Yang Fu

CV
h-index15
13papers
1,493citations
Novelty58%
AI Score46

13 Papers

10.1CVOct 13, 2022
MonoNeRF: Learning Generalizable NeRFs from Monocular Videos without Camera Pose

Yang Fu, Ishan Misra, Xiaolong Wang · ibm-research

We propose a generalizable neural radiance fields - MonoNeRF, that can be trained on large-scale monocular videos of moving in static scenes without any ground-truth annotations of depth and camera poses. MonoNeRF follows an Autoencoder-based architecture, where the encoder estimates the monocular depth and the camera pose, and the decoder constructs a Multiplane NeRF representation based on the depth encoder feature, and renders the input frames with the estimated camera. The learning is supervised by the reconstruction error. Once the model is learned, it can be applied to multiple applications including depth estimation, camera pose estimation, and single-image novel view synthesis. More qualitative results are available at: https://oasisyang.github.io/mononerf .

16.0CVOct 13, 2022Code
Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wild

Kaifeng Zhang, Yang Fu, Shubhankar Borse et al.

While 6D object pose estimation has wide applications across computer vision and robotics, it remains far from being solved due to the lack of annotations. The problem becomes even more challenging when moving to category-level 6D pose, which requires generalization to unseen instances. Current approaches are restricted by leveraging annotations from simulation or collected from humans. In this paper, we overcome this barrier by introducing a self-supervised learning approach trained directly on large-scale real-world object videos for category-level 6D pose estimation in the wild. Our framework reconstructs the canonical 3D shape of an object category and learns dense correspondences between input images and the canonical shape via surface embedding. For training, we propose novel geometrical cycle-consistency losses which construct cycles across 2D-3D spaces, across different instances and different time steps. The learned correspondence can be applied for 6D pose estimation and other downstream tasks such as keypoint transfer. Surprisingly, our method, without any human annotations or simulators, can achieve on-par or even better performance than previous supervised or semi-supervised methods on in-the-wild images. Our project page is: https://kywind.github.io/self-pose .

24.0CVJun 30, 2022
Category-Level 6D Object Pose Estimation in the Wild: A Semi-Supervised Learning Approach and A New Dataset

Yang Fu, Xiaolong Wang

6D object pose estimation is one of the fundamental problems in computer vision and robotics research. While a lot of recent efforts have been made on generalizing pose estimation to novel object instances within the same category, namely category-level 6D pose estimation, it is still restricted in constrained environments given the limited number of annotated data. In this paper, we collect Wild6D, a new unlabeled RGBD object video dataset with diverse instances and backgrounds. We utilize this data to generalize category-level 6D object pose estimation in the wild with semi-supervised learning. We propose a new model, called Rendering for Pose estimation network RePoNet, that is jointly trained using the free ground-truths with the synthetic data, and a silhouette matching objective function on the real-world data. Without using any 3D annotations on real data, our method outperforms state-of-the-art methods on the previous dataset and our Wild6D test set (with manual annotations for evaluation) by a large margin. Project page with Wild6D data: https://oasisyang.github.io/semi-pose .

5.9CVSep 26, 2023
3D Reconstruction with Generalizable Neural Fields using Scene Priors

Yang Fu, Shalini De Mello, Xueting Li et al.

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient, and unable to yield good results given limited views. While learning-based multi-view stereo methods alleviate this issue to some extent, their multi-view setting makes it less flexible to scale up and to broad applications. Instead, we introduce training generalizable Neural Fields incorporating scene Priors (NFPs). The NFP network maps any single-view RGB-D image into signed distance and radiance values. A complete scene can be reconstructed by merging individual frames in the volumetric space WITHOUT a fusion module, which provides better flexibility. The scene priors can be trained on large-scale datasets, allowing for fast adaptation to the reconstruction of a new scene with fewer views. NFP not only demonstrates SOTA scene reconstruction performance and efficiency, but it also supports single-image novel-view synthesis, which is underexplored in neural fields. More qualitative results are available at: https://oasisyang.github.io/neural-prior

36.9CVDec 12, 2023Code
COLMAP-Free 3D Gaussian Splatting

Yang Fu, Sifei Liu, Amey Kulkarni et al. · berkeley

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs

21.4CVDec 7, 2020Code
CompFeat: Comprehensive Feature Aggregation for Video Instance Segmentation

Yang Fu, Linjie Yang, Ding Liu et al.

