SIJul 23, 2013Code
Proceedings of the 4th International Conference on Collaborative Innovation Networks COINs13, Santiago de Chile, August 11-13, 2013Cristobal J. Garcia, Peter A. Gloor, Julia Gluesing et al.
Where science, design, business and art meet, COINs13 looks at the emerging forces behind the phenomena of open-source, creative, entrepreneurial and social movements. COINs13 combines a wide range of interdisciplinary fields such as social network analysis, group dynamics, design and visualization, information systems, collective action and the psychology and sociality of collaboration. The COINs13 conference theme is Learning from the Swarm. The papers in this volume explore what is relevant with regard to the innovative powers of creative and civic swarms, what are the observable qualities of virtual collaboration and mobilization, and how does the quest for global cooperation affect local networks.
OTJun 4, 2025
Plant Bioelectric Early Warning Systems: A Five-Year Investigation into Human-Plant Electromagnetic CommunicationPeter A. Gloor
We present a comprehensive investigation into plant bioelectric responses to human presence and emotional states, building on five years of systematic research. Using custom-built plant sensors and machine learning classification, we demonstrate that plants generate distinct bioelectric signals correlating with human proximity, emotional states, and physiological conditions. A deep learning model based on ResNet50 architecture achieved 97% accuracy in classifying human emotional states through plant voltage spectrograms, while control models with shuffled labels achieved only 30% accuracy. This study synthesizes findings from multiple experiments spanning 2020-2025, including individual recognition (66% accuracy), eurythmic gesture detection, stress prediction, and responses to human voice and movement. We propose that these phenomena represent evolved anti-herbivory early warning systems, where plants detect approaching animals through bioelectric field changes before physical contact. Our results challenge conventional understanding of plant sensory capabilities and suggest practical applications in agriculture, healthcare, and human-plant interaction research.
CVMay 25, 2021
Emotion Recognition in Horses with Convolutional Neural NetworksLuis A. Corujo, Peter A. Gloor, Emily Kieson et al.
Creating intelligent systems capable of recognizing emotions is a difficult task, especially when looking at emotions in animals. This paper describes the process of designing a "proof of concept" system to recognize emotions in horses. This system is formed by two elements, a detector and a model. The detector is a fast region-based convolutional neural network that detects horses in an image. The model is a convolutional neural network that predicts the emotions of those horses. These two elements were trained with multiple images of horses until they achieved high accuracy in their tasks. In total, 400 images of horses were collected and labeled to train both the detector and the model while 40 were used to test the system. Once the two components were validated, they were combined into a testable system that would detect equine emotions based on established behavioral ethograms indicating emotional affect through head, neck, ear, muzzle and eye position. The system showed an accuracy of 80% on the validation set and 65% on the test set, demonstrating that it is possible to predict emotions in animals using autonomous intelligent systems. Such a system has multiple applications including further studies in the growing field of animal emotions as well as in the veterinary field to determine the physical welfare of horses or other livestock.
CLApr 26, 2021
What Makes a Message Persuasive? Identifying Adaptations Towards Persuasiveness in Nine Exploratory Case StudiesSebastian Duerr, Krystian Teodor Lange, Peter A. Gloor
The ability to persuade others is critical to professional and personal success. However, crafting persuasive messages is demanding and poses various challenges. We conducted nine exploratory case studies to identify adaptations that professional and non-professional writers make in written scenarios to increase their subjective persuasiveness. Furthermore, we identified challenges that those writers faced and identified strategies to resolve them with persuasive natural language generation, i.e., artificial intelligence. Our findings show that humans can achieve high degrees of persuasiveness (more so for professional-level writers), and artificial intelligence can complement them to achieve increased celerity and alignment in the process.
CLJan 14, 2021
Persuasive Natural Language Generation -- A Literature ReviewSebastian Duerr, Peter A. Gloor
This literature review focuses on the use of Natural Language Generation (NLG) to automatically detect and generate persuasive texts. Extending previous research on automatic identification of persuasion in text, we concentrate on generative aspects through conceptualizing determinants of persuasion in five business-focused categories: benevolence, linguistic appropriacy, logical argumentation, trustworthiness, tools and datasets. These allow NLG to increase an existing message's persuasiveness. Previous research illustrates key aspects in each of the above mentioned five categories. A research agenda to further study persuasive NLG is developed. The review includes analysis of seventy-seven articles, outlining the existing body of knowledge and showing the steady progress in this research field.
SPDec 23, 2020
Eurythmic Dancing with Plants -- Measuring Plant Response to Human Body Movement in an Anthroposophic EnvironmentSebastian Duerr, Josephine van Delden, Buenyamin Oezkaya et al.
This paper describes three experiments measuring interaction of humans with garden plants. In particular, body movement of a human conducting eurythmic dances near the plants (beetroots, tomatoes, lettuce) is correlated with the action potential measured by a plant SpikerBox, a device measuring the electrical activity of plants, and the leaf movement of the plant, tracked with a camera. The first experiment shows that our measurement system captures external stimuli identically for different plants, validating the measurement system. The second experiment illustrates that the plants' response is correlated to the movements of the dancer. The third experiment indicates that plants that have been exposed for multiple weeks to eurythmic dancing might respond differently to plants which are exposed for the first time to eurythmic dancing.
HCNov 14, 2017
"Making you happy makes me happy" -- Measuring Individual Mood with SmartwatchesPascal Budner, Joscha Eirich, Peter A. Gloor
We introduce a system to measure individual happiness based on interpreting body sensors on smartwatches. In our prototype system we use a Pebble smartwatch to track activity, heartrate, light level, and GPS coordinates, and extend it with external information such as weather data, humidity, and day of the week. Training our machine learning-based mood prediction system using random forests with data manually entered into the smartwatch, we achieve prediction accuracy of up to 94%. We find that besides body signals, the weather data exerts a strong influence on mood. In addition our system also allows us to identify friends who are indicators of our positive or negative mood.
IRAug 6, 2013
WikiPulse - A News-Portal Based on WikipediaTobias Futterer, Peter A. Gloor, Tushar Malhotra et al.
More and more user-generated content is complementing conventional journalism. While we don't think that CNN or New York Times and its professional journalists will disappear anytime soon, formidable competition is emerging through humble Wikipedia editors. In earlier work (Becker 2012), we found that entertainment and sports news appeared on average about two hours earlier on Wikipedia than on CNN and Reuters online. In this project we build a news-reader that automatically identifies late-breaking news among the most recent Wikipedia articles and then displays it on a dedicated Web site.