Lingjun Mao

AI
h-index5
9papers
71citations
Novelty45%
AI Score50

9 Papers

99.1AIMay 10Code
SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

Haoqiang Kang, Xiaokang Ye, Yuhan Liu et al.

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.

AINov 30, 2025Code
SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

Jiawei Ren, Yan Zhuang, Xiaokang Ye et al.

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.

AIOct 25, 2023
AI Agent as Urban Planner: Steering Stakeholder Dynamics in Urban Planning via Consensus-based Multi-Agent Reinforcement Learning

Kejiang Qian, Lingjun Mao, Xin Liang et al.

In urban planning, land use readjustment plays a pivotal role in aligning land use configurations with the current demands for sustainable urban development. However, present-day urban planning practices face two main issues. Firstly, land use decisions are predominantly dependent on human experts. Besides, while resident engagement in urban planning can promote urban sustainability and livability, it is challenging to reconcile the diverse interests of stakeholders. To address these challenges, we introduce a Consensus-based Multi-Agent Reinforcement Learning framework for real-world land use readjustment. This framework serves participatory urban planning, allowing diverse intelligent agents as stakeholder representatives to vote for preferred land use types. Within this framework, we propose a novel consensus mechanism in reward design to optimize land utilization through collective decision making. To abstract the structure of the complex urban system, the geographic information of cities is transformed into a spatial graph structure and then processed by graph neural networks. Comprehensive experiments on both traditional top-down planning and participatory planning methods from real-world communities indicate that our computational framework enhances global benefits and accommodates diverse interests, leading to improved satisfaction across different demographic groups. By integrating Multi-Agent Reinforcement Learning, our framework ensures that participatory urban planning decisions are more dynamic and adaptive to evolving community needs and provides a robust platform for automating complex real-world urban planning processes.

CLJul 23, 2024
AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game

Yizhou Chi, Lingjun Mao, Zineng Tang

Strategic social deduction games serve as valuable testbeds for evaluating the understanding and inference skills of language models, offering crucial insights into social science, artificial intelligence, and strategic gaming. This paper focuses on creating proxies of human behavior in simulated environments, with Among Us utilized as a tool for studying simulated human behavior. The study introduces a text-based game environment, named AmongAgents, that mirrors the dynamics of Among Us. Players act as crew members aboard a spaceship, tasked with identifying impostors who are sabotaging the ship and eliminating the crew. Within this environment, the behavior of simulated language agents is analyzed. The experiments involve diverse game sequences featuring different configurations of Crewmates and Impostor personality archetypes. Our work demonstrates that state-of-the-art large language models (LLMs) can effectively grasp the game rules and make decisions based on the current context. This work aims to promote further exploration of LLMs in goal-oriented games with incomplete information and complex action spaces, as these settings offer valuable opportunities to assess language model performance in socially driven scenarios.

CVJun 4, 2025Code
Images are Worth Variable Length of Representations

Lingjun Mao, Rodolfo Corona, Xin Liang et al.

Most existing vision encoders map images into a fixed-length sequence of tokens, overlooking the fact that different images contain varying amounts of information. For example, a visually complex image (e.g., a cluttered room) inherently carries more information and thus deserves more tokens than a simple image (e.g., a blank wall). To address this inefficiency, we propose DOVE, a dynamic vision encoder that produces a variable number of visual tokens (i.e., continuous representation vectors) to reconstruct each image. Our results show that DOVE significantly reduces the average number of tokens while maintaining high reconstruction quality. In several linear probing and downstream multimodal tasks, it outperforms existing autoencoder-based tokenization methods when using far fewer tokens, capturing more expressive semantic features compared to fixed-length encoding. We further extend DOVE with query-conditioned tokenization. By guiding the model to focus on query-relevant regions, it achieves more efficient and targeted semantic extraction. Our code and checkpoints are available at https://dove-encoder.github.io/dove-encoder.

AIDec 22, 2025
DeliveryBench: Can Agents Earn Profit in Real World?

Lingjun Mao, Jiawei Ren, Kun Zhou et al.

