Step-Audio: Unified Understanding and Generation in Intelligent Speech InteractionAilin Huang, Boyong Wu, Bruce Wang et al.
Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.
13.1CVJan 3, 2025
Adaptive Homophily Clustering: Structure Homophily Graph Learning with Adaptive Filter for Hyperspectral ImageYao Ding, Weijie Kang, Aitao Yang et al.
Hyperspectral image (HSI) clustering has been a fundamental but challenging task with zero training labels. Currently, some deep graph clustering methods have been successfully explored for HSI due to their outstanding performance in effective spatial structural information encoding. Nevertheless, insufficient structural information utilization, poor feature presentation ability, and weak graph update capability limit their performance. Thus, in this paper, a homophily structure graph learning with an adaptive filter clustering method (AHSGC) for HSI is proposed. Specifically, homogeneous region generation is first developed for HSI processing and constructing the original graph. Afterward, an adaptive filter graph encoder is designed to adaptively capture the high and low frequency features on the graph for subsequence processing. Then, a graph embedding clustering self-training decoder is developed with KL Divergence, with which the pseudo-label is generated for network training. Meanwhile, homophily-enhanced structure learning is introduced to update the graph according to the clustering task, in which the orient correlation estimation is adopted to estimate the node connection, and graph edge sparsification is designed to adjust the edges in the graph dynamically. Finally, a joint network optimization is introduced to achieve network self-training and update the graph. The K-means is adopted to express the latent features. Extensive experiments and repeated comparative analysis have verified that our AHSGC contains high clustering accuracy, low computational complexity, and strong robustness. The code source will be available at https://github.com/DY-HYX.
10.2CVJul 31, 2025
SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian SplattingDi Li, Jie Feng, Jiahao Chen et al.
3D affordance reasoning, the task of associating human instructions with the functional regions of 3D objects, is a critical capability for embodied agents. Current methods based on 3D Gaussian Splatting (3DGS) are fundamentally limited to single-object, single-step interactions, a paradigm that falls short of addressing the long-horizon, multi-object tasks required for complex real-world applications. To bridge this gap, we introduce the novel task of Sequential 3D Gaussian Affordance Reasoning and establish SeqAffordSplat, a large-scale benchmark featuring 1800+ scenes to support research on long-horizon affordance understanding in complex 3DGS environments. We then propose SeqSplatNet, an end-to-end framework that directly maps an instruction to a sequence of 3D affordance masks. SeqSplatNet employs a large language model that autoregressively generates text interleaved with special segmentation tokens, guiding a conditional decoder to produce the corresponding 3D mask. To handle complex scene geometry, we introduce a pre-training strategy, Conditional Geometric Reconstruction, where the model learns to reconstruct complete affordance region masks from known geometric observations, thereby building a robust geometric prior. Furthermore, to resolve semantic ambiguities, we design a feature injection mechanism that lifts rich semantic features from 2D Vision Foundation Models (VFM) and fuses them into the 3D decoder at multiple scales. Extensive experiments demonstrate that our method sets a new state-of-the-art on our challenging benchmark, effectively advancing affordance reasoning from single-step interactions to complex, sequential tasks at the scene level.