Jonathan Spieler

LG
3papers
1citation
Novelty53%
AI Score44

3 Papers

53.2LGMay 6Code
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination

Jonathan Spieler, Sven Behnke

State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. We will open source our code and more at https://dream-mpc.github.io.

57.2LGMay 14
Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations

Jonathan Spieler, Angel Villar-Corrales, Sven Behnke

Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.

LGJun 25, 2021
Learning Gradual Argumentation Frameworks using Genetic Algorithms

Jonathan Spieler, Nico Potyka, Steffen Staab

Gradual argumentation frameworks represent arguments and their relationships in a weighted graph. Their graphical structure and intuitive semantics makes them a potentially interesting tool for interpretable machine learning. It has been noted recently that their mechanics are closely related to neural networks, which allows learning their weights from data by standard deep learning frameworks. As a first proof of concept, we propose a genetic algorithm to simultaneously learn the structure of argumentative classification models. To obtain a well interpretable model, the fitness function balances sparseness and accuracy of the classifier. We discuss our algorithm and present first experimental results on standard benchmarks from the UCI machine learning repository. Our prototype learns argumentative classification models that are comparable to decision trees in terms of learning performance and interpretability.