Bardienus P. Duisterhof

CV
h-index23
7papers
241citations
Novelty46%
AI Score35

7 Papers

LGMay 11, 2022
Tiny Robot Learning: Challenges and Directions for Machine Learning in Resource-Constrained Robots

Sabrina M. Neuman, Brian Plancher, Bardienus P. Duisterhof et al.

Machine learning (ML) has become a pervasive tool across computing systems. An emerging application that stress-tests the challenges of ML system design is tiny robot learning, the deployment of ML on resource-constrained low-cost autonomous robots. Tiny robot learning lies at the intersection of embedded systems, robotics, and ML, compounding the challenges of these domains. Tiny robot learning is subject to challenges from size, weight, area, and power (SWAP) constraints; sensor, actuator, and compute hardware limitations; end-to-end system tradeoffs; and a large diversity of possible deployment scenarios. Tiny robot learning requires ML models to be designed with these challenges in mind, providing a crucible that reveals the necessity of holistic ML system design and automated end-to-end design tools for agile development. This paper gives a brief survey of the tiny robot learning space, elaborates on key challenges, and proposes promising opportunities for future work in ML system design.

CVNov 30, 2023
DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation

Bardienus P. Duisterhof, Zhao Mandi, Yunchao Yao et al.

Teaching robots to fold, drape, or reposition deformable objects such as cloth will unlock a variety of automation applications. While remarkable progress has been made for rigid object manipulation, manipulating deformable objects poses unique challenges, including frequent occlusions, infinite-dimensional state spaces and complex dynamics. Just as object pose estimation and tracking have aided robots for rigid manipulation, dense 3D tracking (scene flow) of highly deformable objects will enable new applications in robotics while aiding existing approaches, such as imitation learning or creating digital twins with real2sim transfer. We propose DeformGS, an approach to recover scene flow in highly deformable scenes, using simultaneous video captures of a dynamic scene from multiple cameras. DeformGS builds on recent advances in Gaussian splatting, a method that learns the properties of a large number of Gaussians for state-of-the-art and fast novel-view synthesis. DeformGS learns a deformation function to project a set of Gaussians with canonical properties into world space. The deformation function uses a neural-voxel encoding and a multilayer perceptron (MLP) to infer Gaussian position, rotation, and a shadow scalar. We enforce physics-inspired regularization terms based on conservation of momentum and isometry, which leads to trajectories with smaller trajectory errors. We also leverage existing foundation models SAM and XMEM to produce noisy masks, and learn a per-Gaussian mask for better physics-inspired regularization. DeformGS achieves high-quality 3D tracking on highly deformable scenes with shadows and occlusions. In experiments, DeformGS improves 3D tracking by an average of 55.8% compared to the state-of-the-art. With sufficient texture, DeformGS achieves a median tracking error of 3.3 mm on a cloth of 1.5 x 1.5 m in area. Website: https://deformgs.github.io

ROJul 12, 2021Code
Sniffy Bug: A Fully Autonomous Swarm of Gas-Seeking Nano Quadcopters in Cluttered Environments

Bardienus P. Duisterhof, Shushuai Li, Javier Burgués et al.

Nano quadcopters are ideal for gas source localization (GSL) as they are safe, agile and inexpensive. However, their extremely restricted sensors and computational resources make GSL a daunting challenge. In this work, we propose a novel bug algorithm named `Sniffy Bug', which allows a fully autonomous swarm of gas-seeking nano quadcopters to localize a gas source in an unknown, cluttered and GPS-denied environments. The computationally efficient, mapless algorithm foresees in the avoidance of obstacles and other swarm members, while pursuing desired waypoints. The waypoints are first set for exploration, and, when a single swarm member has sensed the gas, by a particle swarm optimization-based procedure. We evolve all the parameters of the bug (and PSO) algorithm, using our novel simulation pipeline, `AutoGDM'. It builds on and expands open source tools in order to enable fully automated end-to-end environment generation and gas dispersion modeling, allowing for learning in simulation. Flight tests show that Sniffy Bug with evolved parameters outperforms manually selected parameters in cluttered, real-world environments.

CVMay 10, 2024
Residual-NeRF: Learning Residual NeRFs for Transparent Object Manipulation

Bardienus P. Duisterhof, Yuemin Mao, Si Heng Teng et al.

