ROJul 20, 2023
Goal-Conditioned Reinforcement Learning with Disentanglement-based Reachability PlanningZhifeng Qian, Mingyu You, Hongjun Zhou et al.
Goal-Conditioned Reinforcement Learning (GCRL) can enable agents to spontaneously set diverse goals to learn a set of skills. Despite the excellent works proposed in various fields, reaching distant goals in temporally extended tasks remains a challenge for GCRL. Current works tackled this problem by leveraging planning algorithms to plan intermediate subgoals to augment GCRL. Their methods need two crucial requirements: (i) a state representation space to search valid subgoals, and (ii) a distance function to measure the reachability of subgoals. However, they struggle to scale to high-dimensional state space due to their non-compact representations. Moreover, they cannot collect high-quality training data through standard GC policies, which results in an inaccurate distance function. Both affect the efficiency and performance of planning and policy learning. In the paper, we propose a goal-conditioned RL algorithm combined with Disentanglement-based Reachability Planning (REPlan) to solve temporally extended tasks. In REPlan, a Disentangled Representation Module (DRM) is proposed to learn compact representations which disentangle robot poses and object positions from high-dimensional observations in a self-supervised manner. A simple REachability discrimination Module (REM) is also designed to determine the temporal distance of subgoals. Moreover, REM computes intrinsic bonuses to encourage the collection of novel states for training. We evaluate our REPlan in three vision-based simulation tasks and one real-world task. The experiments demonstrate that our REPlan significantly outperforms the prior state-of-the-art methods in solving temporally extended tasks.
AIJun 4, 2025Code
Training Cross-Morphology Embodied AI Agents: From Practical Challenges to Theoretical FoundationsShaoshan Liu, Fan Wang, Hongjun Zhou et al.
While theory and practice are often seen as separate domains, this article shows that theoretical insight is essential for overcoming real-world engineering barriers. We begin with a practical challenge: training a cross-morphology embodied AI policy that generalizes across diverse robot morphologies. We formalize this as the Heterogeneous Embodied Agent Training (HEAT) problem and prove it reduces to a structured Partially Observable Markov Decision Process (POMDP) that is PSPACE-complete. This result explains why current reinforcement learning pipelines break down under morphological diversity, due to sequential training constraints, memory-policy coupling, and data incompatibility. We further explore Collective Adaptation, a distributed learning alternative inspired by biological systems. Though NEXP-complete in theory, it offers meaningful scalability and deployment benefits in practice. This work illustrates how computational theory can illuminate system design trade-offs and guide the development of more robust, scalable embodied AI. For practitioners and researchers to explore this problem, the implementation code of this work has been made publicly available at https://github.com/airs-admin/HEAT
ROFeb 28, 2022
Weakly Supervised Disentangled Representation for Goal-conditioned Reinforcement LearningZhifeng Qian, Mingyu You, Hongjun Zhou et al.
Goal-conditioned reinforcement learning is a crucial yet challenging algorithm which enables agents to achieve multiple user-specified goals when learning a set of skills in a dynamic environment. However, it typically requires millions of the environmental interactions explored by agents, which is sample-inefficient. In the paper, we propose a skill learning framework DR-GRL that aims to improve the sample efficiency and policy generalization by combining the Disentangled Representation learning and Goal-conditioned visual Reinforcement Learning. In a weakly supervised manner, we propose a Spatial Transform AutoEncoder (STAE) to learn an interpretable and controllable representation in which different parts correspond to different object attributes (shape, color, position). Due to the high controllability of the representations, STAE can simply recombine and recode the representations to generate unseen goals for agents to practice themselves. The manifold structure of the learned representation maintains consistency with the physical position, which is beneficial for reward calculation. We empirically demonstrate that DR-GRL significantly outperforms the previous methods in sample efficiency and policy generalization. In addition, DR-GRL is also easy to expand to the real robot.