2.4OCJan 24, 2018
FLORIS and CLORIS: Hybrid Source and Network Localization Based on Ranges and VideoBeatriz Quintino Ferreira, João Gomes, Cláudia Soares et al.
We propose hybrid methods for localization in wireless sensor networks fusing noisy range measurements with angular information (extracted from video). Compared with conventional methods that rely on a single sensed variable, this may pave the way for improved localization accuracy and robustness. We address both the single-source and network (i.e., cooperative multiple-source) localization paradigms, solving them via optimization of a convex surrogate. The formulations for hybrid localization are unified in the sense that we propose a single nonlinear least-squares cost function, fusing both angular and range measurements. We then relax the problem to obtain an estimate of the optimal positions. This contrasts with other hybrid approaches that alternate the execution of localization algorithms for each type of measurement separately, to progressively refine the position estimates. Single-source localization uses a semidefinite relaxation to obtain a one-shot matrix solution from which the source position is derived via factorization. Network localization uses a different approach where sensor coordinates are retained as optimization variables, and the relaxed cost function is efficiently minimized using fast iterations based on Nesterov's optimal method. Further, an automated calibration procedure is developed to express range and angular information, obtained by different devices, possibly deployed at different locations, in a single consistent coordinate system. This drastically reduces the need for manual calibration that would otherwise negatively impact the practical usability of hybrid range/video localization systems. We develop and test, both in simulation and experimentally, the new hybrid localization algorithms, which not only overcome the limitations of previous fusing approaches but also compare favorably to state-of-the-art methods, outperforming them in some scenarios.
1.8LGOct 17, 2022
ISEE.U: Distributed online active target localization with unpredictable targetsMiguel Vasques, Claudia Soares, João Gomes
This paper addresses target localization with an online active learning algorithm defined by distributed, simple and fast computations at each node, with no parameters to tune and where the estimate of the target position at each agent is asymptotically equal in expectation to the centralized maximum-likelihood estimator. ISEE.U takes noisy distances at each agent and finds a control that maximizes localization accuracy. We do not assume specific target dynamics and, thus, our method is robust when facing unpredictable targets. Each agent computes the control that maximizes overall target position accuracy via a local estimate of the Fisher Information Matrix. We compared the proposed method with a state of the art algorithm outperforming it when the target movements do not follow a prescribed trajectory, with x100 less computation time, even when our method is running in one central CPU.
CvxPnPL: A Unified Convex Solution to the Absolute Pose Estimation Problem from Point and Line CorrespondencesSérgio Agostinho, João Gomes, Alessio Del Bue
We present a new convex method to estimate 3D pose from mixed combinations of 2D-3D point and line correspondences, the Perspective-n-Points-and-Lines problem (PnPL). We merge the contributions of each point and line into a unified Quadratic Constrained Quadratic Problem (QCQP) and then relax it into a Semi Definite Program (SDP) through Shor's relaxation. This makes it possible to gracefully handle mixed configurations of points and lines. Furthermore, the proposed relaxation allows us to recover a finite number of solutions under ambiguous configurations. In such cases, the 3D pose candidates are found by further enforcing geometric constraints on the solution space and then retrieving such poses from the intersections of multiple quadrics. Experiments provide results in line with the best performing state of the art methods while providing the flexibility of solving for an arbitrary number of points and lines.