22.2CLJan 10, 2023
Scaling Laws for Generative Mixed-Modal Language ModelsArmen Aghajanyan, Lili Yu, Alexis Conneau et al. · uw
Generative language models define distributions over sequences of tokens that can represent essentially any combination of data modalities (e.g., any permutation of image tokens from VQ-VAEs, speech tokens from HuBERT, BPE tokens for language or code, and so on). To better understand the scaling properties of such mixed-modal models, we conducted over 250 experiments using seven different modalities and model sizes ranging from 8 million to 30 billion, trained on 5-100 billion tokens. We report new mixed-modal scaling laws that unify the contributions of individual modalities and the interactions between them. Specifically, we explicitly model the optimal synergy and competition due to data and model size as an additive term to previous uni-modal scaling laws. We also find four empirical phenomena observed during the training, such as emergent coordinate-ascent style training that naturally alternates between modalities, guidelines for selecting critical hyper-parameters, and connections between mixed-modal competition and training stability. Finally, we test our scaling law by training a 30B speech-text model, which significantly outperforms the corresponding unimodal models. Overall, our research provides valuable insights into the design and training of mixed-modal generative models, an important new class of unified models that have unique distributional properties.
18.4LGApr 4, 2023
Effective Theory of Transformers at InitializationEmily Dinan, Sho Yaida, Susan Zhang
We perform an effective-theory analysis of forward-backward signal propagation in wide and deep Transformers, i.e., residual neural networks with multi-head self-attention blocks and multilayer perceptron blocks. This analysis suggests particular width scalings of initialization and training hyperparameters for these models. We then take up such suggestions, training Vision and Language Transformers in practical setups.
51.9LGDec 13, 2019
Dota 2 with Large Scale Deep Reinforcement LearningChristopher Berner, Greg Brockman, Brooke Chan et al. · openai
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
0.5CLDec 13, 2019
Long-Term Planning and Situational Awareness in OpenAI FiveJonathan Raiman, Susan Zhang, Filip Wolski
Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces. AlphaStar and OpenAI Five have shown that agents can be trained without any explicit hierarchical macro-actions to reach superhuman skill in games that require taking thousands of actions before reaching the final goal. Assessing the agent's plans and game understanding becomes challenging given the lack of hierarchy or explicit representations of macro-actions in these models, coupled with the incomprehensible nature of the internal representations. In this paper, we study the distributed representations learned by OpenAI Five to investigate how game knowledge is gradually obtained over the course of training. We also introduce a general technique for learning a model from the agent's hidden states to identify the formation of plans and subgoals. We show that the agent can learn situational similarity across actions, and find evidence of planning towards accomplishing subgoals minutes before they are executed. We perform a qualitative analysis of these predictions during the games against the DotA 2 world champions OG in April 2019.
0.5CLDec 13, 2019
Neural Network Surgery with SetsJonathan Raiman, Susan Zhang, Christy Dennison
The cost to train machine learning models has been increasing exponentially, making exploration and research into the correct features and architecture a costly or intractable endeavor at scale. However, using a technique named "surgery" OpenAI Five was continuously trained to play the game DotA 2 over the course of 10 months through 20 major changes in features and architecture. Surgery transfers trained weights from one network to another after a selection process to determine which sections of the model are unchanged and which must be re-initialized. In the past, the selection process relied on heuristics, manual labor, or pre-existing boundaries in the structure of the model, limiting the ability to salvage experiments after modifications of the feature set or input reorderings. We propose a solution to automatically determine which components of a neural network model should be salvaged and which require retraining. We achieve this by allowing the model to operate over discrete sets of features and use set-based operations to determine the exact relationship between inputs and outputs, and how they change across tweaks in model architecture. In this paper, we introduce the methodology for enabling neural networks to operate on sets, derive two methods for detecting feature-parameter interaction maps, and show their equivalence. We empirically validate that we can surgery weights across feature and architecture changes to the OpenAI Five model.