, Hyundo Lee, Min Whoo Lee et al.

Tasks that involve interaction with various targets are called multi-target tasks. When applying general reinforcement learning approaches for such tasks, certain targets that are difficult to access or interact with may be neglected throughout the course of training - a predicament we call Under-explored Target Problem (UTP). To address this problem, we propose L-SA (Learning by adaptive Sampling and Active querying) framework that includes adaptive sampling and active querying. In the L-SA framework, adaptive sampling dynamically samples targets with the highest increase of success rates at a high proportion, resulting in curricular learning from easy to hard targets. Active querying prompts the agent to interact more frequently with under-explored targets that need more experience or exploration. Our experimental results on visual navigation tasks show that the L-SA framework improves sample efficiency as well as success rates on various multi-target tasks with UTP. Also, it is experimentally demonstrated that the cyclic relationship between adaptive sampling and active querying effectively improves the sample richness of under-explored targets and alleviates UTP.

5.8LGJan 12, 2022
Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI Agents

Junseok Park, Kwanyoung Park, Hyunseok Oh et al.

Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers' learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler's viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance.

15.1CVDec 11, 2021
Smooth-Swap: A Simple Enhancement for Face-Swapping with Smoothness

Jiseob Kim, Jihoon Lee, Byoung-Tak Zhang

Face-swapping models have been drawing attention for their compelling generation quality, but their complex architectures and loss functions often require careful tuning for successful training. We propose a new face-swapping model called `Smooth-Swap', which excludes complex handcrafted designs and allows fast and stable training. The main idea of Smooth-Swap is to build smooth identity embedding that can provide stable gradients for identity change. Unlike the one used in previous models trained for a purely discriminative task, the proposed embedding is trained with a supervised contrastive loss promoting a smoother space. With improved smoothness, Smooth-Swap suffices to be composed of a generic U-Net-based generator and three basic loss functions, a far simpler design compared with the previous models. Extensive experiments on face-swapping benchmarks (FFHQ, FaceForensics++) and face images in the wild show that our model is also quantitatively and qualitatively comparable or even superior to the existing methods.

7.5LGOct 25, 2021Code
Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning

Kibeom Kim, Min Whoo Lee, Yoonsung Kim et al.

Learning in a multi-target environment without prior knowledge about the targets requires a large amount of samples and makes generalization difficult. To solve this problem, it is important to be able to discriminate targets through semantic understanding. In this paper, we propose goal-aware cross-entropy (GACE) loss, that can be utilized in a self-supervised way using auto-labeled goal states alongside reinforcement learning. Based on the loss, we then devise goal-discriminative attention networks (GDAN) which utilize the goal-relevant information to focus on the given instruction. We evaluate the proposed methods on visual navigation and robot arm manipulation tasks with multi-target environments and show that GDAN outperforms the state-of-the-art methods in terms of task success ratio, sample efficiency, and generalization. Additionally, qualitative analyses demonstrate that our proposed method can help the agent become aware of and focus on the given instruction clearly, promoting goal-directed behavior.

2.4AIOct 8, 2021
Toward a Human-Level Video Understanding Intelligence

Yu-Jung Heo, Minsu Lee, Seongho Choi et al.

We aim to develop an AI agent that can watch video clips and have a conversation with human about the video story. Developing video understanding intelligence is a significantly challenging task, and evaluation methods for adequately measuring and analyzing the progress of AI agent are lacking as well. In this paper, we propose the Video Turing Test to provide effective and practical assessments of video understanding intelligence as well as human-likeness evaluation of AI agents. We define a general format and procedure of the Video Turing Test and present a case study to confirm the effectiveness and usefulness of the proposed test.

2.6CVAug 11, 2021
Mounting Video Metadata on Transformer-based Language Model for Open-ended Video Question Answering

Donggeon Lee, Seongho Choi, Youwon Jang et al.

Video question answering has recently received a lot of attention from multimodal video researchers. Most video question answering datasets are usually in the form of multiple-choice. But, the model for the multiple-choice task does not infer the answer. Rather it compares the answer candidates for picking the correct answer. Furthermore, it makes it difficult to extend to other tasks. In this paper, we challenge the existing multiple-choice video question answering by changing it to open-ended video question answering. To tackle open-ended question answering, we use the pretrained GPT2 model. The model is fine-tuned with video inputs and subtitles. An ablation study is performed by changing the existing DramaQA dataset to an open-ended question answering, and it shows that performance can be improved using video metadata.

