Wenting Zheng

CR
h-index14
4papers
1,204citations
Novelty60%
AI Score34

4 Papers

14.7CVJul 15
HIVE-3D: Hierarchical Voxel Enhancement for High-Quality 3D Scene Generation

Bin Zang, Wenting Zheng, Xiaoliang Luo et al.

Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene generation. In this work, we introduce HIVE-3D, a novel method for high-quality 3D scene generation based on hierarchical voxel enhancement framework. Specifically, given a single scene image as input, we first produce a coarse initial scene, then introduce image segmentation and attention-based retrieval to align 2D image components with 3D scene components. Subsequently, we organize these scene relations into a hierarchical component tree, where nodes closer to the leaves denote finer-grained components. Finally, we propose a voxel super-resolution model that generates refined voxels for the target instance while maintaining strong consistency with the coarse voxels. Equipped with this model, we perform coarse-to-fine hierarchical super-resolution on images and voxels for each component, producing a high-resolution and high-quality 3D scene. Extensive experiments demonstrate that our method significantly outperforms previous approaches, achieving state-of-the-art performance.

2.0CVMay 18, 2024
HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos

Qifeng Chen, Rengan Xie, Kai Huang et al.

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their application in traditional graphics engines. We present a framework for acquiring human avatars that are attached with high-resolution physically-based material textures and triangular mesh from monocular video. Our method introduces a novel information fusion strategy to combine the information from the monocular video and synthesize virtual multi-view images to tackle the sparsity of the input view. We reconstruct humans as deformable neural implicit surfaces and extract triangle mesh in a well-behaved pose as the initial mesh of the next stage. In addition, we introduce an approach to correct the bias for the boundary and size of the coarse mesh extracted. Finally, we adapt prior knowledge of the latent diffusion model at super-resolution in multi-view to distill the decomposed texture. Experiments show that our approach outperforms previous representations in terms of high fidelity, and this explicit result supports deployment on common renderers.

13.6CROct 6, 2020Code
Secure Collaborative Training and Inference for XGBoost

Andrew Law, Chester Leung, Rishabh Poddar et al.

In recent years, gradient boosted decision tree learning has proven to be an effective method of training robust models. Moreover, collaborative learning among multiple parties has the potential to greatly benefit all parties involved, but organizations have also encountered obstacles in sharing sensitive data due to business, regulatory, and liability concerns. We propose Secure XGBoost, a privacy-preserving system that enables multiparty training and inference of XGBoost models. Secure XGBoost protects the privacy of each party's data as well as the integrity of the computation with the help of hardware enclaves. Crucially, Secure XGBoost augments the security of the enclaves using novel data-oblivious algorithms that prevent access side-channel attacks on enclaves induced via access pattern leakage.

30.7CRJul 16, 2019
Helen: Maliciously Secure Coopetitive Learning for Linear Models

Wenting Zheng, Raluca Ada Popa, Joseph E. Gonzalez et al.

Many organizations wish to collaboratively train machine learning models on their combined datasets for a common benefit (e.g., better medical research, or fraud detection). However, they often cannot share their plaintext datasets due to privacy concerns and/or business competition. In this paper, we design and build Helen, a system that allows multiple parties to train a linear model without revealing their data, a setting we call coopetitive learning. Compared to prior secure training systems, Helen protects against a much stronger adversary who is malicious and can compromise m-1 out of m parties. Our evaluation shows that Helen can achieve up to five orders of magnitude of performance improvement when compared to training using an existing state-of-the-art secure multi-party computation framework.