Transparent objects are ubiquitous in industry, pharmaceuticals, and households. Grasping and manipulating these objects is a significant challenge for robots. Existing methods have difficulty reconstructing complete depth maps for challenging transparent objects, leaving holes in the depth reconstruction. Recent work has shown neural radiance fields (NeRFs) work well for depth perception in scenes with transparent objects, and these depth maps can be used to grasp transparent objects with high accuracy. NeRF-based depth reconstruction can still struggle with especially challenging transparent objects and lighting conditions. In this work, we propose Residual-NeRF, a method to improve depth perception and training speed for transparent objects. Robots often operate in the same area, such as a kitchen. By first learning a background NeRF of the scene without transparent objects to be manipulated, we reduce the ambiguity faced by learning the changes with the new object. We propose training two additional networks: a residual NeRF learns to infer residual RGB values and densities, and a Mixnet learns how to combine background and residual NeRFs. We contribute synthetic and real experiments that suggest Residual-NeRF improves depth perception of transparent objects. The results on synthetic data suggest Residual-NeRF outperforms the baselines with a 46.1% lower RMSE and a 29.5% lower MAE. Real-world qualitative experiments suggest Residual-NeRF leads to more robust depth maps with less noise and fewer holes. Website: https://residual-nerf.github.io

CVJan 3, 2025
Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision

Alberta Longhini, Marcel Büsching, Bardienus P. Duisterhof et al.

We introduce Cloth-Splatting, a method for estimating 3D states of cloth from RGB images through a prediction-update framework. Cloth-Splatting leverages an action-conditioned dynamics model for predicting future states and uses 3D Gaussian Splatting to update the predicted states. Our key insight is that coupling a 3D mesh-based representation with Gaussian Splatting allows us to define a differentiable map between the cloth state space and the image space. This enables the use of gradient-based optimization techniques to refine inaccurate state estimates using only RGB supervision. Our experiments demonstrate that Cloth-Splatting not only improves state estimation accuracy over current baselines but also reduces convergence time.

CVJun 5, 2025
RaySt3R: Predicting Novel Depth Maps for Zero-Shot Object Completion

Bardienus P. Duisterhof, Jan Oberst, Bowen Wen et al.

3D shape completion has broad applications in robotics, digital twin reconstruction, and extended reality (XR). Although recent advances in 3D object and scene completion have achieved impressive results, existing methods lack 3D consistency, are computationally expensive, and struggle to capture sharp object boundaries. Our work (RaySt3R) addresses these limitations by recasting 3D shape completion as a novel view synthesis problem. Specifically, given a single RGB-D image and a novel viewpoint (encoded as a collection of query rays), we train a feedforward transformer to predict depth maps, object masks, and per-pixel confidence scores for those query rays. RaySt3R fuses these predictions across multiple query views to reconstruct complete 3D shapes. We evaluate RaySt3R on synthetic and real-world datasets, and observe it achieves state-of-the-art performance, outperforming the baselines on all datasets by up to 44% in 3D chamfer distance. Project page: https://rayst3r.github.io

ROSep 25, 2019
Learning to Seek: Autonomous Source Seeking with Deep Reinforcement Learning Onboard a Nano Drone Microcontroller

Bardienus P. Duisterhof, Srivatsan Krishnan, Jonathan J. Cruz et al.

We present fully autonomous source seeking onboard a highly constrained nano quadcopter, by contributing application-specific system and observation feature design to enable inference of a deep-RL policy onboard a nano quadcopter. Our deep-RL algorithm finds a high-performance solution to a challenging problem, even in presence of high noise levels and generalizes across real and simulation environments with different obstacle configurations. We verify our approach with simulation and in-field testing on a Bitcraze CrazyFlie using only the cheap and ubiquitous Cortex-M4 microcontroller unit. The results show that by end-to-end application-specific system design, our contribution consumes almost three times less additional power, as compared to competing learning-based navigation approach onboard a nano quadcopter. Thanks to our observation space, which we carefully design within the resource constraints, our solution achieves a 94% success rate in cluttered and randomized test environments, as compared to the previously achieved 80%. We also compare our strategy to a simple finite state machine (FSM), geared towards efficient exploration, and demonstrate that our policy is more robust and resilient at obstacle avoidance as well as up to 70% more efficient in source seeking. To this end, we contribute a cheap and lightweight end-to-end tiny robot learning (tinyRL) solution, running onboard a nano quadcopter, that proves to be robust and efficient in a challenging task using limited sensory input.