2.6CVJul 21, 2021
CogME: A Cognition-Inspired Multi-Dimensional Evaluation Metric for Story Understanding

Minjung Shin, Seongho Choi, Yu-Jung Heo et al.

We introduce CogME, a cognition-inspired, multi-dimensional evaluation metric designed for AI models focusing on story understanding. CogME is a framework grounded in human thinking strategies and story elements that involve story understanding. With a specific breakdown of the questions, this approach provides a nuanced assessment revealing not only AI models' particular strengths and weaknesses but also the characteristics of the benchmark dataset. Our case study with the DramaQA dataset demonstrates a refined analysis of the model and the benchmark dataset. We argue the need for metrics based on understanding the nature of tasks and designed to align closely with human cognitive processes. This approach provides insights beyond traditional overall scores and paves the way for more sophisticated AI development targeting higher cognitive functions.

2.6CVJan 31, 2021
M2FN: Multi-step Modality Fusion for Advertisement Image Assessment

Kyung-Wha Park, Jung-Woo Ha, JungHoon Lee et al.

Assessing advertisements, specifically on the basis of user preferences and ad quality, is crucial to the marketing industry. Although recent studies have attempted to use deep neural networks for this purpose, these studies have not utilized image-related auxiliary attributes, which include embedded text frequently found in ad images. We, therefore, investigated the influence of these attributes on ad image preferences. First, we analyzed large-scale real-world ad log data and, based on our findings, proposed a novel multi-step modality fusion network (M2FN) that determines advertising images likely to appeal to user preferences. Our method utilizes auxiliary attributes through multiple steps in the network, which include conditional batch normalization-based low-level fusion and attention-based high-level fusion. We verified M2FN on the AVA dataset, which is widely used for aesthetic image assessment, and then demonstrated that M2FN can achieve state-of-the-art performance in preference prediction using a real-world ad dataset with rich auxiliary attributes.

2.3LGNov 7, 2020
Human-Like Active Learning: Machines Simulating the Human Learning Process

Jaeseo Lim, Hwiyeol Jo, Byoung-Tak Zhang et al.

Although the use of active learning to increase learners' engagement has recently been introduced in a variety of methods, empirical experiments are lacking. In this study, we attempted to align two experiments in order to (1) make a hypothesis for machine and (2) empirically confirm the effect of active learning on learning. In Experiment 1, we compared the effect of a passive form of learning to active form of learning. The results showed that active learning had a greater learning outcomes than passive learning. In the machine experiment based on the human result, we imitated the human active learning as a form of knowledge distillation. The active learning framework performed better than the passive learning framework. In the end, we showed not only that we can make build better machine training framework through the human experiment result, but also empirically confirm the result of human experiment through imitated machine experiments; human-like active learning have crucial effect on learning performance.

5.0CVOct 27, 2020
Co-attentional Transformers for Story-Based Video Understanding

Björn Bebensee, Byoung-Tak Zhang

Inspired by recent trends in vision and language learning, we explore applications of attention mechanisms for visio-lingual fusion within an application to story-based video understanding. Like other video-based QA tasks, video story understanding requires agents to grasp complex temporal dependencies. However, as it focuses on the narrative aspect of video it also requires understanding of the interactions between different characters, as well as their actions and their motivations. We propose a novel co-attentional transformer model to better capture long-term dependencies seen in visual stories such as dramas and measure its performance on the video question answering task. We evaluate our approach on the recently introduced DramaQA dataset which features character-centered video story understanding questions. Our model outperforms the baseline model by 8 percentage points overall, at least 4.95 and up to 12.8 percentage points on all difficulty levels and manages to beat the winner of the DramaQA challenge.

5.1CLMay 7, 2020Code
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA

Seongho Choi, Kyoung-Woon On, Yu-Jung Heo et al.

Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.

3.3LGJan 17, 2020
Cut-Based Graph Learning Networks to Discover Compositional Structure of Sequential Video Data

Kyoung-Woon On, Eun-Sol Kim, Yu-Jung Heo et al.

