Xiaoyin Zheng

CV
h-index4
3papers
32citations
Novelty57%
AI Score37

3 Papers

8.5CVJan 29
Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End Driving

Linhan Wang, Zichong Yang, Chen Bai et al.

End-to-end autonomous driving increasingly leverages self-supervised video pretraining to learn transferable planning representations. However, pretraining video world models for scene understanding has so far brought only limited improvements. This limitation is compounded by the inherent ambiguity of driving: each scene typically provides only a single human trajectory, making it difficult to learn multimodal behaviors. In this work, we propose Drive-JEPA, a framework that integrates Video Joint-Embedding Predictive Architecture (V-JEPA) with multimodal trajectory distillation for end-to-end driving. First, we adapt V-JEPA for end-to-end driving, pretraining a ViT encoder on large-scale driving videos to produce predictive representations aligned with trajectory planning. Second, we introduce a proposal-centric planner that distills diverse simulator-generated trajectories alongside human trajectories, with a momentum-aware selection mechanism to promote stable and safe behavior. When evaluated on NAVSIM, the V-JEPA representation combined with a simple transformer-based decoder outperforms prior methods by 3 PDMS in the perception-free setting. The complete Drive-JEPA framework achieves 93.3 PDMS on v1 and 87.8 EPDMS on v2, setting a new state-of-the-art.

2.0CVApr 30, 2024
A Minimal Set of Parameters Based Depth-Dependent Distortion Model and Its Calibration Method for Stereo Vision Systems

Xin Ma, Puchen Zhu, Xiao Li et al.

Depth position highly affects lens distortion, especially in close-range photography, which limits the measurement accuracy of existing stereo vision systems. Moreover, traditional depth-dependent distortion models and their calibration methods have remained complicated. In this work, we propose a minimal set of parameters based depth-dependent distortion model (MDM), which considers the radial and decentering distortions of the lens to improve the accuracy of stereo vision systems and simplify their calibration process. In addition, we present an easy and flexible calibration method for the MDM of stereo vision systems with a commonly used planar pattern, which requires cameras to observe the planar pattern in different orientations. The proposed technique is easy to use and flexible compared with classical calibration techniques for depth-dependent distortion models in which the lens must be perpendicular to the planar pattern. The experimental validation of the MDM and its calibration method showed that the MDM improved the calibration accuracy by 56.55% and 74.15% compared with the Li's distortion model and traditional Brown's distortion model. Besides, an iteration-based reconstruction method is proposed to iteratively estimate the depth information in the MDM during three-dimensional reconstruction. The results showed that the accuracy of the iteration-based reconstruction method was improved by 9.08% compared with that of the non-iteration reconstruction method.

13.5CVJan 30, 2024
Anything in Any Scene: Photorealistic Video Object Insertion

Chen Bai, Zeman Shao, Guoxiang Zhang et al.

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or expensive. Existing approaches in video simulation often fail to accurately model the lighting environment, represent the object geometry, or achieve high levels of photorealism. In this paper, we propose Anything in Any Scene, a novel and generic framework for realistic video simulation that seamlessly inserts any object into an existing dynamic video with a strong emphasis on physical realism. Our proposed general framework encompasses three key processes: 1) integrating a realistic object into a given scene video with proper placement to ensure geometric realism; 2) estimating the sky and environmental lighting distribution and simulating realistic shadows to enhance the light realism; 3) employing a style transfer network that refines the final video output to maximize photorealism. We experimentally demonstrate that Anything in Any Scene framework produces simulated videos of great geometric realism, lighting realism, and photorealism. By significantly mitigating the challenges associated with video data generation, our framework offers an efficient and cost-effective solution for acquiring high-quality videos. Furthermore, its applications extend well beyond video data augmentation, showing promising potential in virtual reality, video editing, and various other video-centric applications. Please check our project website https://anythinginanyscene.github.io for access to our project code and more high-resolution video results.