19.1DCApr 17
Logarithmic-Time Geodesically Convex Decomposition in Programmable MatterHenning Hillebrandt, Andreas Padalkin, Christian Scheideler et al.
The decomposition of complex structures into simpler substructures is a powerful technique with a wide range of applications. We study the computation of decompositions in the context of programmable matter. The amoebot model is a well-established model for programmable matter, which places $n$ tiny robots called amoebots on the triangular grid. We consider the reconfigurable circuit extension of the geometric amoebot model, which allows amoebots to interconnect via so-called circuits. Amoebots can then instantaneously transmit simple beeps to all amoebots connected by the same circuit. Using reconfigurable circuits, previous papers have described a linear-time triangulation algorithm, and a logarithmic-time decomposition algorithm into so-called tunnel regions. Both algorithms only work on a restricted class of amoebot structures. In this paper, we define a decomposition into $O(|\mathcal H|)$ simple, geodesically convex regions for arbitrary amoebot structures, and show how it can compute such a decomposition in $O(\log n)$ rounds, where $|\mathcal H|$ denotes the number of holes in the amoebot structure. As a byproduct, we also improve the global maxima algorithm of Padalkin et al. (Nat. Comput., 2024) for special cases and with that also their spanning tree algorithm to $O(\log n)$ rounds w.h.p.
61.3DCMay 14
Supervised Distributed Computing: Efficiency and Robustness under a Majority of Adversarial WorkersJohn Augustine, Henning Hillebrandt, Manish Kumar et al.
We consider a recently proposed \emph{supervised distributed computing} paradigm \cite{augustine2025supervised} that extends and refines the standard master-worker paradigm for parallel computations. In this paradigm, there is a supervisor, a source, a target, and a collection of workers. The distributed computation is given as an acyclic task graph that is known to the supervisor. The source initially stores the input and the target is supposed to store the output of the computation. The individual tasks of the computation are supposed to be executed by the workers under the guidance of the supervisor. The source, target and supervisor are assumed to be reliable, while a $β$-fraction of the workers might be adversarial, for some $β\in [0,1)$. This covers, for example, the case where a supervisor has to work with untrusted volunteers. In the standard master-worker approach, the master checks whether the workers correctly execute the assigned tasks, creating a severe bottleneck, whereas in the supervised approach, the supervisor outsources this checking to the workers. Prior to this work, only supervised solutions were known for the case that $β$ is a sufficiently small constant. We show that robust and efficient supervised solutions are possible for \emph{any} constant $β<1$ while the expected work for the honest workers is close to a \emph{single} execution per task, given that there is a lightweight verification mechanism that allows honest workers to check the correctness of task outputs, which is significantly better than all robust master-worker as well as peer-to-peer approaches known so far.
12.7DSMar 11
Sublinear-Time Reconfiguration of Programmable Matter with Joint MovementsManish Kumar, Othon Michail, Andreas Padalkin et al.
We study centralized reconfiguration problems for geometric amoebot structures. A set of $n$ amoebots occupy nodes on the triangular grid and can reconfigure via expansion and contraction operations. We focus on the joint movement extension, where amoebots may expand and contract in parallel, enabling coordinated motion of larger substructures. Prior work introduced this extension and analyzed reconfiguration under additional assumptions such as metamodules. In contrast, we investigate the intrinsic dynamics of reconfiguration without such assumptions by restricting attention to centralized algorithms, leaving distributed solutions for future work. We study the reconfiguration problem between two classes of amoebot structures $A$ and $B$: For every structure $S\in A$, the goal is to compute a schedule that reconfigures $S$ into some structure $S'\in B$. Our focus is on sublinear-time algorithms. We affirmatively answer the open problem by Padalkin et al. (Auton. Robots, 2025) whether a within-the-model sublinear-time universal reconfiguration algorithm is possible, by proving that any structure can be reconfigured into a canonical line-segment structure in $O(\sqrt{n}\log n)$ rounds. Additionally, we give a constant-time algorithm for reconfiguring any spiral structure into a line segment. These results are enabled by new constant-time primitives that facilitate efficient parallel movement. Our findings demonstrate that the joint movement model supports sublinear reconfiguration without auxiliary assumptions. A central open question is whether universal reconfiguration within this model can be achieved in polylogarithmic or even constant time.
