Shaobin Zhuang

CV
h-index12
14papers
359citations
Novelty68%
AI Score69

14 Papers

9.6CVAug 20, 2024Code
MUSES: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration

Yanbo Ding, Shaobin Zhuang, Kunchang Li et al.

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES addresses this challenging task by developing a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, we find that existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step of MUSES forward in bridging natural language, 2D image generation, and 3D world. Our codes are available at the following link: https://github.com/DINGYANB/MUSES.

37.7CVOct 31, 2023
SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction

Xinyuan Chen, Yaohui Wang, Lingjun Zhang et al.

Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video ("story-level"), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos. Project page: https://vchitect.github.io/SEINE-project/ .

19.3CVMay 18Code
WinTok: A Win-Win Hybrid Tokenizer via Decomposing Visual Understanding and Generation with Transferable Tokens

Yiwei Guo, Shaobin Zhuang, Zhipeng Huang et al.

Building a unified visual tokenizer is essential for bridging the gap between visual understanding and generation. Yet existing approaches struggle with the inherent conflict between these tasks, as a single token space is forced to support both high-level semantic abstraction and low-level pixel reconstruction. We propose WinTok, a concise hybrid tokenizer that achieves a win-win performance by explicitly decoupling the two objectives. WinTok supplements pixel tokens with a set of learnable semantic tokens, effectively mitigating cross-task interference without incurring the computational overhead of dual tokenizers. To further enhance understanding capability, we introduce an asymmetric token distillation mechanism: the semantic tokens are guided by pretrained semantic embeddings from any visual foundation model, enabling them to inherit strong discriminative power while maintaining flexibility. Across 10 challenging benchmarks, WinTok delivers consistent improvements in reconstruction, understanding, and generation. Trained on only 50M open-source data, WinTok surpasses the strong baseline UniTok by 11.2% in classification accuracy and achieves a competitive reconstruction rFID of 0.41, despite using substantially less training data. Code is released at https://github.com/markywg/WinTok.

29.8CVJan 17, 2024Code
Vlogger: Make Your Dream A Vlog

Shaobin Zhuang, Kunchang Li, Xinyuan Chen et al.

In this work, we present Vlogger, a generic AI system for generating a minute-level video blog (i.e., vlog) of user descriptions. Different from short videos with a few seconds, vlog often contains a complex storyline with diversified scenes, which is challenging for most existing video generation approaches. To break through this bottleneck, our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages, where we invoke various foundation models to play the critical roles of vlog professionals, including (1) Script, (2) Actor, (3) ShowMaker, and (4) Voicer. With such a design of mimicking human beings, our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. Moreover, we introduce a novel video diffusion model, ShowMaker, which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts, it can effectively enhance spatial-temporal coherence in the snippet. Besides, we design a concise mixed training paradigm for ShowMaker, boosting its capacity for both T2V generation and prediction. Finally, the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly, Vlogger can generate over 5-minute vlogs from open-world descriptions, without loss of video coherence on script and actor. The code and model is all available at https://github.com/zhuangshaobin/Vlogger.

7.8CLMay 12
BitLM: Unlocking Multi-Token Language Generation with Bitwise Continuous Diffusion

Shaobin Zhuang, Yuang Ai, Jiaming Han et al.

Autoregressive language models generate text one token at a time, yet natural language is inherently structured in multi-token units, including phrases, n-grams, and collocations that carry meaning jointly. This one-token bottleneck limits both the expressiveness of the model during pre-training and its throughput at inference time. Existing remedies such as speculative decoding or diffusion-based language models either leave the underlying bottleneck intact or sacrifice the causal structure essential to language modeling. We propose BitLM, a language model that represents each token as a fixed-length binary code and employs a lightweight diffusion head to denoise multiple tokens in parallel within each block. Crucially, BitLM preserves left-to-right causal attention across blocks while making joint lexical decisions within each block, combining the reliability of autoregressive modeling with the parallelism of iterative refinement. By replacing the large-vocabulary softmax with bitwise denoising, BitLM reframes token generation as iterative commitment in a compact binary space, enabling more efficient pre-training and substantially faster inference without altering the causal foundation that makes language models effective. Our results demonstrate that the one-token-at-a-time paradigm is not a fundamental requirement but an interface choice, and that changing it can yield a stronger and faster language model. We hope BitLM points toward a promising direction for next-generation language model architectures.

