SEFeb 8, 2023
Automating Code-Related Tasks Through Transformers: The Impact of Pre-trainingRosalia Tufano, Luca Pascarella, Gabriele Bavota
Transformers have gained popularity in the software engineering (SE) literature. These deep learning models are usually pre-trained through a self-supervised objective, meant to provide the model with basic knowledge about a language of interest (e.g., Java). A classic pre-training objective is the masked language model (MLM), in which a percentage of tokens from the input (e.g., a Java method) is masked, with the model in charge of predicting them. Once pre-trained, the model is then fine-tuned to support the specific downstream task of interest (e.g., code summarization). While there is evidence suggesting the boost in performance provided by pre-training, little is known about the impact of the specific pre-training objective(s) used. Indeed, MLM is just one of the possible pre-training objectives and recent work from the natural language processing field suggest that pre-training objectives tailored for the specific downstream task of interest may substantially boost the model's performance. In this study, we focus on the impact of pre-training objectives on the performance of transformers when automating code-related tasks. We start with a systematic literature review aimed at identifying the pre-training objectives used in SE. Then, we pre-train 32 transformers using both (i) generic pre-training objectives usually adopted in SE; and (ii) pre-training objectives tailored to specific code-related tasks subject of our experimentation, namely bug-fixing, code summarization, and code completion. We also compare the pre-trained models with non pre-trained ones. Our results show that: (i) pre-training helps in boosting performance only if the amount of fine-tuning data available is small; (ii) the MLM objective is usually sufficient to maximize the prediction performance of the model, even when comparing it with pre-training objectives specialized for the downstream task at hand.
54.9SEMar 27
Developers and Generative AI: A Study of Self-Admitted Usage in Open Source ProjectsRosalia Tufano, Federica Pepe, Fiorella Zampetti et al.
The availability of generative Artificial Intelligence (AI) tools such as ChatGPT or GitHub Copilot is reshaping the way in which software is developed, evolved, and maintained. Oftentimes, developers leave traces of such an usage in software artifacts. This allows not only to understand how AI is used in software development, but also to let others be aware how such software artifacts were created, e.g., for licensing or trustworthiness purposes. This paper-building upon our preliminary work presented at MSR 2024-aims at qualitatively investigating on the self-admitted use of two very popular generative AI tools - ChatGPT and GitHub Copilot - in software development. To this aim, we mined GitHub for such traces, by looking at commits, issues and pull requests (PRs). Then, through a manual coding, we create a taxonomy of 64 different ChatGPT and GitHub Copilot usage tasks, grouped into 7 categories. By repeating our previous analysis two years after and by extending it to GitHub Copilot, we show how the usage avenues have been expanded, the extent to which developers perceived such a generative AI usage useful, and whether some concerns occurring more than one year ago are no longer present. The taxonomy of tasks we derived from such a qualitative study provided (i) developers with valuable insights into how generative AI can be integrated into their workflows, and (ii) researchers with a clear overview of tasks that developers perceive as well-suited for automation.
SEJan 18, 2022Code
Using Reinforcement Learning for Load Testing of Video GamesRosalia Tufano, Simone Scalabrino, Luca Pascarella et al.
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games require. Recently, reinforcement learning (RL) has been exploited to partially automate functional testing. RL enables training smart agents that can even achieve super-human performance in playing games, thus being suitable to explore them looking for bugs. We investigate the possibility of using RL for load testing video games. Indeed, the goal of game testing is not only to identify functional bugs, but also to examine the game's performance, such as its ability to avoid lags and keep a minimum number of frames per second (FPS) when high-demanding 3D scenes are shown on screen. We define a methodology employing RL to train an agent able to play the game as a human while also trying to identify areas of the game resulting in a drop of FPS. We demonstrate the feasibility of our approach on three games. Two of them are used as proof-of-concept, by injecting artificial performance bugs. The third one is an open-source 3D game that we load test using the trained agent showing its potential to identify areas of the game resulting in lower FPS.
SEJan 18, 2022Code
Using Pre-Trained Models to Boost Code Review AutomationRosalia Tufano, Simone Masiero, Antonio Mastropaolo et al.
