6.8NIApr 20
Graph-based Hierarchical Deep Reinforcement Learning for Deliverable Block Propagation with Optimal Hybrid Cost in Web 3.0Shi Chen, Jinbo Wen, Jiawen Kang et al.
Web 3.0 is envisioned as a decentralized paradigm, where blockchain serves as a core technology for transparent and tamper-proof data management. Among various blockchain architectures, consortium blockchains have emerged as the preferred platform for enterprise-grade Web 3.0. For consortium blockchains, newly generated blocks are generally propagated to all consensus nodes for validation through the gossip protocol. However, gossip-based propagation may introduce substantial message redundancy and tail latency. Moreover, the consensus nodes exhibit heterogeneous availability patterns, and existing block propagation schemes often overlook such temporal constraints. Therefore, the joint optimization of propagation timeliness and delivery coverage remains an open problem. In this paper, we propose a deliverable block propagation optimization framework for consortium blockchain-enabled Web 3.0. We first propose a delivery-aware timeliness metric called Age of Validated Block (AoVB), which excludes block receptions occurring outside the availability window of each consensus node, thereby measuring only actionable synchronization latency. This metric is unified with the block arrival rate into a hybrid cost objective that balances timeliness against delivery. To solve this complex optimization problem, we propose a Graph-based Hierarchical Deep Reinforcement Learning (GHDRL) method, which comprises a graph isomorphism network-based assignment module and a graph attention network-based propagation module. The two modules are optimized jointly under a two-stage training strategy. Numerical results show that GHDRL consistently outperforms all compared schemes across network scales from 50 to 500 peers, achieving up to 19.2% lower hybrid cost than the best-performing neural baseline. Moreover, the model generalizes from 100-peer training instances to 500-peer deployments without retraining.
Mixed-R1: Unified Reward Perspective For Reasoning Capability in Multimodal Large Language ModelsShilin Xu, Yanwei Li, Rui Yang et al.
Recent works on large language models (LLMs) have successfully demonstrated the emergence of reasoning capabilities via reinforcement learning (RL). Although recent efforts leverage group relative policy optimization (GRPO) for MLLMs post-training, they constantly explore one specific aspect, such as grounding tasks, math problems, or chart analysis. There are no works that can leverage multi-source MLLM tasks for stable reinforcement learning. In this work, we present a unified perspective to solve this problem. We present Mixed-R1, a unified yet straightforward framework that contains a mixed reward function design (Mixed-Reward) and a mixed post-training dataset (Mixed-45K). We first design a data engine to select high-quality examples to build the Mixed-45K post-training dataset. Then, we present a Mixed-Reward design, which contains various reward functions for various MLLM tasks. In particular, it has four different reward functions: matching reward for binary answer or multiple-choice problems, chart reward for chart-aware datasets, IoU reward for grounding problems, and open-ended reward for long-form text responses such as caption datasets. To handle the various long-form text content, we propose a new open-ended reward named Bidirectional Max-Average Similarity (BMAS) by leveraging tokenizer embedding matching between the generated response and the ground truth. Extensive experiments show the effectiveness of our proposed method on various MLLMs, including Qwen2.5-VL and Intern-VL on various sizes. Our dataset and model are available at https://github.com/xushilin1/mixed-r1.
MooseAgent: A LLM Based Multi-agent Framework for Automating Moose SimulationTao Zhang, Zhenhai Liu, Yong Xin et al.
The Finite Element Method (FEM) is widely used in engineering and scientific computing, but its pre-processing, solver configuration, and post-processing stages are often time-consuming and require specialized knowledge. This paper proposes an automated solution framework, MooseAgent, for the multi-physics simulation framework MOOSE, which combines large-scale pre-trained language models (LLMs) with a multi-agent system. The framework uses LLMs to understand user-described simulation requirements in natural language and employs task decomposition and multi-round iterative verification strategies to automatically generate MOOSE input files. To improve accuracy and reduce model hallucinations, the system builds and utilizes a vector database containing annotated MOOSE input cards and function documentation. We conducted experimental evaluations on several typical cases, including heat transfer, mechanics, phase field, and multi-physics coupling. The results show that MooseAgent can automate the MOOSE simulation process to a certain extent, especially demonstrating a high success rate when dealing with relatively simple single-physics problems. The main contribution of this research is the proposal of a multi-agent automated framework for MOOSE, which validates its potential in simplifying finite element simulation processes and lowering the user barrier, providing new ideas for the development of intelligent finite element simulation software. The code for the MooseAgent framework proposed in this paper has been open-sourced and is available at https://github.com/taozhan18/MooseAgent