Conventional sequential learning methods such as Recurrent Neural Networks (RNNs) focus on interactions between consecutive inputs, i.e. first-order Markovian dependency. However, most of sequential data, as seen with videos, have complex dependency structures that imply variable-length semantic flows and their compositions, and those are hard to be captured by conventional methods. Here, we propose Cut-Based Graph Learning Networks (CB-GLNs) for learning video data by discovering these complex structures of the video. The CB-GLNs represent video data as a graph, with nodes and edges corresponding to frames of the video and their dependencies respectively. The CB-GLNs find compositional dependencies of the data in multilevel graph forms via a parameterized kernel with graph-cut and a message passing framework. We evaluate the proposed method on the two different tasks for video understanding: Video theme classification (Youtube-8M dataset) and Video Question and Answering (TVQA dataset). The experimental results show that our model efficiently learns the semantic compositional structure of video data. Furthermore, our model achieves the highest performance in comparison to other baseline methods.

1.0LGNov 8, 2019
Ruminating Word Representations with Random Noised Masker

Hwiyeol Jo, Byoung-Tak Zhang

We introduce a training method for both better word representation and performance, which we call GROVER (Gradual Rumination On the Vector with maskERs). The method is to gradually and iteratively add random noises to word embeddings while training a model. GROVER first starts from conventional training process, and then extracts the fine-tuned representations. Next, we gradually add random noises to the word representations and repeat the training process from scratch, but initialize with the noised word representations. Through the re-training process, we can mitigate some noises to be compensated and utilize other noises to learn better representations. As a result, we can get word representations further fine-tuned and specialized on the task. When we experiment with our method on 5 text classification datasets, our method improves model performances on most of the datasets. Moreover, we show that our method can be combined with other regularization techniques, further improving the model performance.

1.8LGOct 6, 2019
Which Ads to Show? Advertisement Image Assessment with Auxiliary Information via Multi-step Modality Fusion

Kyung-Wha Park, JungHoon Lee, Sunyoung Kwon et al.

Assessing aesthetic preference is a fundamental task related to human cognition. It can also contribute to various practical applications such as image creation for online advertisements. Despite crucial influences of image quality, auxiliary information of ad images such as tags and target subjects can also determine image preference. Existing studies mainly focus on images and thus are less useful for advertisement scenarios where rich auxiliary data are available. Here we propose a modality fusion-based neural network that evaluates the aesthetic preference of images with auxiliary information. Our method fully utilizes auxiliary data by introducing multi-step modality fusion using both conditional batch normalization-based low-level and attention-based high-level fusion mechanisms, inspired by the findings from statistical analyses on real advertisement data. Our approach achieved state-of-the-art performance on the AVA dataset, a widely used dataset for aesthetic assessment. Besides, the proposed method is evaluated on large-scale real-world advertisement image data with rich auxiliary attributes, providing promising preference prediction results. Through extensive experiments, we investigate how image and auxiliary information together influence click-through rate.

1.0LGJul 3, 2019
Compositional Structure Learning for Sequential Video Data

Kyoung-Woon On, Eun-Sol Kim, Yu-Jung Heo et al.

Conventional sequential learning methods such as Recurrent Neural Networks (RNNs) focus on interactions between consecutive inputs, i.e. first-order Markovian dependency. However, most of sequential data, as seen with videos, have complex temporal dependencies that imply variable-length semantic flows and their compositions, and those are hard to be captured by conventional methods. Here, we propose Temporal Dependency Networks (TDNs) for learning video data by discovering these complex structures of the videos. The TDNs represent video as a graph whose nodes and edges correspond to frames of the video and their dependencies respectively. Via a parameterized kernel with graph-cut and graph convolutions, the TDNs find compositional temporal dependencies of the data in multilevel graph forms. We evaluate the proposed method on the large-scale video dataset Youtube-8M. The experimental results show that our model efficiently learns the complex semantic structure of video data.

1.8LGJun 3, 2019
Encoder-Powered Generative Adversarial Networks

Jiseob Kim, Seungjae Jung, Hyundo Lee et al.

