Fabien Baradel

h-index2
2papers
28citations

2 Papers

12.6CVSep 19, 2023
SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction

Anilkumar Swamy, Vincent Leroy, Philippe Weinzaepfel et al.

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe dataset which consists of 96 videos, annotated with real and detailed hand-object 3D textured meshes. Following recent work, we consider a rigid hand-object scenario, in which the pose of the hand with respect to the object remains constant during the whole video sequence. This assumption allows us to register sub-millimetre-precise groundtruth 3D scans to the image sequences in SHOWMe. Although simpler, this hypothesis makes sense in terms of applications where the required accuracy and level of detail is important eg., object hand-over in human-robot collaboration, object scanning, or manipulation and contact point analysis. Importantly, the rigidity of the hand-object systems allows to tackle video-based 3D reconstruction of unknown hand-held objects using a 2-stage pipeline consisting of a rigid registration step followed by a multi-view reconstruction (MVR) part. We carefully evaluate a set of non-trivial baselines for these two stages and show that it is possible to achieve promising object-agnostic 3D hand-object reconstructions employing an SfM toolbox or a hand pose estimator to recover the rigid transforms and off-the-shelf MVR algorithms. However, these methods remain sensitive to the initial camera pose estimates which might be imprecise due to lack of textures on the objects or heavy occlusions of the hands, leaving room for improvements in the reconstruction. Code and dataset are available at https://europe.naverlabs.com/research/showme

16.4CVNov 5, 2025
Human Mesh Modeling for Anny Body

Romain Brégier, Guénolé Fiche, Laura Bravo-Sánchez et al.

Parametric body models are central to many human-centric tasks, yet existing models often rely on costly 3D scans and learned shape spaces that are proprietary and demographically narrow. We introduce Anny, a simple, fully differentiable, and scan-free human body model grounded in anthropometric knowledge from the MakeHuman community. Anny defines a continuous, interpretable shape space, where phenotype parameters (e.g. gender, age, height, weight) control blendshapes spanning a wide range of human forms -- across ages (from infants to elders), body types, and proportions. Calibrated using WHO population statistics, it provides realistic and demographically grounded human shape variation within a single unified model. Thanks to its openness and semantic control, Anny serves as a versatile foundation for 3D human modeling -- supporting millimeter-accurate scan fitting, controlled synthetic data generation, and Human Mesh Recovery (HMR). We further introduce Anny-One, a collection of 800k photorealistic humans generated with Anny, showing that despite its simplicity, HMR models trained with Anny can match the performance of those trained with scan-based body models, while remaining interpretable and broadly representative. The Anny body model and its code are released under the Apache 2.0 license, making Anny an accessible foundation for human-centric 3D modeling.