12.0RODec 5, 2022
Accelerating Interactive Human-like Manipulation Learning with GPU-based Simulation and High-quality DemonstrationsMalte Mosbach, Kara Moraw, Sven Behnke
Dexterous manipulation with anthropomorphic robot hands remains a challenging problem in robotics because of the high-dimensional state and action spaces and complex contacts. Nevertheless, skillful closed-loop manipulation is required to enable humanoid robots to operate in unstructured real-world environments. Reinforcement learning (RL) has traditionally imposed enormous interaction data requirements for optimizing such complex control problems. We introduce a new framework that leverages recent advances in GPU-based simulation along with the strength of imitation learning in guiding policy search towards promising behaviors to make RL training feasible in these domains. To this end, we present an immersive virtual reality teleoperation interface designed for interactive human-like manipulation on contact rich tasks and a suite of manipulation environments inspired by tasks of daily living. Finally, we demonstrate the complementary strengths of massively parallel RL and imitation learning, yielding robust and natural behaviors. Videos of trained policies, our source code, and the collected demonstration datasets are available at https://maltemosbach.github.io/interactive_ human_like_manipulation/.
5.5RONov 20, 2022
Efficient Representations of Object Geometry for Reinforcement Learning of Interactive Grasping PoliciesMalte Mosbach, Sven Behnke
Grasping objects of different shapes and sizes - a foundational, effortless skill for humans - remains a challenging task in robotics. Although model-based approaches can predict stable grasp configurations for known object models, they struggle to generalize to novel objects and often operate in a non-interactive open-loop manner. In this work, we present a reinforcement learning framework that learns the interactive grasping of various geometrically distinct real-world objects by continuously controlling an anthropomorphic robotic hand. We explore several explicit representations of object geometry as input to the policy. Moreover, we propose to inform the policy implicitly through signed distances and show that this is naturally suited to guide the search through a shaped reward component. Finally, we demonstrate that the proposed framework is able to learn even in more challenging conditions, such as targeted grasping from a cluttered bin. Necessary pre-grasping behaviors such as object reorientation and utilization of environmental constraints emerge in this case. Videos of learned interactive policies are available at https://maltemosbach.github. io/geometry_aware_grasping_policies.
7.1ROMar 15, 2024
Grasp Anything: Combining Teacher-Augmented Policy Gradient Learning with Instance Segmentation to Grasp Arbitrary ObjectsMalte Mosbach, Sven Behnke
Interactive grasping from clutter, akin to human dexterity, is one of the longest-standing problems in robot learning. Challenges stem from the intricacies of visual perception, the demand for precise motor skills, and the complex interplay between the two. In this work, we present Teacher-Augmented Policy Gradient (TAPG), a novel two-stage learning framework that synergizes reinforcement learning and policy distillation. After training a teacher policy to master the motor control based on object pose information, TAPG facilitates guided, yet adaptive, learning of a sensorimotor policy, based on object segmentation. We zero-shot transfer from simulation to a real robot by using Segment Anything Model for promptable object segmentation. Our trained policies adeptly grasp a wide variety of objects from cluttered scenarios in simulation and the real world based on human-understandable prompts. Furthermore, we show robust zero-shot transfer to novel objects. Videos of our experiments are available at \url{https://maltemosbach.github.io/grasp_anything}.
1.4CVOct 12, 2021
Fourier-based Video Prediction through Relational Object MotionMalte Mosbach, Sven Behnke
The ability to predict future outcomes conditioned on observed video frames is crucial for intelligent decision-making in autonomous systems. Recently, deep recurrent architectures have been applied to the task of video prediction. However, this often results in blurry predictions and requires tedious training on large datasets. Here, we explore a different approach by (1) using frequency-domain approaches for video prediction and (2) explicitly inferring object-motion relationships in the observed scene. The resulting predictions are consistent with the observed dynamics in a scene and do not suffer from blur.