DCFeb 24, 2022
Local Mutual Exclusion for Dynamic, Anonymous, Bounded Memory Message Passing SystemsJoshua J. Daymude, Andréa W. Richa, Christian Scheideler
Mutual exclusion is a classical problem in distributed computing that provides isolation among concurrent action executions that may require access to the same shared resources. Inspired by algorithmic research on distributed systems of weakly capable entities whose connections change over time, we address the local mutual exclusion problem that tasks each node with acquiring exclusive locks for itself and the maximal subset of its "persistent" neighbors that remain connected to it over the time interval of the lock request. Using the established time-varying graphs model to capture adversarial topological changes, we propose and rigorously analyze a local mutual exclusion algorithm for nodes that are anonymous and communicate via asynchronous message passing. The algorithm satisfies mutual exclusion (non-intersecting lock sets) and lockout freedom (eventual success with probability 1) under both semi-synchronous and asynchronous concurrency. It requires $\mathcal{O}(Δ)$ memory per node and messages of size $Θ(1)$, where $Δ$ is the maximum number of connections per node. We conclude by describing how our algorithm can implement the pairwise interactions assumed by population protocols and the concurrency control operations assumed by the canonical amoebot model, demonstrating its utility in both passively and actively dynamic distributed systems.
DCMay 6, 2021
The Canonical Amoebot Model: Algorithms and Concurrency ControlJoshua J. Daymude, Andréa W. Richa, Christian Scheideler
The amoebot model abstracts active programmable matter as a collection of simple computational elements called amoebots that interact locally to collectively achieve tasks of coordination and movement. Since its introduction at SPAA 2014, a growing body of literature has adapted its assumptions for a variety of problems; however, without a standardized hierarchy of assumptions, precise systematic comparison of results under the amoebot model is difficult. We propose the canonical amoebot model, an updated formalization that distinguishes between core model features and families of assumption variants. A key improvement addressed by the canonical amoebot model is concurrency. Much of the existing literature implicitly assumes amoebot actions are isolated and reliable, reducing analysis to the sequential setting where at most one amoebot is active at a time. However, real programmable matter systems are concurrent. The canonical amoebot model formalizes all amoebot communication as message passing, leveraging adversarial activation models of concurrent executions. Under this granular treatment of time, we take two complementary approaches to concurrent algorithm design. We first establish a set of sufficient conditions for algorithm correctness under any concurrent execution, embedding concurrency control directly in algorithm design. We then present a concurrency control framework that uses locks to convert amoebot algorithms that terminate in the sequential setting and satisfy certain conventions into algorithms that exhibit equivalent behavior in the concurrent setting. As a case study, we demonstrate both approaches using a simple algorithm for hexagon formation. Together, the canonical amoebot model and these complementary approaches to concurrent algorithm design open new directions for distributed computing research on programmable matter.
DCAug 13, 2019
Convex Hull Formation for Programmable MatterJoshua J. Daymude, Robert Gmyr, Kristian Hinnenthal et al.
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our computational framework, which assumes particles move on the triangular lattice. Motivated by the problem of sealing an object using minimal resources, we show how a particle system can self-organize to form an object's convex hull. We give a distributed, local algorithm for convex hull formation and prove that it runs in $\mathcal{O}(B)$ asynchronous rounds, where $B$ is the length of the object's boundary. Within the same asymptotic runtime, this algorithm can be extended to also form the object's (weak) $\mathcal{O}$-hull, which uses the same number of particles but minimizes the area enclosed by the hull. Our algorithms are the first to compute convex hulls with distributed entities that have strictly local sensing, constant-size memory, and no shared sense of orientation or coordinates. Ours is also the first distributed approach to computing restricted-orientation convex hulls. This approach involves coordinating particles as distributed memory; thus, as a supporting but independent result, we present and analyze an algorithm for organizing particles with constant-size memory as distributed binary counters that efficiently support increments, decrements, and zero-tests --- even as the particles move.
ETAug 7, 2017
Improved Leader Election for Self-Organizing Programmable MatterJoshua J. Daymude, Robert Gmyr, Andrea W. Richa et al.
We consider programmable matter that consists of computationally limited devices (called particles) that are able to self-organize in order to achieve some collective goal without the need for central control or external intervention. We use the geometric amoebot model to describe such self-organizing particle systems, which defines how particles can actively move and communicate with one another. In this paper, we present an efficient local-control algorithm which solves the leader election problem in O(n) asynchronous rounds with high probability, where n is the number of particles in the system. Our algorithm relies only on local information --- particles do not have unique identifiers, any knowledge of n, or any sort of global coordinate system --- and requires only constant memory per particle.