Alec Sun

GT
4papers
3citations
Novelty44%
AI Score39

4 Papers

GTMay 4
The Price of Uncertainty for Social Consensus

Yunzhe Bai, Alec Sun

How hard is it to achieve consensus in a social network under uncertainty? In this paper we model this problem as a social graph of agents where each vertex is initially colored red or blue. The goal of the agents is to achieve consensus, which is when the colors of all agents align. Agents attempt to do this locally through steps in which an agent changes their color to the color of the majority of their neighbors. In real life, agents may not know exactly how many of their neighbors are red or blue, which introduces uncertainty into this process. Modeling uncertainty as perturbations of relative magnitude $1+\varepsilon$ to these color neighbor counts, we show that even small values of $\varepsilon$ greatly hinder the ability to achieve consensus in a social network. We prove theoretically tight upper and lower bounds on the \emph{price of uncertainty}, a metric defined in previous work by Balcan et al. to quantify the effect of uncertainty in network games.

GTFeb 18, 2025
How to Sell a Service with Uncertain Outcomes

Krishnamurthy Iyer, Alec Sun, Haifeng Xu et al.

Motivated by the recent popularity of machine learning training services, we introduce a contract design problem in which a provider sells a service that results in an outcome of uncertain quality for the buyer. The seller has a set of actions that lead to different distributions over outcomes. We focus on a setting in which the seller has the ability to commit to an action and the buyer is free to accept or reject the outcome after seeing its realized quality. We propose a two-stage payment scheme where the seller designs a menu of contracts, each of which specifies an action, an upfront price and a vector of outcome-dependent usage prices. Upon selecting a contract, the buyer pays the upfront price, and after observing the realized outcome, the buyer either accepts and pays the corresponding usage price, or rejects and is exempt from further payment. We show that this two-stage payment structure is necessary to maximize profit: only upfront prices or only usage prices is insufficient. We then study the computational complexity of computing a profit-maximizing menu in our model. While computing the exact maximum seller profit is NP-hard even for two buyer types, we derive a fully-polynomial time approximation scheme (FPTAS) for the maximum profit for a constant number of buyer types. Finally, we prove that in the single-parameter setting in which buyers' valuations are parametrized by a single real number that seller revenue can be maximized using a menu consisting of a single contract.

DSSep 16, 2022
The trace reconstruction problem for spider graphs

Alec Sun, William Yue

We study the trace reconstruction problem for spider graphs. Let $n$ be the number of nodes of a spider and $d$ be the length of each leg, and suppose that we are given independent traces of the spider from a deletion channel in which each non-root node is deleted with probability $q$. This is a natural generalization of the string trace reconstruction problem in theoretical computer science, which corresponds to the special case where the spider has one leg. In the regime where $d\ge \log_{1/q}(n)$, the problem can be reduced to the vanilla string trace reconstruction problem. We thus study the more interesting regime $d\le \log_{1/q}(n)$, in which entire legs of the spider are deleted with non-negligible probability. We describe an algorithm that reconstructs spiders with high probability using $\exp\left(\mathcal{O}\left(\frac{(nq^d)^{1/3}}{d^{1/3}}(\log n)^{2/3}\right)\right)$ traces. Our algorithm works for all deletion probabilities $q\in(0,1)$.

LGJun 5, 2025
Conservative classifiers do consistently well with improving agents: characterizing statistical and online learning

Dravyansh Sharma, Alec Sun

Machine learning is now ubiquitous in societal decision-making, for example in evaluating job candidates or loan applications, and it is increasingly important to take into account how classified agents will react to the learning algorithms. The majority of recent literature on strategic classification has focused on reducing and countering deceptive behaviors by the classified agents, but recent work of Attias et al. identifies surprising properties of learnability when the agents genuinely improve in order to attain the desirable classification, such as smaller generalization error than standard PAC-learning. In this paper we characterize so-called learnability with improvements across multiple new axes. We introduce an asymmetric variant of minimally consistent concept classes and use it to provide an exact characterization of proper learning with improvements in the realizable setting. While prior work studies learnability only under general, arbitrary agent improvement regions, we give positive results for more natural Euclidean ball improvement sets. In particular, we characterize improper learning under a mild generative assumption on the data distribution. We further show how to learn in more challenging settings, achieving lower generalization error under well-studied bounded noise models and obtaining mistake bounds in realizable and agnostic online learning. We resolve open questions posed by Attias et al. for both proper and improper learning.