Christoph Kloss

2papers

2 Papers

LGJun 21, 2021
Boundary Graph Neural Networks for 3D Simulations

Andreas Mayr, Sebastian Lehner, Arno Mayrhofer et al.

The abundance of data has given machine learning considerable momentum in natural sciences and engineering, though modeling of physical processes is often difficult. A particularly tough problem is the efficient representation of geometric boundaries. Triangularized geometric boundaries are well understood and ubiquitous in engineering applications. However, it is notoriously difficult to integrate them into machine learning approaches due to their heterogeneity with respect to size and orientation. In this work, we introduce an effective theory to model particle-boundary interactions, which leads to our new Boundary Graph Neural Networks (BGNNs) that dynamically modify graph structures to obey boundary conditions. The new BGNNs are tested on complex 3D granular flow processes of hoppers, rotating drums and mixers, which are all standard components of modern industrial machinery but still have complicated geometry. BGNNs are evaluated in terms of computational efficiency as well as prediction accuracy of particle flows and mixing entropies. BGNNs are able to accurately reproduce 3D granular flows within simulation uncertainties over hundreds of thousands of simulation timesteps. Most notably, in our experiments, particles stay within the geometric objects without using handcrafted conditions or restrictions.

LGMay 4, 2021
Learning 3D Granular Flow Simulations

Andreas Mayr, Sebastian Lehner, Arno Mayrhofer et al.

Recently, the application of machine learning models has gained momentum in natural sciences and engineering, which is a natural fit due to the abundance of data in these fields. However, the modeling of physical processes from simulation data without first principle solutions remains difficult. Here, we present a Graph Neural Networks approach towards accurate modeling of complex 3D granular flow simulation processes created by the discrete element method LIGGGHTS and concentrate on simulations of physical systems found in real world applications like rotating drums and hoppers. We discuss how to implement Graph Neural Networks that deal with 3D objects, boundary conditions, particle - particle, and particle - boundary interactions such that an accurate modeling of relevant physical quantities is made possible. Finally, we compare the machine learning based trajectories to LIGGGHTS trajectories in terms of particle flows and mixing entropies.