Video instance segmentation is a complex task in which we need to detect, segment, and track each object for any given video. Previous approaches only utilize single-frame features for the detection, segmentation, and tracking of objects and they suffer in the video scenario due to several distinct challenges such as motion blur and drastic appearance change. To eliminate ambiguities introduced by only using single-frame features, we propose a novel comprehensive feature aggregation approach (CompFeat) to refine features at both frame-level and object-level with temporal and spatial context information. The aggregation process is carefully designed with a new attention mechanism which significantly increases the discriminative power of the learned features. We further improve the tracking capability of our model through a siamese design by incorporating both feature similarities and spatial similarities. Experiments conducted on the YouTube-VIS dataset validate the effectiveness of proposed CompFeat. Our code will be available at https://github.com/SHI-Labs/CompFeat-for-Video-Instance-Segmentation.

30.8CVNov 26, 2018Code
Self-similarity Grouping: A Simple Unsupervised Cross Domain Adaptation Approach for Person Re-identification

Yang Fu, Yunchao Wei, Guanshuo Wang et al.

Domain adaptation in person re-identification (re-ID) has always been a challenging task. In this work, we explore how to harness the natural similar characteristics existing in the samples from the target domain for learning to conduct person re-ID in an unsupervised manner. Concretely, we propose a Self-similarity Grouping (SSG) approach, which exploits the potential similarity (from global body to local parts) of unlabeled samples to automatically build multiple clusters from different views. These independent clusters are then assigned with labels, which serve as the pseudo identities to supervise the training process. We repeatedly and alternatively conduct such a grouping and training process until the model is stable. Despite the apparent simplify, our SSG outperforms the state-of-the-arts by more than 4.6% (DukeMTMC to Market1501) and 4.4% (Market1501 to DukeMTMC) in mAP, respectively. Upon our SSG, we further introduce a clustering-guided semisupervised approach named SSG ++ to conduct the one-shot domain adaption in an open set setting (i.e. the number of independent identities from the target domain is unknown). Without spending much effort on labeling, our SSG ++ can further promote the mAP upon SSG by 10.7% and 6.9%, respectively. Our Code is available at: https://github.com/OasisYang/SSG .

27.5CVApr 14, 2018Code
Horizontal Pyramid Matching for Person Re-identification

Yang Fu, Yunchao Wei, Yuqian Zhou et al.

Despite the remarkable recent progress, person re-identification (Re-ID) approaches are still suffering from the failure cases where the discriminative body parts are missing. To mitigate such cases, we propose a simple yet effective Horizontal Pyramid Matching (HPM) approach to fully exploit various partial information of a given person, so that correct person candidates can be still identified even even some key parts are missing. Within the HPM, we make the following contributions to produce a more robust feature representation for the Re-ID task: 1) we learn to classify using partial feature representations at different horizontal pyramid scales, which successfully enhance the discriminative capabilities of various person parts; 2) we exploit average and max pooling strategies to account for person-specific discriminative information in a global-local manner. To validate the effectiveness of the proposed HPM, extensive experiments are conducted on three popular benchmarks, including Market-1501, DukeMTMC-ReID and CUHK03. In particular, we achieve mAP scores of 83.1%, 74.5% and 59.7% on these benchmarks, which are the new state-of-the-arts. Our code is available on Github

25.2CVSep 16, 2025
3D Aware Region Prompted Vision Language Model

An-Chieh Cheng, Yang Fu, Yukang Chen et al.

We present Spatial Region 3D (SR-3D) aware vision-language model that connects single-view 2D images and multi-view 3D data through a shared visual token space. SR-3D supports flexible region prompting, allowing users to annotate regions with bounding boxes, segmentation masks on any frame, or directly in 3D, without the need for exhaustive multi-frame labeling. We achieve this by enriching 2D visual features with 3D positional embeddings, which allows the 3D model to draw upon strong 2D priors for more accurate spatial reasoning across frames, even when objects of interest do not co-occur within the same view. Extensive experiments on both general 2D vision language and specialized 3D spatial benchmarks demonstrate that SR-3D achieves state-of-the-art performance, underscoring its effectiveness for unifying 2D and 3D representation space on scene understanding. Moreover, we observe applicability to in-the-wild videos without sensory 3D inputs or ground-truth 3D annotations, where SR-3D accurately infers spatial relationships and metric measurements.

42.3CVJun 3, 2024
SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models

An-Chieh Cheng, Hongxu Yin, Yang Fu et al.

