Nathan Herr

AI
h-index44
5papers
65citations
Novelty20%
AI Score30

5 Papers

AIJul 5, 2024
Are Large Language Models Strategic Decision Makers? A Study of Performance and Bias in Two-Player Non-Zero-Sum Games

Nathan Herr, Fernando Acero, Roberta Raileanu et al.

Large Language Models (LLMs) have been increasingly used in real-world settings, yet their strategic decision-making abilities remain largely unexplored. To fully benefit from the potential of LLMs, it's essential to understand their ability to function in complex social scenarios. Game theory, which is already used to understand real-world interactions, provides a good framework for assessing these abilities. This work investigates the performance and merits of LLMs in canonical game-theoretic two-player non-zero-sum games, Stag Hunt and Prisoner Dilemma. Our structured evaluation of GPT-3.5, GPT-4-Turbo, GPT-4o, and Llama-3-8B shows that these models, when making decisions in these games, are affected by at least one of the following systematic biases: positional bias, payoff bias, or behavioural bias. This indicates that LLMs do not fully rely on logical reasoning when making these strategic decisions. As a result, it was found that the LLMs' performance drops when the game configuration is misaligned with the affecting biases. When misaligned, GPT-3.5, GPT-4-Turbo, GPT-4o, and Llama-3-8B show an average performance drop of 32\%, 25\%, 34\%, and 29\% respectively in Stag Hunt, and 28\%, 16\%, 34\%, and 24\% respectively in Prisoner's Dilemma. Surprisingly, GPT-4o (a top-performing LLM across standard benchmarks) suffers the most substantial performance drop, suggesting that newer models are not addressing these issues. Interestingly, we found that a commonly used method of improving the reasoning capabilities of LLMs, chain-of-thought (CoT) prompting, reduces the biases in GPT-3.5, GPT-4o, and Llama-3-8B but increases the effect of the bias in GPT-4-Turbo, indicating that CoT alone cannot fully serve as a robust solution to this problem. We perform several additional experiments, which provide further insight into these observed behaviours.

AIJun 5, 2025Code
LLM-First Search: Self-Guided Exploration of the Solution Space

Nathan Herr, Tim Rocktäschel, Roberta Raileanu

Large Language Models (LLMs) have demonstrated remarkable improvements in reasoning and planning through increased test-time compute, often by framing problem-solving as a search process. While methods like Monte Carlo Tree Search (MCTS) have proven effective in some domains, their reliance on fixed exploration hyperparameters limits their adaptability across tasks of varying difficulty, rendering them impractical or expensive in certain settings. In this paper, we propose \textbf{LLM-First Search (LFS)}, a novel \textit{LLM Self-Guided Search} method that removes the need for pre-defined search strategies by empowering the LLM to autonomously control the search process via self-guided exploration. Rather than relying on external heuristics or hardcoded policies, the LLM evaluates whether to pursue the current search path or explore alternative branches based on its internal scoring mechanisms. This enables more flexible and context-sensitive reasoning without requiring manual tuning or task-specific adaptation. We evaluate LFS on Countdown and Sudoku against three classic widely-used search algorithms, Tree-of-Thoughts' Breadth First Search (ToT-BFS), Best First Search (BestFS), and MCTS, each of which have been used to achieve SotA results on a range of challenging reasoning tasks. We found that LFS (1) performs better on more challenging tasks without additional tuning, (2) is more computationally efficient compared to the other methods, especially when powered by a stronger model, (3) scales better with stronger models, due to its LLM-First design, and (4) scales better with increased compute budget. Our code is publicly available at \href{https://github.com/NathanHerr/LLM-First-Search}{LLM-First-Search}.

CLApr 8, 2025Code
QGen Studio: An Adaptive Question-Answer Generation, Training and Evaluation Platform

Movina Moses, Mohab Elkaref, James Barry et al.

We present QGen Studio: an adaptive question-answer generation, training, and evaluation platform. QGen Studio enables users to leverage large language models (LLMs) to create custom question-answer datasets and fine-tune models on this synthetic data. It features a dataset viewer and model explorer to streamline this process. The dataset viewer provides key metrics and visualizes the context from which the QA pairs are generated, offering insights into data quality. The model explorer supports model comparison, allowing users to contrast the performance of their trained LLMs against other models, supporting performance benchmarking and refinement. QGen Studio delivers an interactive, end-to-end solution for generating QA datasets and training scalable, domain-adaptable models. The studio will be open-sourced soon, allowing users to deploy it locally.

ROApr 30, 2024
Towards Generalist Robot Learning from Internet Video: A Survey

Robert McCarthy, Daniel C. H. Tan, Dominik Schmidt et al.

Scaling deep learning to massive and diverse internet data has driven remarkable breakthroughs in domains such as video generation and natural language processing. Robot learning, however, has thus far failed to replicate this success and remains constrained by a scarcity of available data. Learning from videos (LfV) methods aim to address this data bottleneck by augmenting traditional robot data with large-scale internet video. This video data provides foundational information regarding physical dynamics, behaviours, and tasks, and can be highly informative for general-purpose robots. This survey systematically examines the emerging field of LfV. We first outline essential concepts, including detailing fundamental LfV challenges such as distribution shift and missing action labels in video data. Next, we comprehensively review current methods for extracting knowledge from large-scale internet video, overcoming LfV challenges, and improving robot learning through video-informed training. The survey concludes with a critical discussion of future opportunities. Here, we emphasize the need for scalable foundation model approaches that can leverage the full range of available internet video and enhance the learning of robot policies and dynamics models. Overall, the survey aims to inform and catalyse future LfV research, driving progress towards general-purpose robots.

IRMay 16, 2024
KnowledgeHub: An end-to-end Tool for Assisted Scientific Discovery

Shinnosuke Tanaka, James Barry, Vishnudev Kuruvanthodi et al.

This paper describes the KnowledgeHub tool, a scientific literature Information Extraction (IE) and Question Answering (QA) pipeline. This is achieved by supporting the ingestion of PDF documents that are converted to text and structured representations. An ontology can then be constructed where a user defines the types of entities and relationships they want to capture. A browser-based annotation tool enables annotating the contents of the PDF documents according to the ontology. Named Entity Recognition (NER) and Relation Classification (RC) models can be trained on the resulting annotations and can be used to annotate the unannotated portion of the documents. A knowledge graph is constructed from these entity and relation triples which can be queried to obtain insights from the data. Furthermore, we integrate a suite of Large Language Models (LLMs) that can be used for QA and summarisation that is grounded in the included documents via a retrieval component. KnowledgeHub is a unique tool that supports annotation, IE and QA, which gives the user full insight into the knowledge discovery pipeline.