18.4ROSep 6, 2024
ActionFlow: Equivariant, Accurate, and Efficient Policies with Spatially Symmetric Flow MatchingNiklas Funk, Julen Urain, Joao Carvalho et al.
Spatial understanding is a critical aspect of most robotic tasks, particularly when generalization is important. Despite the impressive results of deep generative models in complex manipulation tasks, the absence of a representation that encodes intricate spatial relationships between observations and actions often limits spatial generalization, necessitating large amounts of demonstrations. To tackle this problem, we introduce a novel policy class, ActionFlow. ActionFlow integrates spatial symmetry inductive biases while generating expressive action sequences. On the representation level, ActionFlow introduces an SE(3) Invariant Transformer architecture, which enables informed spatial reasoning based on the relative SE(3) poses between observations and actions. For action generation, ActionFlow leverages Flow Matching, a state-of-the-art deep generative model known for generating high-quality samples with fast inference - an essential property for feedback control. In combination, ActionFlow policies exhibit strong spatial and locality biases and SE(3)-equivariant action generation. Our experiments demonstrate the effectiveness of ActionFlow and its two main components on several simulated and real-world robotic manipulation tasks and confirm that we can obtain equivariant, accurate, and efficient policies with spatially symmetric flow matching. Project website: https://flowbasedpolicies.github.io/
0.5CLNov 24, 2023
Automatic detection of problem-gambling signs from online texts using large language modelsElke Smith, Nils Reiter, Jan Peters
Problem gambling is a major public health concern and is associated with profound psychological distress and economic problems. There are numerous gambling communities on the internet where users exchange information about games, gambling tactics, as well as gambling-related problems. Individuals exhibiting higher levels of problem gambling engage more in such communities. Online gambling communities may provide insights into problem-gambling behaviour. Using data scraped from a major German gambling discussion board, we fine-tuned a large language model, specifically a Bidirectional Encoder Representations from Transformers (BERT) model, to predict signs of problem-gambling from forum posts. Training data were generated by manual annotation and by taking into account diagnostic criteria and gambling-related cognitive distortions. Using k-fold cross-validation, our models achieved a precision of 0.95 and F1 score of 0.71, demonstrating that satisfactory classification performance can be achieved by generating high-quality training material through manual annotation based on diagnostic criteria. The current study confirms that a BERT-based model can be reliably used on small data sets and to detect signatures of problem gambling in online communication data. Such computational approaches may have potential for the detection of changes in problem-gambling prevalence among online users.
Inverse decision-making using neural amortized Bayesian actorsDominik Straub, Tobias F. Niehues, Jan Peters et al.
Bayesian observer and actor models have provided normative explanations for many behavioral phenomena in perception, sensorimotor control, and other areas of cognitive science and neuroscience. They attribute behavioral variability and biases to interpretable entities such as perceptual and motor uncertainty, prior beliefs, and behavioral costs. However, when extending these models to more naturalistic tasks with continuous actions, solving the Bayesian decision-making problem is often analytically intractable. Inverse decision-making, i.e. performing inference over the parameters of such models given behavioral data, is computationally even more difficult. Therefore, researchers typically constrain their models to easily tractable components, such as Gaussian distributions or quadratic cost functions, or resort to numerical approximations. To overcome these limitations, we amortize the Bayesian actor using a neural network trained on a wide range of parameter settings in an unsupervised fashion. Using the pre-trained neural network enables performing efficient gradient-based Bayesian inference of the Bayesian actor model's parameters. We show on synthetic data that the inferred posterior distributions are in close alignment with those obtained using analytical solutions where they exist. Where no analytical solution is available, we recover posterior distributions close to the ground truth. We then show how our method allows for principled model comparison and how it can be used to disentangle factors that may lead to unidentifiabilities between priors and costs. Finally, we apply our method to empirical data from three sensorimotor tasks and compare model fits with different cost functions to show that it can explain individuals' behavioral patterns.
14.5RODec 14, 2024
Fast and Robust Visuomotor Riemannian Flow Matching PolicyHaoran Ding, Noémie Jaquier, Jan Peters et al.