LLMs and VLMs are increasingly deployed as embodied agents, yet existing benchmarks largely revolve around simple short-term tasks and struggle to capture rich realistic constraints that shape real-world decision making. To close this gap, we propose DeliveryBench, a city-scale embodied benchmark grounded in the real-world profession of food delivery. Food couriers naturally operate under long-horizon objectives (maximizing net profit over hours) while managing diverse constraints, e.g., delivery deadline, transportation expense, vehicle battery, and necessary interactions with other couriers and customers. DeliveryBench instantiates this setting in procedurally generated 3D cities with diverse road networks, buildings, functional locations, transportation modes, and realistic resource dynamics, enabling systematic evaluation of constraint-aware, long-horizon planning. We benchmark a range of VLM-based agents across nine cities and compare them with human players. Our results reveal a substantial performance gap to humans, and find that these agents are short-sighted and frequently break basic commonsense constraints. Additionally, we observe distinct personalities across models (e.g., adventurous GPT-5 vs. conservative Claude), highlighting both the brittleness and the diversity of current VLM-based embodied agents in realistic, constraint-dense environments. Our code, data, and benchmark are available at https://deliverybench.github.io.

CVDec 9, 2024
Evaluating Model Perception of Color Illusions in Photorealistic Scenes

Lingjun Mao, Zineng Tang, Alane Suhr

We study the perception of color illusions by vision-language models. Color illusion, where a person's visual system perceives color differently from actual color, is well-studied in human vision. However, it remains underexplored whether vision-language models (VLMs), trained on large-scale human data, exhibit similar perceptual biases when confronted with such color illusions. We propose an automated framework for generating color illusion images, resulting in RCID (Realistic Color Illusion Dataset), a dataset of 19,000 realistic illusion images. Our experiments show that all studied VLMs exhibit perceptual biases similar human vision. Finally, we train a model to distinguish both human perception and actual pixel differences.

LGMar 13, 2024
BG-HGNN: Toward Scalable and Efficient Heterogeneous Graph Neural Network

Junwei Su, Lingjun Mao, Chuan Wu

Many computer vision and machine learning problems are modelled as learning tasks on heterogeneous graphs, featuring a wide array of relations from diverse types of nodes and edges. Heterogeneous graph neural networks (HGNNs) stand out as a promising neural model class designed for heterogeneous graphs. Built on traditional GNNs, existing HGNNs employ different parameter spaces to model the varied relationships. However, the practical effectiveness of existing HGNNs is often limited to simple heterogeneous graphs with few relation types. This paper first highlights and demonstrates that the standard approach employed by existing HGNNs inevitably leads to parameter explosion and relation collapse, making HGNNs less effective or impractical for complex heterogeneous graphs with numerous relation types. To overcome this issue, we introduce a novel framework, Blend&Grind-HGNN (BG-HGNN), which effectively tackles the challenges by carefully integrating different relations into a unified feature space manageable by a single set of parameters. This results in a refined HGNN method that is more efficient and effective in learning from heterogeneous graphs, especially when the number of relations grows. Our empirical studies illustrate that BG-HGNN significantly surpasses existing HGNNs in terms of parameter efficiency (up to 28.96 $\times$), training throughput (up to 8.12 $\times$), and accuracy (up to 1.07 $\times$).

CVJun 19, 2024
Biomedical Visual Instruction Tuning with Clinician Preference Alignment

Hejie Cui, Lingjun Mao, Xin Liang et al.

Recent advancements in multimodal foundation models have showcased impressive capabilities in understanding and reasoning with visual and textual information. Adapting these foundation models trained for general usage to specialized domains like biomedicine requires large-scale domain-specific instruction datasets. While existing works have explored curating such datasets automatically, the resultant datasets are not explicitly aligned with domain expertise. In this work, we propose a data-centric framework, Biomedical Visual Instruction Tuning with Clinician Preference Alignment (BioMed-VITAL), that incorporates clinician preferences into both stages of generating and selecting instruction data for tuning biomedical multimodal foundation models. First, during the generation stage, we prompt the GPT-4V generator with a diverse set of clinician-selected demonstrations for preference-aligned data candidate generation. Then, during the selection phase, we train a separate selection model, which explicitly distills clinician and policy-guided model preferences into a rating function to select high-quality data for medical instruction tuning. Results show that the model tuned with the instruction-following data from our method demonstrates a significant improvement in open visual chat (18.5% relatively) and medical VQA (win rate up to 81.73%). Our instruction-following data and models are available at BioMed-VITAL.github.io.