14.4CVMar 3, 2025Code
WeGen: A Unified Model for Interactive Multimodal Generation as We Chat

Zhipeng Huang, Shaobin Zhuang, Canmiao Fu et al.

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired. The code and models will be available at https://github.com/hzphzp/WeGen.

6.0CVFeb 15Code
BitDance: Scaling Autoregressive Generative Models with Binary Tokens

Yuang Ai, Jiaming Han, Shaobin Zhuang et al.

We present BitDance, a scalable autoregressive (AR) image generator that predicts binary visual tokens instead of codebook indices. With high-entropy binary latents, BitDance lets each token represent up to $2^{256}$ states, yielding a compact yet highly expressive discrete representation. Sampling from such a huge token space is difficult with standard classification. To resolve this, BitDance uses a binary diffusion head: instead of predicting an index with softmax, it employs continuous-space diffusion to generate the binary tokens. Furthermore, we propose next-patch diffusion, a new decoding method that predicts multiple tokens in parallel with high accuracy, greatly speeding up inference. On ImageNet 256x256, BitDance achieves an FID of 1.24, the best among AR models. With next-patch diffusion, BitDance beats state-of-the-art parallel AR models that use 1.4B parameters, while using 5.4x fewer parameters (260M) and achieving 8.7x speedup. For text-to-image generation, BitDance trains on large-scale multimodal tokens and generates high-resolution, photorealistic images efficiently, showing strong performance and favorable scaling. When generating 1024x1024 images, BitDance achieves a speedup of over 30x compared to prior AR models. We release code and models to facilitate further research on AR foundation models. Code and models are available at: https://github.com/shallowdream204/BitDance.

17.4CVMay 18, 2025
Video-GPT via Next Clip Diffusion

Shaobin Zhuang, Zhipeng Huang, Ying Zhang et al.

GPT has shown its remarkable success in natural language processing. However, the language sequence is not sufficient to describe spatial-temporal details in the visual world. Alternatively, the video sequence is good at capturing such details. Motivated by this fact, we propose a concise Video-GPT in this paper by treating video as new language for visual world modeling. By analogy to next token prediction in GPT, we introduce a novel next clip diffusion paradigm for pretraining Video-GPT. Different from the previous works, this distinct paradigm allows Video-GPT to tackle both short-term generation and long-term prediction, by autoregressively denoising the noisy clip according to the clean clips in the history. Extensive experiments show our Video-GPT achieves the state-of-the-art performance on video prediction, which is the key factor towards world modeling (Physics-IQ Benchmark: Video-GPT 34.97 vs. Kling 23.64 vs. Wan 20.89). Moreover, it can be well adapted on 6 mainstream video tasks in both video generation and understanding, showing its great generalization capacity in downstream. The project page is at https://zhuangshaobin.github.io/Video-GPT.github.io/.

10.5CVOct 16, 2024Code
TransAgent: Transfer Vision-Language Foundation Models with Heterogeneous Agent Collaboration

Yiwei Guo, Shaobin Zhuang, Kunchang Li et al.