Diffusion-based visuomotor policies excel at learning complex robotic tasks by effectively combining visual data with high-dimensional, multi-modal action distributions. However, diffusion models often suffer from slow inference due to costly denoising processes or require complex sequential training arising from recent distilling approaches. This paper introduces Riemannian Flow Matching Policy (RFMP), a model that inherits the easy training and fast inference capabilities of flow matching (FM). Moreover, RFMP inherently incorporates geometric constraints commonly found in realistic robotic applications, as the robot state resides on a Riemannian manifold. To enhance the robustness of RFMP, we propose Stable RFMP (SRFMP), which leverages LaSalle's invariance principle to equip the dynamics of FM with stability to the support of a target Riemannian distribution. Rigorous evaluation on ten simulated and real-world tasks show that RFMP successfully learns and synthesizes complex sensorimotor policies on Euclidean and Riemannian spaces with efficient training and inference phases, outperforming Diffusion Policies and Consistency Policies.
17.9LGMay 27, 2025
Deep Reinforcement Learning Agents are not even close to Human IntelligenceQuentin Delfosse, Jannis Blüml, Fabian Tatai et al.
Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence.
11.4LGOct 2, 2025
Use the Online Network If You Can: Towards Fast and Stable Reinforcement LearningAhmed Hendawy, Henrik Metternich, Théo Vincent et al.
The use of target networks is a popular approach for estimating value functions in deep Reinforcement Learning (RL). While effective, the target network remains a compromise solution that preserves stability at the cost of slowly moving targets, thus delaying learning. Conversely, using the online network as a bootstrapped target is intuitively appealing, albeit well-known to lead to unstable learning. In this work, we aim to obtain the best out of both worlds by introducing a novel update rule that computes the target using the MINimum estimate between the Target and Online network, giving rise to our method, MINTO. Through this simple, yet effective modification, we show that MINTO enables faster and stable value function learning, by mitigating the potential overestimation bias of using the online network for bootstrapping. Notably, MINTO can be seamlessly integrated into a wide range of value-based and actor-critic algorithms with a negligible cost. We evaluate MINTO extensively across diverse benchmarks, spanning online and offline RL, as well as discrete and continuous action spaces. Across all benchmarks, MINTO consistently improves performance, demonstrating its broad applicability and effectiveness.
20.5LGSep 29, 2025
XQC: Well-conditioned Optimization Accelerates Deep Reinforcement LearningDaniel Palenicek, Florian Vogt, Joe Watson et al.
Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic's Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the-art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods.
7.1LGSep 15, 2025
$K$-Level Policy Gradients for Multi-Agent Reinforcement LearningAryaman Reddi, Gabriele Tiboni, Jan Peters et al.
Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the $K$-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.
3.2ROJun 10, 2025
Bayesian Inverse Physics for Neuro-Symbolic Robot LearningOctavio Arriaga, Rebecca Adam, Melvin Laux et al.
Real-world robotic applications, from autonomous exploration to assistive technologies, require adaptive, interpretable, and data-efficient learning paradigms. While deep learning architectures and foundation models have driven significant advances in diverse robotic applications, they remain limited in their ability to operate efficiently and reliably in unknown and dynamic environments. In this position paper, we critically assess these limitations and introduce a conceptual framework for combining data-driven learning with deliberate, structured reasoning. Specifically, we propose leveraging differentiable physics for efficient world modeling, Bayesian inference for uncertainty-aware decision-making, and meta-learning for rapid adaptation to new tasks. By embedding physical symbolic reasoning within neural models, robots could generalize beyond their training data, reason about novel situations, and continuously expand their knowledge. We argue that such hybrid neuro-symbolic architectures are essential for the next generation of autonomous systems, and to this end, we provide a research roadmap to guide and accelerate their development.
A Nonparametric Off-Policy Policy GradientSamuele Tosatto, Joao Carvalho, Hany Abdulsamad et al.
Reinforcement learning (RL) algorithms still suffer from high sample complexity despite outstanding recent successes. The need for intensive interactions with the environment is especially observed in many widely popular policy gradient algorithms that perform updates using on-policy samples. The price of such inefficiency becomes evident in real-world scenarios such as interaction-driven robot learning, where the success of RL has been rather limited. We address this issue by building on the general sample efficiency of off-policy algorithms. With nonparametric regression and density estimation methods we construct a nonparametric Bellman equation in a principled manner, which allows us to obtain closed-form estimates of the value function, and to analytically express the full policy gradient. We provide a theoretical analysis of our estimate to show that it is consistent under mild smoothness assumptions and empirically show that our approach has better sample efficiency than state-of-the-art policy gradient methods.