Keiki Takadama

h-index86
2papers

2 Papers

LGJun 4, 2025Code
Adapting Rule Representation With Four-Parameter Beta Distribution for Learning Classifier Systems

Hiroki Shiraishi, Yohei Hayamizu, Tomonori Hashiyama et al.

Rule representations significantly influence the search capabilities and decision boundaries within the search space of Learning Classifier Systems (LCSs), a family of rule-based machine learning systems that evolve interpretable models through evolutionary processes. However, it is very difficult to choose an appropriate rule representation for each problem. Additionally, some problems benefit from using different representations for different subspaces within the input space. Thus, an adaptive mechanism is needed to choose an appropriate rule representation for each rule in LCSs. This article introduces a flexible rule representation using a four-parameter beta distribution and integrates it into a fuzzy-style LCS. The four-parameter beta distribution can form various function shapes, and this flexibility enables our LCS to automatically select appropriate representations for different subspaces. Our rule representation can represent crisp/fuzzy decision boundaries in various boundary shapes, such as rectangles and bells, by controlling four parameters, compared to the standard representations such as trapezoidal ones. Leveraging this flexibility, our LCS is designed to adapt the appropriate rule representation for each subspace. Moreover, our LCS incorporates a generalization bias favoring crisp rules where feasible, enhancing model interpretability without compromising accuracy. Experimental results on real-world classification tasks show that our LCS achieves significantly superior test accuracy and produces more compact rule sets. Our implementation is available at https://github.com/YNU-NakataLab/Beta4-UCS. An extended abstract related to this work is available at https://doi.org/10.36227/techrxiv.174900805.59801248/v1.

ROApr 23, 2020
Guiding Robot Exploration in Reinforcement Learning via Automated Planning

Yohei Hayamizu, Saeid Amiri, Kishan Chandan et al.

Reinforcement learning (RL) enables an agent to learn from trial-and-error experiences toward achieving long-term goals; automated planning aims to compute plans for accomplishing tasks using action knowledge. Despite their shared goal of completing complex tasks, the development of RL and automated planning has been largely isolated due to their different computational modalities. Focusing on improving RL agents' learning efficiency, we develop Guided Dyna-Q (GDQ) to enable RL agents to reason with action knowledge to avoid exploring less-relevant states. The action knowledge is used for generating artificial experiences from an optimistic simulation. GDQ has been evaluated in simulation and using a mobile robot conducting navigation tasks in a multi-room office environment. Compared with competitive baselines, GDQ significantly reduces the effort in exploration while improving the quality of learned policies.