MAJun 5, 2025Code
Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia GamesNiv Eckhaus, Uri Berger, Gabriel Stanovsky
LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns. In this work, we develop an adaptive asynchronous LLM agent consisting of two modules: a generator that decides what to say, and a scheduler that decides when to say it. To evaluate our agent, we collect a unique dataset of online Mafia games, where our agent plays with human participants. Overall, our agent performs on par with human players, both in game performance metrics and in its ability to blend in with the other human players. Our analysis shows that the agent's behavior in deciding when to speak closely mirrors human patterns, although differences emerge in message content. We make all of our code and data publicly available. This work paves the way for integration of LLMs into realistic human group settings, from assistance in team discussions to educational and professional environments where complex social dynamics must be navigated.
CLNov 5, 2024
SAUCE: Synchronous and Asynchronous User-Customizable Environment for Multi-Agent LLM InteractionShlomo Neuberger, Niv Eckhaus, Uri Berger et al.
Many human interactions, such as political debates, are carried out in group settings, where there are arbitrarily many participants, each with different views and agendas. To explore such complex social settings, we present SAUCE: a customizable Python platform, allowing researchers to plug-and-play various LLMs participating in discussions on any topic chosen by the user. Our platform takes care of instantiating the models, scheduling their responses, managing the discussion history, and producing a comprehensive output log, all customizable through configuration files, requiring little to no coding skills. A novel feature of SAUCE is our asynchronous communication feature, where models decide when to speak in addition to what to say, thus modeling an important facet of human communication. We show SAUCE's attractiveness in two initial experiments, and invite the community to use it in simulating various group simulations.