Vision Language Models (VLMs) have demonstrated remarkable performance in 2D vision and language tasks. However, their ability to reason about spatial arrangements remains limited. In this work, we introduce Spatial Region GPT (SpatialRGPT) to enhance VLMs' spatial perception and reasoning capabilities. SpatialRGPT advances VLMs' spatial understanding through two key innovations: (1) a data curation pipeline that enables effective learning of regional representation from 3D scene graphs, and (2) a flexible plugin module for integrating depth information into the visual encoder of existing VLMs. During inference, when provided with user-specified region proposals, SpatialRGPT can accurately perceive their relative directions and distances. Additionally, we propose SpatialRGBT-Bench, a benchmark with ground-truth 3D annotations encompassing indoor, outdoor, and simulated environments, for evaluating 3D spatial cognition in VLMs. Our results demonstrate that SpatialRGPT significantly enhances performance in spatial reasoning tasks, both with and without local region prompts. The model also exhibits strong generalization capabilities, effectively reasoning about complex spatial relations and functioning as a region-aware dense reward annotator for robotic tasks. Code, dataset, and benchmark are released at https://www.anjiecheng.me/SpatialRGPT

20.9CVMay 6, 2024
A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose

Kaiwen Jiang, Yang Fu, Mukund Varma T et al.

Novel view synthesis from a sparse set of input images is a challenging problem of great practical interest, especially when camera poses are absent or inaccurate. Direct optimization of camera poses and usage of estimated depths in neural radiance field algorithms usually do not produce good results because of the coupling between poses and depths, and inaccuracies in monocular depth estimation. In this paper, we leverage the recent 3D Gaussian splatting method to develop a novel construct-and-optimize method for sparse view synthesis without camera poses. Specifically, we construct a solution progressively by using monocular depth and projecting pixels back into the 3D world. During construction, we optimize the solution by detecting 2D correspondences between training views and the corresponding rendered images. We develop a unified differentiable pipeline for camera registration and adjustment of both camera poses and depths, followed by back-projection. We also introduce a novel notion of an expected surface in Gaussian splatting, which is critical to our optimization. These steps enable a coarse solution, which can then be low-pass filtered and refined using standard optimization methods. We demonstrate results on the Tanks and Temples and Static Hikes datasets with as few as three widely-spaced views, showing significantly better quality than competing methods, including those with approximate camera pose information. Moreover, our results improve with more views and outperform previous InstantNGP and Gaussian Splatting algorithms even when using half the dataset. Project page: https://raymondjiangkw.github.io/cogs.github.io/

14.8CVApr 1, 2021
Learning to Track Instances without Video Annotations

Yang Fu, Sifei Liu, Umar Iqbal et al.

Tracking segmentation masks of multiple instances has been intensively studied, but still faces two fundamental challenges: 1) the requirement of large-scale, frame-wise annotation, and 2) the complexity of two-stage approaches. To resolve these challenges, we introduce a novel semi-supervised framework by learning instance tracking networks with only a labeled image dataset and unlabeled video sequences. With an instance contrastive objective, we learn an embedding to discriminate each instance from the others. We show that even when only trained with images, the learned feature representation is robust to instance appearance variations, and is thus able to track objects steadily across frames. We further enhance the tracking capability of the embedding by learning correspondence from unlabeled videos in a self-supervised manner. In addition, we integrate this module into single-stage instance segmentation and pose estimation frameworks, which significantly reduce the computational complexity of tracking compared to two-stage networks. We conduct experiments on the YouTube-VIS and PoseTrack datasets. Without any video annotation efforts, our proposed method can achieve comparable or even better performance than most fully-supervised methods.

1.2DBDec 17, 2020
Clique: Spatiotemporal Object Re-identification at the City Scale

Tiantu Xu, Kaiwen Shen, Yang Fu et al.

Object re-identification (ReID) is a key application of city-scale cameras. While classic ReID tasks are often considered as image retrieval, we treat them as spatiotemporal queries for locations and times in which the target object appeared. Spatiotemporal reID is challenged by the accuracy limitation in computer vision algorithms and the colossal videos from city cameras. We present Clique, a practical ReID engine that builds upon two new techniques: (1) Clique assesses target occurrences by clustering fuzzy object features extracted by ReID algorithms, with each cluster representing the general impression of a distinct object to be matched against the input; (2) to search in videos, Clique samples cameras to maximize the spatiotemporal coverage and incrementally adds cameras for processing on demand. Through evaluation on 25 hours of videos from 25 cameras, Clique reached a high accuracy of 0.87 (recall at 5) across 70 queries and runs at 830x of video realtime in achieving high accuracy.