We present an encoder-powered generative adversarial network (EncGAN) that is able to learn both the multi-manifold structure and the abstract features of data. Unlike the conventional decoder-based GANs, EncGAN uses an encoder to model the manifold structure and invert the encoder to generate data. This unique scheme enables the proposed model to exclude discrete features from the smooth structure modeling and learn multi-manifold data without being hindered by the disconnections. Also, as EncGAN requires a single latent space to carry the information for all the manifolds, it builds abstract features shared among the manifolds in the latent space. For an efficient computation, we formulate EncGAN using a simple regularizer, and mathematically prove its validity. We also experimentally demonstrate that EncGAN successfully learns the multi-manifold structure and the abstract features of MNIST, 3D-chair and UT-Zap50k datasets. Our analysis shows that the learned abstract features are disentangled and make a good style-transfer even when the source data is off the trained distribution.

7.5AIApr 1, 2019
Constructing Hierarchical Q&A Datasets for Video Story Understanding

Yu-Jung Heo, Kyoung-Woon On, Seongho Choi et al.

Video understanding is emerging as a new paradigm for studying human-like AI. Question-and-Answering (Q&A) is used as a general benchmark to measure the level of intelligence for video understanding. While several previous studies have suggested datasets for video Q&A tasks, they did not really incorporate story-level understanding, resulting in highly-biased and lack of variance in degree of question difficulty. In this paper, we propose a hierarchical method for building Q&A datasets, i.e. hierarchical difficulty levels. We introduce three criteria for video story understanding, i.e. memory capacity, logical complexity, and DIKW (Data-Information-Knowledge-Wisdom) pyramid. We discuss how three-dimensional map constructed from these criteria can be used as a metric for evaluating the levels of intelligence relating to video story understanding.

50.4CVFeb 25, 2019Code
Dual Attention Networks for Visual Reference Resolution in Visual Dialog

Gi-Cheon Kang, Jaeseo Lim, Byoung-Tak Zhang

Visual dialog (VisDial) is a task which requires an AI agent to answer a series of questions grounded in an image. Unlike in visual question answering (VQA), the series of questions should be able to capture a temporal context from a dialog history and exploit visually-grounded information. A problem called visual reference resolution involves these challenges, requiring the agent to resolve ambiguous references in a given question and find the references in a given image. In this paper, we propose Dual Attention Networks (DAN) for visual reference resolution. DAN consists of two kinds of attention networks, REFER and FIND. Specifically, REFER module learns latent relationships between a given question and a dialog history by employing a self-attention mechanism. FIND module takes image features and reference-aware representations (i.e., the output of REFER module) as input, and performs visual grounding via bottom-up attention mechanism. We qualitatively and quantitatively evaluate our model on VisDial v1.0 and v0.9 datasets, showing that DAN outperforms the previous state-of-the-art model by a significant margin.

1.0LGJan 20, 2019
Data Interpolations in Deep Generative Models under Non-Simply-Connected Manifold Topology

Jiseob Kim, Byoung-Tak Zhang

Exploiting the deep generative model's remarkable ability of learning the data-manifold structure, some recent researches proposed a geometric data interpolation method based on the geodesic curves on the learned data-manifold. However, this interpolation method often gives poor results due to a topological difference between the model and the dataset. The model defines a family of simply-connected manifolds, whereas the dataset generally contains disconnected regions or holes that make them non-simply-connected. To compensate this difference, we propose a novel density regularizer that make the interpolation path circumvent the holes denoted by low probability density. We confirm that our method gives consistently better interpolation results from the experiments with real-world image datasets.

1.0LGJan 20, 2019
Visualizing Semantic Structures of Sequential Data by Learning Temporal Dependencies

Kyoung-Woon On, Eun-Sol Kim, Yu-Jung Heo et al.

While conventional methods for sequential learning focus on interaction between consecutive inputs, we suggest a new method which captures composite semantic flows with variable-length dependencies. In addition, the semantic structures within given sequential data can be interpreted by visualizing temporal dependencies learned from the method. The proposed method, called Temporal Dependency Network (TDN), represents a video as a temporal graph whose node represents a frame of the video and whose edge represents the temporal dependency between two frames of a variable distance. The temporal dependency structure of semantic is discovered by learning parameterized kernels of graph convolutional methods. We evaluate the proposed method on the large-scale video dataset, Youtube-8M. By visualizing the temporal dependency structures as experimental results, we show that the suggested method can find the temporal dependency structures of video semantic.