Vision-language foundation models (such as CLIP) have recently shown their power in transfer learning, owing to large-scale image-text pre-training. However, target domain data in the downstream tasks can be highly different from the pre-training phase, which makes it hard for such a single model to generalize well. Alternatively, there exists a wide range of expert models that contain diversified vision and/or language knowledge pre-trained on different modalities, tasks, networks, and datasets. Unfortunately, these models are "isolated agents" with heterogeneous structures, and how to integrate their knowledge for generalizing CLIP-like models has not been fully explored. To bridge this gap, we propose a general and concise TransAgent framework, which transports the knowledge of the isolated agents in a unified manner, and effectively guides CLIP to generalize with multi-source knowledge distillation. With such a distinct framework, we flexibly collaborate with 11 heterogeneous agents to empower vision-language foundation models, without further cost in the inference phase. Finally, our TransAgent achieves state-of-the-art performance on 11 visual recognition datasets. Under the same low-shot setting, it outperforms the popular CoOp with around 10% on average, and 20% on EuroSAT which contains large domain shifts.

18.2CVJan 17, 2025
DiffVSR: Revealing an Effective Recipe for Taming Robust Video Super-Resolution Against Complex Degradations

Xiaohui Li, Yihao Liu, Shuo Cao et al.

Diffusion models have demonstrated exceptional capabilities in image restoration, yet their application to video super-resolution (VSR) faces significant challenges in balancing fidelity with temporal consistency. Our evaluation reveals a critical gap: existing approaches consistently fail on severely degraded videos--precisely where diffusion models' generative capabilities are most needed. We identify that existing diffusion-based VSR methods struggle primarily because they face an overwhelming learning burden: simultaneously modeling complex degradation distributions, content representations, and temporal relationships with limited high-quality training data. To address this fundamental challenge, we present DiffVSR, featuring a Progressive Learning Strategy (PLS) that systematically decomposes this learning burden through staged training, enabling superior performance on complex degradations. Our framework additionally incorporates an Interweaved Latent Transition (ILT) technique that maintains competitive temporal consistency without additional training overhead. Experiments demonstrate that our approach excels in scenarios where competing methods struggle, particularly on severely degraded videos. Our work reveals that addressing the learning strategy, rather than focusing solely on architectural complexity, is the critical path toward robust real-world video super-resolution with diffusion models.

8.4CVMay 30, 2025Code
Unleashing High-Quality Image Generation in Diffusion Sampling Using Second-Order Levenberg-Marquardt-Langevin

Fangyikang Wang, Hubery Yin, Lei Qian et al.

The diffusion models (DMs) have demonstrated the remarkable capability of generating images via learning the noised score function of data distribution. Current DM sampling techniques typically rely on first-order Langevin dynamics at each noise level, with efforts concentrated on refining inter-level denoising strategies. While leveraging additional second-order Hessian geometry to enhance the sampling quality of Langevin is a common practice in Markov chain Monte Carlo (MCMC), the naive attempts to utilize Hessian geometry in high-dimensional DMs lead to quadratic-complexity computational costs, rendering them non-scalable. In this work, we introduce a novel Levenberg-Marquardt-Langevin (LML) method that approximates the diffusion Hessian geometry in a training-free manner, drawing inspiration from the celebrated Levenberg-Marquardt optimization algorithm. Our approach introduces two key innovations: (1) A low-rank approximation of the diffusion Hessian, leveraging the DMs' inherent structure and circumventing explicit quadratic-complexity computations; (2) A damping mechanism to stabilize the approximated Hessian. This LML approximated Hessian geometry enables the diffusion sampling to execute more accurate steps and improve the image generation quality. We further conduct a theoretical analysis to substantiate the approximation error bound of low-rank approximation and the convergence property of the damping mechanism. Extensive experiments across multiple pretrained DMs validate that the LML method significantly improves image generation quality, with negligible computational overhead.

16.9LGMay 29, 2025Code
Efficiently Access Diffusion Fisher: Within the Outer Product Span Space

Fangyikang Wang, Hubery Yin, Shaobin Zhuang et al.

