CVMay 27
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar RenderingJianchun Chen, Yinda Zhang, Rohit Pandey et al.
Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.
CVSep 22, 2024
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body AvatarsJianchun Chen, Jian Wang, Yinda Zhang et al.
Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold: Creating a digital double that faithfully reflects the real human and tracking the real human solely from egocentric sensing devices that are lightweight and have a low energy consumption, e.g. a single RGB camera. Up to date, no unified solution to this problem exists as recent works solely focus on egocentric motion capture, only model the head, or build avatars from multi-view captures. In this work, we, for the first time in literature, propose a person-specific egocentric telepresence approach, which jointly models the photoreal digital avatar while also driving it from a single egocentric video. We first present a character model that is animatible, i.e. can be solely driven by skeletal motion, while being capable of modeling geometry and appearance. Then, we introduce a personalized egocentric motion capture component, which recovers full-body motion from an egocentric video. Finally, we apply the recovered pose to our character model and perform a test-time mesh refinement such that the geometry faithfully projects onto the egocentric view. To validate our design choices, we propose a new and challenging benchmark, which provides paired egocentric and dense multi-view videos of real humans performing various motions. Our experiments demonstrate a clear step towards egocentric and photoreal telepresence as our method outperforms baselines as well as competing methods. For more details, code, and data, we refer to our project page.
CVMar 30
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse ViewsKunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik et al.
We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches. Project page: https://vcai.mpi-inf.mpg.de/projects/RHC/
CVNov 4, 2025
OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting ControlXilong Zhou, Jianchun Chen, Pramod Rao et al.
We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled lighting conditions. While recent advances in object-centric inverse rendering, novel view synthesis and relighting have shown promising results, most techniques still heavily rely on the synthetic datasets for training and small-scale real-world datasets for benchmarking, which limits their realism and generalization. To address this gap, OLATverse offers two key advantages over existing datasets: large-scale coverage of real objects and high-fidelity appearance under precisely controlled illuminations. Specifically, OLATverse contains 765 common and uncommon real-world objects, spanning a wide range of material categories. Each object is captured using 35 DSLR cameras and 331 individually controlled light sources, enabling the simulation of diverse illumination conditions. In addition, for each object, we provide well-calibrated camera parameters, accurate object masks, photometric surface normals, and diffuse albedo as auxiliary resources. We also construct an extensive evaluation set, establishing the first comprehensive real-world object-centric benchmark for inverse rendering and normal estimation. We believe that OLATverse represents a pivotal step toward integrating the next generation of inverse rendering and relighting methods with real-world data. The full dataset, along with all post-processing workflows, will be publicly released at https://vcai.mpi-inf.mpg.de/projects/OLATverse/.
GRJun 7, 2019Code
Coherent Point Drift Networks: Unsupervised Learning of Non-Rigid Point Set RegistrationLingjing Wang, Xiang Li, Jianchun Chen et al.
Given new pairs of source and target point sets, standard point set registration methods often repeatedly conduct the independent iterative search of desired geometric transformation to align the source point set with the target one. This limits their use in applications to handle the real-time point set registration with large volume dataset. This paper presents a novel method, named coherent point drift networks (CPD-Net), for the unsupervised learning of geometric transformation towards real-time non-rigid point set registration. In contrast to previous efforts (e.g. coherent point drift), CPD-Net can learn displacement field function to estimate geometric transformation from a training dataset, consequently, to predict the desired geometric transformation for the alignment of previously unseen pairs without any additional iterative optimization process. Furthermore, CPD-Net leverages the power of deep neural networks to fit an arbitrary function, that adaptively accommodates different levels of complexity of the desired geometric transformation. Particularly, CPD-Net is proved with a theoretical guarantee to learn a continuous displacement vector function that could further avoid imposing additional parametric smoothness constraint as in previous works. Our experiments verify the impressive performance of CPD-Net for non-rigid point set registration on various 2D/3D datasets, even in the presence of significant displacement noise, outliers, and missing points. Our code will be available at https://github.com/nyummvc/CPD-Net.
GRApr 2, 2019Code
Non-Rigid Point Set Registration NetworksLingjing Wang, Jianchun Chen, Xiang Li et al.
Point set registration is defined as a process to determine the spatial transformation from the source point set to the target one. Existing methods often iteratively search for the optimal geometric transformation to register a given pair of point sets, driven by minimizing a predefined alignment loss function. In contrast, the proposed point registration neural network (PR-Net) actively learns the registration pattern as a parametric function from a training dataset, consequently predict the desired geometric transformation to align a pair of point sets. PR-Net can transfer the learned knowledge (i.e. registration pattern) from registering training pairs to testing ones without additional iterative optimization. Specifically, in this paper, we develop novel techniques to learn shape descriptors from point sets that help formulate a clear correlation between source and target point sets. With the defined correlation, PR-Net tends to predict the transformation so that the source and target point sets can be statistically aligned, which in turn leads to an optimal spatial geometric registration. PR-Net achieves robust and superior performance for non-rigid registration of point sets, even in presence of Gaussian noise, outliers, and missing points, but requires much less time for registering large number of pairs. More importantly, for a new pair of point sets, PR-Net is able to directly predict the desired transformation using the learned model without repetitive iterative optimization routine. Our code is available at https://github.com/Lingjing324/PR-Net.
CVApr 30
Faster 3D Gaussian Splatting Convergence via Structure-Aware DensificationLinjie Lyu, Ayush Tewari, Jianchun Chen et al.
3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between geometric misplacement and frequency aliasing, often leading to either over-blurred high-frequency textures or inefficient over-densification. We present a structure-aware densification framework. Our key insight is that the decision to subdivide a Gaussian should be driven by an explicit comparison between its projected screen-space extent and the local structure of the texture it seeks to represent. We introduce a multi-scale frequency analysis combining structure tensors with Laplacian scale space analysis to estimate the dominant frequency at each pixel, enabling robust supervision across varying texture scales. Based on this analysis, we define $η$, a per-Gaussian, per-axis frequency violation metric that indicates when a primitive may be under-resolving local texture details. Unlike methods that perform isotropic splitting (e.g., splitting each Gaussian into two smaller ones with uniform shape), our approach performs anisotropic splitting. For each axis with high $η$, we compute a split factor to better resolve the local frequency content. We further introduce a multiview consistency criterion that aggregates $η$ observations across multiple views. By performing densification early and faster, we skip the lengthy iterative densification phases required by baseline methods and achieve significantly faster convergence. Experiments on standard benchmarks demonstrate that our method also achieves superior reconstruction quality, particularly in high-frequency regions.
CVAug 13, 2020
Robust Image Matching By Dynamic Feature SelectionHao Huang, Jianchun Chen, Xiang Li et al.
Estimating dense correspondences between images is a long-standing image under-standing task. Recent works introduce convolutional neural networks (CNNs) to extract high-level feature maps and find correspondences through feature matching. However,high-level feature maps are in low spatial resolution and therefore insufficient to provide accurate and fine-grained features to distinguish intra-class variations for correspondence matching. To address this problem, we generate robust features by dynamically selecting features at different scales. To resolve two critical issues in feature selection,i.e.,how many and which scales of features to be selected, we frame the feature selection process as a sequential Markov decision-making process (MDP) and introduce an optimal selection strategy using reinforcement learning (RL). We define an RL environment for image matching in which each individual action either requires new features or terminates the selection episode by referring a matching score. Deep neural networks are incorporated into our method and trained for decision making. Experimental results show that our method achieves comparable/superior performance with state-of-the-art methods on three benchmarks, demonstrating the effectiveness of our feature selection strategy.