Rares Andrei Ambrus

CV
h-index64
3papers
75citations
Novelty55%
AI Score40

3 Papers

CVMar 28, 2023
CARTO: Category and Joint Agnostic Reconstruction of ARTiculated Objects

Nick Heppert, Muhammad Zubair Irshad, Sergey Zakharov et al. · gatech

We present CARTO, a novel approach for reconstructing multiple articulated objects from a single stereo RGB observation. We use implicit object-centric representations and learn a single geometry and articulation decoder for multiple object categories. Despite training on multiple categories, our decoder achieves a comparable reconstruction accuracy to methods that train bespoke decoders separately for each category. Combined with our stereo image encoder we infer the 3D shape, 6D pose, size, joint type, and the joint state of multiple unknown objects in a single forward pass. Our method achieves a 20.4% absolute improvement in mAP 3D IOU50 for novel instances when compared to a two-stage pipeline. Inference time is fast and can run on a NVIDIA TITAN XP GPU at 1 HZ for eight or less objects present. While only trained on simulated data, CARTO transfers to real-world object instances. Code and evaluation data is available at: http://carto.cs.uni-freiburg.de

GRJun 4, 2025Code
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad et al. · gatech

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

CVMay 19, 2025
Understanding Complexity in VideoQA via Visual Program Generation

Cristobal Eyzaguirre, Igor Vasiljevic, Achal Dave et al. · salesforce, stanford

We propose a data-driven approach to analyzing query complexity in Video Question Answering (VideoQA). Previous efforts in benchmark design have relied on human expertise to design challenging questions, yet we experimentally show that humans struggle to predict which questions are difficult for machine learning models. Our automatic approach leverages recent advances in code generation for visual question answering, using the complexity of generated code as a proxy for question difficulty. We demonstrate that this measure correlates significantly better with model performance than human estimates. To operationalize this insight, we propose an algorithm for estimating question complexity from code. It identifies fine-grained primitives that correlate with the hardest questions for any given set of models, making it easy to scale to new approaches in the future. Finally, to further illustrate the utility of our method, we extend it to automatically generate complex questions, constructing a new benchmark that is 1.9 times harder than the popular NExT-QA.