Liangxin Liu

AI
h-index2
3papers
33citations
Novelty55%
AI Score40

3 Papers

6.4CLMay 12, 2022
One Model, Multiple Modalities: A Sparsely Activated Approach for Text, Sound, Image, Video and Code

Yong Dai, Duyu Tang, Liangxin Liu et al.

People perceive the world with multiple senses (e.g., through hearing sounds, reading words and seeing objects). However, most existing AI systems only process an individual modality. This paper presents an approach that excels at handling multiple modalities of information with a single model. In our "{SkillNet}" model, different parts of the parameters are specialized for processing different modalities. Unlike traditional dense models that always activate all the model parameters, our model sparsely activates parts of the parameters whose skills are relevant to the task. Such model design enables SkillNet to learn skills in a more interpretable way. We develop our model for five modalities including text, image, sound, video and code. Results show that, SkillNet performs comparably to five modality-specific fine-tuned models. Moreover, our model supports self-supervised pretraining with the same sparsely activated way, resulting in better initialized parameters for different modalities. We find that pretraining significantly improves the performance of SkillNet on five modalities, on par with or even better than baselines with modality-specific pretraining. On the task of Chinese text-to-image retrieval, our final system achieves higher accuracy than existing leading systems including Wukong{ViT-B} and Wenlan 2.0 while using less number of activated parameters.

9.2AIApr 8
ConsistRM: Improving Generative Reward Models via Consistency-Aware Self-Training

Yu Liang, Liangxin Liu, Longzheng Wang et al.

Generative reward models (GRMs) have emerged as a promising approach for aligning Large Language Models (LLMs) with human preferences by offering greater representational capacity and flexibility than traditional scalar reward models. However, GRMs face two major challenges: reliance on costly human-annotated data restricts scalability, and self-training approaches often suffer from instability and vulnerability to reward hacking. To address these issues, we propose ConsistRM, a self-training framework that enables effective and stable GRM training without human annotations. ConsistRM incorporates the Consistency-Aware Answer Reward, which produces reliable pseudo-labels with temporal consistency, thereby providing more stable model optimization. Moreover, the Consistency-Aware Critique Reward is introduced to assess semantic consistency across multiple critiques and allocates fine-grained and differentiated rewards. Experiments on five benchmark datasets across four base models demonstrate that ConsistRM outperforms vanilla Reinforcement Fine-Tuning (RFT) by an average of 1.5%. Further analysis shows that ConsistRM enhances output consistency and mitigates position bias caused by input order, highlighting the effectiveness of consistency-aware rewards in improving GRMs.

1.5CVDec 22, 2023
Emage: Non-Autoregressive Text-to-Image Generation

Zhangyin Feng, Runyi Hu, Liangxin Liu et al.

Autoregressive and diffusion models drive the recent breakthroughs on text-to-image generation. Despite their huge success of generating high-realistic images, a common shortcoming of these models is their high inference latency - autoregressive models run more than a thousand times successively to produce image tokens and diffusion models convert Gaussian noise into images with many hundreds of denoising steps. In this work, we explore non-autoregressive text-to-image models that efficiently generate hundreds of image tokens in parallel. We develop many model variations with different learning and inference strategies, initialized text encoders, etc. Compared with autoregressive baselines that needs to run one thousand times, our model only runs 16 times to generate images of competitive quality with an order of magnitude lower inference latency. Our non-autoregressive model with 346M parameters generates an image of 256$\times$256 with about one second on one V100 GPU.