Keita Takahashi

CV
h-index15
4papers
62citations
Novelty51%
AI Score33

4 Papers

3.3ITSep 21, 2022Code
Compressing Sign Information in DCT-based Image Coding via Deep Sign Retrieval

Kei Suzuki, Chihiro Tsutake, Keita Takahashi et al.

Compressing the sign information of discrete cosine transform (DCT) coefficients is an intractable problem in image coding schemes due to the equiprobable characteristics of the signs. To overcome this difficulty, we propose an efficient compression method for the sign information called "sign retrieval." This method is inspired by phase retrieval, which is a classical signal restoration problem of finding the phase information of discrete Fourier transform coefficients from their magnitudes. The sign information of all DCT coefficients is excluded from a bitstream at the encoder and is complemented at the decoder through our sign retrieval method. We show through experiments that our method outperforms previous ones in terms of the bit amount for the signs and computation cost. Our method, implemented in Python language, is available from https://github.com/ctsutake/dsr.

1.5CVNov 16, 2023
Reconstructing Continuous Light Field From Single Coded Image

Yuya Ishikawa, Keita Takahashi, Chihiro Tsutake et al.

We propose a method for reconstructing a continuous light field of a target scene from a single observed image. Our method takes the best of two worlds: joint aperture-exposure coding for compressive light-field acquisition, and a neural radiance field (NeRF) for view synthesis. Joint aperture-exposure coding implemented in a camera enables effective embedding of 3-D scene information into an observed image, but in previous works, it was used only for reconstructing discretized light-field views. NeRF-based neural rendering enables high quality view synthesis of a 3-D scene from continuous viewpoints, but when only a single image is given as the input, it struggles to achieve satisfactory quality. Our method integrates these two techniques into an efficient and end-to-end trainable pipeline. Trained on a wide variety of scenes, our method can reconstruct continuous light fields accurately and efficiently without any test time optimization. To our knowledge, this is the first work to bridge two worlds: camera design for efficiently acquiring 3-D information and neural rendering.

9.6CVMar 12, 2024
Time-Efficient Light-Field Acquisition Using Coded Aperture and Events

Shuji Habuchi, Keita Takahashi, Chihiro Tsutake et al.

We propose a computational imaging method for time-efficient light-field acquisition that combines a coded aperture with an event-based camera. Different from the conventional coded-aperture imaging method, our method applies a sequence of coding patterns during a single exposure for an image frame. The parallax information, which is related to the differences in coding patterns, is recorded as events. The image frame and events, all of which are measured in a single exposure, are jointly used to computationally reconstruct a light field. We also designed an algorithm pipeline for our method that is end-to-end trainable on the basis of deep optics and compatible with real camera hardware. We experimentally showed that our method can achieve more accurate reconstruction than several other imaging methods with a single exposure. We also developed a hardware prototype with the potential to complete the measurement on the camera within 22 msec and demonstrated that light fields from real 3-D scenes can be obtained with convincing visual quality. Our software and supplementary video are available from our project website.

14.3CVOct 6, 2020
Adversarial Patch Attacks on Monocular Depth Estimation Networks

Koichiro Yamanaka, Ryutaroh Matsumoto, Keita Takahashi et al.

Thanks to the excellent learning capability of deep convolutional neural networks (CNN), monocular depth estimation using CNNs has achieved great success in recent years. However, depth estimation from a monocular image alone is essentially an ill-posed problem, and thus, it seems that this approach would have inherent vulnerabilities. To reveal this limitation, we propose a method of adversarial patch attack on monocular depth estimation. More specifically, we generate artificial patterns (adversarial patches) that can fool the target methods into estimating an incorrect depth for the regions where the patterns are placed. Our method can be implemented in the real world by physically placing the printed patterns in real scenes. We also analyze the behavior of monocular depth estimation under attacks by visualizing the activation levels of the intermediate layers and the regions potentially affected by the adversarial attack.