Code review is a practice widely adopted in open source and industrial projects. Given the non-negligible cost of such a process, researchers started investigating the possibility of automating specific code review tasks. We recently proposed Deep Learning (DL) models targeting the automation of two tasks: the first model takes as input a code submitted for review and implements in it changes likely to be recommended by a reviewer; the second takes as input the submitted code and a reviewer comment posted in natural language and automatically implements the change required by the reviewer. While the preliminary results we achieved are encouraging, both models had been tested in rather simple code review scenarios, substantially simplifying the targeted problem. This was also due to the choices we made when designing both the technique and the experiments. In this paper, we build on top of that work by demonstrating that a pre-trained Text-To-Text Transfer Transformer (T5) model can outperform previous DL models for automating code review tasks. Also, we conducted our experiments on a larger and more realistic (and challenging) dataset of code review activities.
SEJan 7, 2021Code
Towards Automating Code Review ActivitiesRosalia Tufano, Luca Pascarella, Michele Tufano et al.
Code reviews are popular in both industrial and open source projects. The benefits of code reviews are widely recognized and include better code quality and lower likelihood of introducing bugs. However, since code review is a manual activity it comes at the cost of spending developers' time on reviewing their teammates' code. Our goal is to make the first step towards partially automating the code review process, thus, possibly reducing the manual costs associated with it. We focus on both the contributor and the reviewer sides of the process, by training two different Deep Learning architectures. The first one learns code changes performed by developers during real code review activities, thus providing the contributor with a revised version of her code implementing code transformations usually recommended during code review before the code is even submitted for review. The second one automatically provides the reviewer commenting on a submitted code with the revised code implementing her comments expressed in natural language. The empirical evaluation of the two models shows that, on the contributor side, the trained model succeeds in replicating the code transformations applied during code reviews in up to 16% of cases. On the reviewer side, the model can correctly implement a comment provided in natural language in up to 31% of cases. While these results are encouraging, more research is needed to make these models usable by developers.
SEJun 4, 2025
Leveraging Reward Models for Guiding Code Review Comment GenerationOussama Ben Sghaier, Rosalia Tufano, Gabriele Bavota et al.
Code review is a crucial component of modern software development, involving the evaluation of code quality, providing feedback on potential issues, and refining the code to address identified problems. Despite these benefits, code review can be rather time consuming, and influenced by subjectivity and human factors. For these reasons, techniques to (partially) automate the code review process have been proposed in the literature. Among those, the ones exploiting deep learning (DL) are able to tackle the generative aspect of code review, by commenting on a given code as a human reviewer would do (i.e., comment generation task) or by automatically implementing code changes required to address a reviewer's comment (i.e., code refinement task). In this paper, we introduce CoRAL, a deep learning framework automating review comment generation by exploiting reinforcement learning with a reward mechanism considering both the semantics of the generated comments as well as their usefulness as input for other models automating the code refinement task. The core idea is that if the DL model generates comments that are semantically similar to the expected ones or can be successfully implemented by a second model specialized in code refinement, these comments are likely to be meaningful and useful, thus deserving a high reward in the reinforcement learning framework. We present both quantitative and qualitative comparisons between the comments generated by CoRAL and those produced by the latest baseline techniques, highlighting the effectiveness and superiority of our approach.
SEFeb 5, 2021
Evaluating SZZ Implementations Through a Developer-informed OracleGiovanni Rosa, Luca Pascarella, Simone Scalabrino et al.
The SZZ algorithm for identifying bug-inducing changes has been widely used to evaluate defect prediction techniques and to empirically investigate when, how, and by whom bugs are introduced. Over the years, researchers have proposed several heuristics to improve the SZZ accuracy, providing various implementations of SZZ. However, fairly evaluating those implementations on a reliable oracle is an open problem: SZZ evaluations usually rely on (i) the manual analysis of the SZZ output to classify the identified bug-inducing commits as true or false positives; or (ii) a golden set linking bug-fixing and bug-inducing commits. In both cases, these manual evaluations are performed by researchers with limited knowledge of the studied subject systems. Ideally, there should be a golden set created by the original developers of the studied systems. We propose a methodology to build a "developer-informed" oracle for the evaluation of SZZ variants. We use Natural Language Processing (NLP) to identify bug-fixing commits in which developers explicitly reference the commit(s) that introduced a fixed bug. This was followed by a manual filtering step aimed at ensuring the quality and accuracy of the oracle. Once built, we used the oracle to evaluate several variants of the SZZ algorithm in terms of their accuracy. Our evaluation helped us to distill a set of lessons learned to further improve the SZZ algorithm.