Recent Diffusion models (DMs) advancements have explored incorporating the second-order diffusion Fisher information (DF), defined as the negative Hessian of log density, into various downstream tasks and theoretical analysis. However, current practices typically approximate the diffusion Fisher by applying auto-differentiation to the learned score network. This black-box method, though straightforward, lacks any accuracy guarantee and is time-consuming. In this paper, we show that the diffusion Fisher actually resides within a space spanned by the outer products of score and initial data. Based on the outer-product structure, we develop two efficient approximation algorithms to access the trace and matrix-vector multiplication of DF, respectively. These algorithms bypass the auto-differentiation operations with time-efficient vector-product calculations. Furthermore, we establish the approximation error bounds for the proposed algorithms. Experiments in likelihood evaluation and adjoint optimization demonstrate the superior accuracy and reduced computational cost of our proposed algorithms. Additionally, based on the novel outer-product formulation of DF, we design the first numerical verification experiment for the optimal transport property of the general PF-ODE deduced map.

1.5CVFeb 15
UniWeTok: An Unified Binary Tokenizer with Codebook Size $\mathit{2^{128}}$ for Unified Multimodal Large Language Model

Shaobin Zhuang, Yuang Ai, Jiaming Han et al.

Unified Multimodal Large Language Models (MLLMs) require a visual representation that simultaneously supports high-fidelity reconstruction, complex semantic extraction, and generative suitability. However, existing visual tokenizers typically struggle to satisfy these conflicting objectives within a single framework. In this paper, we introduce UniWeTok, a unified discrete tokenizer designed to bridge this gap using a massive binary codebook ($\mathit{2^{128}}$). For training framework, we introduce Pre-Post Distillation and a Generative-Aware Prior to enhance the semantic extraction and generative prior of the discrete tokens. In terms of model architecture, we propose a convolution-attention hybrid architecture with the SigLu activation function. SigLu activation not only bounds the encoder output and stabilizes the semantic distillation process but also effectively addresses the optimization conflict between token entropy loss and commitment loss. We further propose a three-stage training framework designed to enhance UniWeTok's adaptability cross various image resolutions and perception-sensitive scenarios, such as those involving human faces and textual content. On ImageNet, UniWeTok achieves state-of-the-art image generation performance (FID: UniWeTok 1.38 vs. REPA 1.42) while requiring a remarkably low training compute (Training Tokens: UniWeTok 33B vs. REPA 262B). On general-domain, UniWeTok demonstrates highly competitive capabilities across a broad range of tasks, including multimodal understanding, image generation (DPG Score: UniWeTok 86.63 vs. FLUX.1 [Dev] 83.84), and editing (GEdit Overall Score: UniWeTok 5.09 vs. OmniGen 5.06). We release code and models to facilitate community exploration of unified tokenizer and MLLM.

6.2CVOct 9, 2025
LinearSR: Unlocking Linear Attention for Stable and Efficient Image Super-Resolution

Xiaohui Li, Shaobin Zhuang, Shuo Cao et al.

Generative models for Image Super-Resolution (SR) are increasingly powerful, yet their reliance on self-attention's quadratic complexity (O(N^2)) creates a major computational bottleneck. Linear Attention offers an O(N) solution, but its promise for photorealistic SR has remained largely untapped, historically hindered by a cascade of interrelated and previously unsolved challenges. This paper introduces LinearSR, a holistic framework that, for the first time, systematically overcomes these critical hurdles. Specifically, we resolve a fundamental, training instability that causes catastrophic model divergence using our novel "knee point"-based Early-Stopping Guided Fine-tuning (ESGF) strategy. Furthermore, we mitigate the classic perception-distortion trade-off with a dedicated SNR-based Mixture of Experts (MoE) architecture. Finally, we establish an effective and lightweight guidance paradigm, TAG, derived from our "precision-over-volume" principle. Our resulting LinearSR model simultaneously delivers state-of-the-art perceptual quality with exceptional efficiency. Its core diffusion forward pass (1-NFE) achieves SOTA-level speed, while its overall multi-step inference time remains highly competitive. This work provides the first robust methodology for applying Linear Attention in the photorealistic SR domain, establishing a foundational paradigm for future research in efficient generative super-resolution.